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Crysis 'saving' problem..

post #1 of 8
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now so much as an actual problem, but rather a very annoying thing.. i mean really really annoying..

im currently playing Crysis (1), no problems with the game performance - even thought right now im just using a single 560 ti (im RMA-ing my 2nd 560 ti due to overheating problems).. the problem occurs when saving, particularly 'quick saving'.. whenever i quick save, the game chokes.. the game freezes for 2-3 seconds before saying 'game saved', before i can move again.. its really annoying.. then when it resumes, its on a slightly different frame (sometimes more than 'slightly' different), because apparently, i moved a bit while it was saving and i now need to turn my view a couple of times just to reorient myself.. its really bad..

btw, i never really played crysis before so i dont know if it acually does that.. never played it with 2 cards either, just been playing it with my single card setup..

any advice?
    
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post #2 of 8

This used to happen to me, but it was always because of having too many saved games (like approaching 100 or something like that).  If you don't have many yet, then I suppose it could be the performance of the drive the saved games are being written to.

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post #3 of 8
There was once a bug with saving getting longer and longer, but I always assumed it got patched out. In particular, remember stealthing through the shipyard map back when I had my old E6600/8800GTX rig, and the saving pauses just got longer and longer until they were up to several minutes.
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post #4 of 8
Quote:
Originally Posted by Oubadah View Post

There was once a bug with saving getting longer and longer, but I always assumed it got patched out. In particular, remember stealthing through the shipyard map back when I had my old E6600/8800GTX rig, and the saving pauses just got longer and longer until they were up to several minutes.

 

This is the way it was for me, and it was because of the increasing number of saved games.  I found this out on accident one day by moving all of my Crysis saved games to a new sub-folder that I made so that I no longer had to scroll around in the in-game menu.  To my surprise, I no longer had that "saving" pause.  At first I wasn't quite convinced that it was simply because I moved all those saved games, so I put them back.  To my pleasant surprise, that "saving" pause came back, so I put those saved games back into the new sub-folder that I created.  From that day forward, I enjoyed my new knowledge that all I have to do to avoid this little problem is to avoid a massive build-up of saved games.

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post #5 of 8
Thread Starter 
Quote:
Originally Posted by TwoCables View Post

This used to happen to me, but it was always because of having too many saved games (like approaching 100 or something like that).  If you don't have many yet, then I suppose it could be the performance of the drive the saved games are being written to.

i currently have '127' files on my saved games folder.. some of them are auto saves.. maybe thats whats causing it? but someone mentioned that this problem has been patched..

i assumed quicksaves jsut overwrite the old quicksave when a new one is made.. or am i wrong?
    
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post #6 of 8
Quote:
Originally Posted by CloudPrime View Post


i currently have '127' files on my saved games folder.. some of them are auto saves.. maybe thats whats causing it? but someone mentioned that this problem has been patched..
i assumed quicksaves jsut overwrite the old quicksave when a new one is made.. or am i wrong?

 

127?  That's definitely what is causing it.  Make a new folder (it can even be a new sub-folder in the saved games folder) and move all 127 of these game saves to that folder.

 

Then play again and see if it saves any faster (you'll be at the beginning of the game again, but you're safe because you moved all 127 of those files to a safe place).  It should be significantly faster now.

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post #7 of 8
Crysis uses Checkpoint/AutoSaving, QuickSaving and Manual saving.

There are two types of AutoSaving.

1) A fixed AutoSave taken right at the beginning of a level (these are dotted in the menu). you play the game again, these fixed slots are re-used (if you play the same level twice, there will still only be one of these saves).
2) Many potential AutoSave checkpoints throughout each level. These save slots are not re-used/overwritten if you play the same level again. These tend to account for 85% of your total amassed savegames (unless you manually save with a custom name often)

I'm glad Crysis is so 'save happy'. It's the most comprehensive saving system I can think of. Just need to purge the folder every now and then. Better to have too many saves than some demented checkpoint only scheme like almost all modern games have. Checkpoint only saving = so many awesome moments forever lost, stunted replayability, and tedious repetition/frustration pretty much guaranteed.
Edited by Oubadah - 9/2/12 at 11:25pm
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post #8 of 8
Thread Starter 
Quote:
Originally Posted by Oubadah View Post

Crysis uses Checkpoint/AutoSaving, QuickSaving and Manual saving.
There are two types of AutoSaving.
1) A fixed AutoSave taken right at the beginning of a level (these are dotted in the menu). you play the game again, these fixed slots are re-used (if you play the same level twice, there will still only be one of these saves).
2) Many potential AutoSave checkpoints throughout each level. These save slots are not re-used/overwritten if you play the same level again. These tend to account for 85% of your total amassed savegames (unless you manually save with a custom name often)
I'm glad Crysis is so 'save happy'. It's the most comprehensive saving system I can think of. Just need to purge the folder every now and then. Better to have too many saves than some demented checkpoint only scheme like almost all modern games have. Checkpoint only saving = so many awesome moments forever lost, stunted replayability, and tedious repetition/frustration pretty much guaranteed.

skyrim has a nice save system too.. just the other day, i had an epic skyrim moment.. 2 dragons, 5 frost trolls, 3 imperial soldiers, and 1 thief.. plus me, all fighting each other in one place.. now i have that save and go back to it anytime i want..

btw, thanks for all the help..
    
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