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is the G80 an leap or just a path for DX 10? - Page 6

Poll Results: is the g80 a big leap in gaming

Poll expired: Nov 16, 2006  
  • 72% (47)
    leap
  • 27% (18)
    not good enogh
65 Total Votes  
post #51 of 81
I seen a post of a single card doing 20k in 3dmark06. It was paired with a core 2 duo running at near 5ghz, but 20k is a pretty amazing score. It's a leap IMO.
post #52 of 81
Its a leap but I still want to get another for SLI.

But this 750W PSU aint gonna handle it.
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post #53 of 81
Murlocke if you check out Xtremesystems.org the guy on their named Kingpin that had two 8800GTXs in SLI was using a 850 watt Zeus Silverstone and he was doing some pretty ridiculous overclocking so I wouldn't be surprised if you 750 could handle them in SLI being as it is a PC P&C.
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post #54 of 81
All I know is that too me its just a faster DX9 card until it is actually tested using DX10 software. Going to reserve my judgement till then.
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post #55 of 81
We get a card with a totally new technology for $650 for the top model and $450 for the smaller brother. The $650 is reasonable for a new launched top card (I believe the 7950GX2 was around the same price).

It's not all about performance on older software (3DMark06, DX9 games) for which the card likely is not optimized. Yes, the benchies are great (23000 3DMark06 in SLI mode), but is that all that matters?

There are many other things that matter, such as image quality. Many picked ATI over nVidia, even if nVidia was the faster card, since ATI delivers better quality.

I think the whole technology obviously is a quantum leap. And in DX10, this power might actually be necessary!

Edit: yeah, the 750W PC Power & Cooling will be fine. Recommended is 800W for those guys in SLI, but that means the 750W Silencer is more than enough
    
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post #56 of 81
It IS a leap. Like others have said, DX10 isn't out yet so it's hard to get real good statistics...but nVidia has done something great here. Their new cards will utilize DX10 which means that the pipes will not only take care of pixel shaders and textures, but geometries as well!! That's never been done before.

I believe that nVidia'a 7900's have 24 pixel pipelines and 24 pixel shader units plus 8 vertex shader units. The pixel shaders and vertex shaders are limited to just that. The new G80's have some big number of pixel-shader units and some other number of vertex-shader units that will also handle geometry-shading tasks. So the G80 will have will have it's pixel pipelines handling the pixel-shaders and it's vertex shader units will handle the vertex and geometry.

Correct me if i'm wrong on any of that. It's something I saw before that card came out and so it may have changed.

EDIT: My thoughts are that out of 128 pixel pipelines something like 64 will be dedicated to pixel-shaders and 64 will be dedicated to vertex/geometry. All in all, the geometry shader makes it a leap.
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post #57 of 81
Trust me that card is good...Its better than 2 x X1950XTX'S in CF.
post #58 of 81
I agree... on both fronts. Software currently is not using nearly the full potential of hardware at the moment. I have a very extensive library of games, as well as some of the more commonly used audio/video/photo editing software, and I have yet to find anything to make my 1950XTX hiccup... on max settings. Vista should change that, but unless other software production aside from an OS, does a real big leap in the next month or two, there will be alot of ppl with wasted hardware once software does catch up (myself included).

Also, I think that with the current software, nvidia most definetly could have put out a 70 series card w/ dx10 support. I am actually kind of upset that ATI didnt offer it with the 1950. If you read about the actual architecture of direct3D-10, it is using a third rendering system or something of the sort. I cant remember precise details at the moment, but I was reading about it in MaximumPC. They too stated that as of the writing of that article, only 2/3 titles currently in progress would take advantage of direct3D-10 hardware/software. Thats not too good considering the amount of time it takes to release a game, and how soon Vista and the DX10 cards will be on the shelves. Just MHO on the matter.

**I would hate to mis-inform anyone, if you want to check further into what I'm talking about, check out dec. issue of Max.PC or go to their website, there is more on the issue there as well.

EDIT: The third rendering is Geometry. Also, ATI will incorporate an entirely new pipeline into their DX10 cards to handle Geometry, unlike nVidia, who will use the unused pixel & shader units to do geometry,(if I remember correctly) --> also read from the above article.

ALSO-- Didnt I just see another post where the 1950XTX in crossfire had better scores? I'm pretty sure I did... I think SladeSurfer started the post. Yeah, here's the link -->
X1950XTX beats the 8800GTS @ 2560x1600 4xAA
    
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post #59 of 81
Don't take those benchies too seriously... the results are so odd that likely drivers mess the benchies up (I mean.... a single 8800GTX beating the SLI?)
    
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post #60 of 81
13 people voted "not good enogh"

This is not a world I want to live in
    
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