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post #51 of 55
Quote:
Originally Posted by Skylit View Post

In terms of 360 sensitivity? Yes. In terms of control and feel? no.
Really too lazy to explain.

I also think that would be the case, but when I did the simple drawing experiment I found that control and feel are quite similar. Of course there could be some subtle differences that I could not feel, and some issues that are not apparent from this simple test (like lowered perfect control speed)



edit: Looking at the pics, the lines on 5700DPI @ 3/11 looks a bit more wavy redface.gif
post #52 of 55
Sensor hardware is simply being pushed to its limits. Lower DPI settings are much much easier to process once you factor in polling and what not.

Current "high end" optical hardware dates back to 2002. A lot of the modifications and updates have been on ROM end.

Current CMOS based laser tech handles 5700 DPI, just not as well with higher polling :|
post #53 of 55
Quote:
Originally Posted by Glymbol View Post

When we discuss 3D shooters I believe no one needs more than 1800 DPI. If some high sens player thinks he would benefit from using 3600 or more DPI, I would say he'll be much better by doubling his cm/360 turning distance instead.
Code:
360° * 2.54 (inch to cm)
----------------------------------------- = 11.55 cm/360
1800 (DPI) * 0.022 (yaw pitch) * 2 (sens)
I think this is absolute minimum for consistent quick and precise aiming in shooters. With sensitivity 2 there won't be noticeable "skipping" even at very high resolutions, 1920×1080 should be fine.

While 1800 is already usable at very high resolutions it tends to be a bit too slow, in my opinion, at "very high resolutions" at default sensitivity settings, in my case 5400x1920. So I personally would not state any definite number as "thats good enough". The 1800 dpi would be probably adequate if one is playing on single screen however, multiple screens are no longer strictly negligible portion of systems that are used for gaming. Here is the current Steam hardware survey: http://store.steampowered.com/hwsurvey/ - umm .. it seems that they have some hiccup in the system atm, anyway, when they get ygheir data back visible and if you look at the "primary display" section in there you see that good number of systems have their main screen at higher resolution than possible with a single screen so they are using either Eyefinity or Surround setups.
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post #54 of 55
IMO for shooters like BF3 is 1800 DPI and 1000 Polling rate
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post #55 of 55
Quote:
Originally Posted by Carniflex View Post

While 1800 is already usable at very high resolutions it tends to be a bit too slow, in my opinion, at "very high resolutions" at default sensitivity settings, in my case 5400x1920.
I agree that on multiple screens desktop 1800 DPI may by too slow but in 3D shooters resolution is not affecting your "turning speed". With the same sensitivity and DPI you'll have the same cm/360 at 640x480 and at 5400x1920. I know that sensitivity 2.0 with such high resolution will result in some "skipping" but it won't affect your performance, you will be able to aim precisely at everything, and the "skipping" will be visible only when you look at small distance to the screen. I imagine with multiple monitors you don't sit too close to them so probably "skipping" won't be noticeable at all.

If you are interested in best possible performance than I believe 800x600 120Hz CRT is the way to go wink.gif .
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