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Input lag on mouse - Page 2

post #11 of 153
Is a clean windows install an option?
It would get rid of any software based issues.
post #12 of 153
Thread Starter 
Quote:
Originally Posted by splinterize View Post

Is a clean windows install an option?
It would get rid of any software based issues.

Its a windows 7 ultimate sparrow version.
post #13 of 153
Thread Starter 
I tried with ATI and Nvidia Graphic cards, same problem.

Bump!
post #14 of 153
Is this limited to valve source engine games? or do you even have input lag on your desktop/other games ?
    
CPUMotherboardGraphicsRAM
2600k @ 4.6ghz asus p8p67 deluxe evga gtx 670 FTW 32gb corsair vengeance 1600mhz 
Hard DriveCoolingMonitorKeyboard
crucial m4 ssd 256gb water u2412m (x3) vizio xvt473sv hdtv ducky yotd tkl 
PowerCaseMouseMouse Pad
seasonic x760 lian li pc-9f w/ window and front mounted 240 rad. kinzuadder artisan hien soft large (x2) 
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yulong d100 > matrix m-stage/schiit lyr 
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CPUMotherboardGraphicsRAM
2600k @ 4.6ghz asus p8p67 deluxe evga gtx 670 FTW 32gb corsair vengeance 1600mhz 
Hard DriveCoolingMonitorKeyboard
crucial m4 ssd 256gb water u2412m (x3) vizio xvt473sv hdtv ducky yotd tkl 
PowerCaseMouseMouse Pad
seasonic x760 lian li pc-9f w/ window and front mounted 240 rad. kinzuadder artisan hien soft large (x2) 
Audio
yulong d100 > matrix m-stage/schiit lyr 
  hide details  
Reply
post #15 of 153
Thread Starter 
Quote:
Originally Posted by rmp459 View Post

Is this limited to valve source engine games? or do you even have input lag on your desktop/other games ?

Have it on desktop too. Can be the windows 7 version? I downloaded it from internet :S
post #16 of 153
I can feel input lag when turning on "raw input" in CSS
post #17 of 153
The source raw input lag is only noticable if you're used to running 200+ fps constant. The input latency is very close to 10ms or (1000/100) from what I can tell.


@ OP. Try lower polling rates such as 125. May or may not help. Don't know what else to say =x
Edited by Skylit - 9/7/12 at 3:07pm
post #18 of 153
Quote:
Originally Posted by Skylit View Post

The source raw input lag is only noticable if you're used to running 200+ fps constant. The input latency is very close to 10ms or (1000/100) from what I can tell.
@ OP. Try lower polling rates such as 125. May or may not help. Don't know what else to say =x
'
CSS client-side should be running in 300FPS in order to have smooth and flawlessly gameplay, right?
post #19 of 153
Quote:
Originally Posted by avinin1 View Post

'
CSS client-side should be running in 300FPS in order to have smooth and flawlessly gameplay, right?

For orangebox, the higher the better. Client server tickrate is quite low in terms of smoothness.
post #20 of 153
beacause of the 66 limits by stupid valve? i can imagine chokes cut smoothness or its technically not synced all together
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