Originally Posted by Norman Bum
The game sounds quite enticing from all your replies, I need to watch some streams for confirmation. How would you guys compare the gameplay: Hack-and-slash like Diablo? Sit-And-Cast like WoW? How much does your positioning influence a fight, what are the overall physics etc.
I am just so broke right now that I am afraid to give it a shot. Do they have a trial-version you can start up with?
The gameplay is very hybridized. It's sort of like an action RPG rolled into a MOBA. There is almost no sit-and-cast at all, only a few powerful skills root you in place, everything else lets you cast it on the move and you better be moving. The action RPG elements come from the fact that you can flat out sidestep slow attacks when you see someone clearly raise their massive hammer. But if the attack is too big to get away from you have the ability to dodge-roll and quickly avoid attacks. There are lots of things that can seriously injure you in one hit, so you must constantly be looking out for big attacks or game changers like stuns.
The MOBA elements come from the fact that you don't have 20 skills that say "does X damage" like in most MMO's. You get a handfull of skills that each have an important gameplay element. For example I can't really tell you how much damage my greatsword warrior skills do, but of the 5 key weapon skills I have a regular attack that increases the damage the target takes, a quick short range burst that holds me still for a second, a ranged cripple, a short range AOE distance closer, and a long range single target distance closer. These skills are highly situational, since a cripple and distance closers won't help me against a melee target. Managing the cooldown on these skills is huge, since thre is no mana to worry about, just using the right skill for the right situation. If I misuse my burst damage or my distance closers, I'm pretty screwed until they cool down again.
Position is much more important for some classes than others. Melee obviously spends a lot of its time making sure it has a way to prevent targets from keeping their distance and some classes can specialize in skills the are more effective on a target with its back turned. How do you keep someones back to you in such a fast pased game? Gotta bring stuns and hope the other guy didn't bring stun breakers. So position and skill usage/selection go hand in hand. All classes have options for range/melee and most classes have the perk of being able to hot swap weapons(which changes your skills completely) in combat so that just adds another layer of bringing the right skills to each situation.Edited by DayoftheGreek - 8/28/12 at 8:57am