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[eurogamer] How Powerful is the Wii U Really? - Page 5

post #41 of 53
@Brutuz

you made some good points there, but to pick up on one point, .. in Europe the Megadrive (1988/89) was the NES competitor, until the SuperNes hit Europe in 1992. Nintendo ditched the idea of CD's in '94-96 and ticked Sony, who were making the CD add-on for the SuperNes, off enough to make their own console which became the PS1. it took them many many years for them to learn the lesson to embrace innovation, which they did with the Wii.

The Gamecube did have good graphics.. but I *feel* it was trumped by the PS1 (FFVII), respectfully YMMV. it seemed the the GC could do cell shading well, but it *could* of done more, but studios tended to stick with the fashion. I rem 'Eternal Darkness' a funny/scary adventure game had some impressive graphics.. but the fashion won out. (i think?).

peace

Dava
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post #42 of 53
Quote:
Originally Posted by Brutuz View Post

A 3930K works fine, but a 3960X is going to be faster by a slight amount no matter what, does this mean there should be no 3930K? 30fps is perfectly fine when you're used to it and it doesn't take much game-play to be used to it, the 30fps I hit in Metro 2033 is just as playable as the 200 I get in Sims Medieval or the constant 60 (vsync) I get in TF2.
Simplicity of the architecture, it isn't literally a RV770 put onto a motherboard either, they most likely mean a DX10 class VLIW5 architecture like the HD3xx0/4xx0, I have a feeling it's most likely going to be a 40nm HD4890, maybe even with higher clocks. They still perform quite well, actually.

Actually when I said latency I was mostly talking about the latency that some TV's introduce due to signal processing. Its usually not a game breaker but it can be pretty bad. As for getting used to 30FPS. You can get used to anything. We where all used to nasty mouse acceleration and mouse ball slip/jam before that. I don't know how you can stand 30FPS in metro 2033. I agree that there are some games that FPS does not mater that much but surely Metro is not one of them. Like I said 30 is playable but 60 is much better in terms of game play. The really annoying thing is that the current consoles are the only ones that run @ crappy 30FPS. The original Xbox and the PS2 both ran @ 60FPS interlaced. Even the PS1 did 60i.
    
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post #43 of 53
Quote:
Originally Posted by dava4444 View Post

Nintendo ditched the idea of CD's in '94-96 and ticked Sony, who were making the CD add-on for the SuperNes, off enough to make their own console which became the PS1.

I think a lot of people forget about this. The nintendo consoles was going to be a frankenmod of the snes with a seperate Sony designed console that played snes games as well.. Nintendo ditched them with no notice at CES 1991 during a presentation with no prior notice and announced a partnership with Phillips.

Sony was PISSED!!!
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post #44 of 53
Quote:
Originally Posted by Aparition View Post

Nintendo has always been about gameplay, and mostly scrolling games. It has always suffered in the FPS market, but who buys Nintendo for that?
The Games Nintendo have don't need super hardware, they have always been just about having fun. It doesn't take a whole lot to make a Nintendo game look better, but the story and gameplay are what should be criticized.

Having hardware that's much less capable than everything else out there hurts their chances of finally getting decent 3rd party support. They get some support this first year since the Wii U's hardware isn't far off from the 360 and PS3, but that will start to slip upon the next-gen consoles' release.
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post #45 of 53
Quote:
Originally Posted by Foolsmasher View Post

Have you guys ever played Smash Bros. Brawl on Dolphin at 1080P?
It looks absolutely gorgeous at 60fps, and that is a Wii game being rendered. Surely Wii U can pull that off, and that alone w/ solid online play this time is enough to get me to buy. The Nintendo first party art style is going to look great in HD.
Wii U for the first party exclusives
PC for the rest
That's gaming bliss right there friends. thumb.gif

Yeah, I love their art style and it being in HD is gonna be even better. Skyward Sword on Dolphin in high rez was awesome.
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post #46 of 53
Quote:
Originally Posted by dava4444 View Post

@Brutuz
you made some good points there, but to pick up on one point, .. in Europe the Megadrive (1988/89) was the NES competitor, until the SuperNes hit Europe in 1992. Nintendo ditched the idea of CD's in '94-96 and ticked Sony, who were making the CD add-on for the SuperNes, off enough to make their own console which became the PS1. it took them many many years for them to learn the lesson to embrace innovation, which they did with the Wii.
The Gamecube did have good graphics.. but I *feel* it was trumped by the PS1 (FFVII), respectfully YMMV. it seemed the the GC could do cell shading well, but it *could* of done more, but studios tended to stick with the fashion. I rem 'Eternal Darkness' a funny/scary adventure game had some impressive graphics.. but the fashion won out. (i think?).
peace
Dava

GameCube trumped by PS1??? I hope you meant PS2. Resident Evil 4 would like to have a word with you. It was easily the best looking game of that gen, and it looked like a hot mess on PS2 compared to GameCube.
post #47 of 53
Quote:
Originally Posted by Foolsmasher View Post

GameCube trumped by PS1??? I hope you meant PS2. Resident Evil 4 would like to have a word with you. It was easily the best looking game of that gen, and it looked like a hot mess on PS2 compared to GameCube.

I agree. The gameCube had pretty good hardware coming in between the xbox and the PS2. I also feel the gameCube made great use of that hardware and could actually compete with the xboxin terms of fidelity. The gameCubes down fall was in the library. The PS2 easaly had the best library out of the three and the Xbox did improve massively in that area in later years. The gameCube however only had a few good games aside form the basic nintendo lineup.
    
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post #48 of 53
Quote:
Originally Posted by dava4444 View Post

The Gamecube did have good graphics.. but I *feel* it was trumped by the PS1 (FFVII), respectfully YMMV. it seemed the the GC could do cell shading well, but it *could* of done more, but studios tended to stick with the fashion. I rem 'Eternal Darkness' a funny/scary adventure game had some impressive graphics.. but the fashion won out. (i think?).

peace

Dava

Definitely, but that's also because the PS2 was so damn popular, it got to the point where developers ended up getting more out of it because they knew the ins and outs way better, but the Xbox and Gamecube were plenty faster in terms of pure hardware, and they traded blows in terms of speed, remember that the Wii is essentially an overclocked gamecube, considering when the Gamecube came out the GeForce 3 Ti500 (The Xbox's GPU was based off one, too) was the fastest card available (With the GeForce 4 coming out a few months afterwards) and that the Wii is still putting out semi-decent graphics today, lets see someone here manage to run something similar to Twilight Princess on a GeForce 3.
    
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post #49 of 53
Zombi U game-play look pretty fun.
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post #50 of 53
DX10?
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