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[Battlelog] BF3 patch - Page 21

post #201 of 278
I'm sure dice knows they aren't going to please everyone. If they did would they have everyone in here complaining about this or that??? NOPE. If your a FPS player this game is BETTER then any of the others for how it looks and plays. COD doesn't even come close. You can NEVER please everyone.
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post #202 of 278
Quote:
Originally Posted by _Magic View Post

I'm sure dice knows they aren't going to please everyone. If they did would they have everyone in here complaining about this or that??? NOPE. If your a FPS player this game is BETTER then any of the others for how it looks and plays. COD doesn't even come close. You can NEVER please everyone.

Considering that most if not all of the "balancing" has been done to appease the playerbase, there is no reason why they can't take suppression back to it's early-launch effects and put random-deviation back to where it needs to be (was).

The worst part of suppression is that it lasts too long, even while "behind cover".

I should have 1 second window to kill my target, if I miss that window, then that i my fault, not suppression's.
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post #203 of 278
Quote:
Originally Posted by Tippy View Post

Also Moo, @ you saying "that's actually what happens". This is another example of the tiny amount of feeble excuses people trying to put out for suppression, and I found the perfect post which sums up the answer to that:
This guy isn't 100% correct, suppression as a concept DOES exist but it is aimed at forcing people to stay behind cover in fear of getting shot if they leave cover.
I'll repeat that, In fear of getting shot.
Nobody said what would happen if they left cover anyway and shot back - this is where DICE comes in and says "aha! But your eyes will go blurry, your horizontal and vertical recoil will triple, your bullets will bend away from where you're aiming!"
Sorry but NO.
That is NOT what happens.
DICE completely and utterly failed to understand the actual meaning of suppression, and why it would never work in a video game where players rarely care far less about dying and therefore feel no "fear".
I can't believe people still try to defend justify suppression mad.gif

Jeeze, you're really passionate about not having suppression. tongue.gif

So the visual blur was something DICE added in, but otherwise, you wouldn't know you were being suppressed. If there wasn't some sort of visual cue, you would pop your silly little head out of cover and get killed. You seem to do this regardless according to your earlier post. tongue.gif

Of course, if they didn't add the visual blur and increased bullet spread, there would be no point to the suppression mechanic at all, but that's one less thing to encourage teamwork. Between real life and the game, suppression achieves the same outcome with different methods, which is to prevent someone from coming out of cover. It's not DICE's fault if people use the suppression mechanic the wrong way, because for those who do use it the right way, it's really helpful and great feature. I can't tell you how many times I've come up against an enemy (or enemies) with positional advantage over me and the only way I could go further is through suppressive fire.
post #204 of 278
Quote:
Originally Posted by moocowman View Post

Jeeze, you're really passionate about not having suppression. tongue.gif
So the visual blur was something DICE added in, but otherwise, you wouldn't know you were being suppressed. If there wasn't some sort of visual cue, you would pop your silly little head out of cover and get killed. You seem to do this regardless according to your earlier post. tongue.gif
Of course, if they didn't add the visual blur and increased bullet spread, there would be no point to the suppression mechanic at all, but that's one less thing to encourage teamwork. Between real life and the game, suppression achieves the same outcome with different methods, which is to prevent someone from coming out of cover. It's not DICE's fault if people use the suppression mechanic the wrong way, because for those who do use it the right way, it's really helpful and great feature. I can't tell you how many times I've come up against an enemy (or enemies) with positional advantage over me and the only way I could go further is through suppressive fire.

Ah, yes, the "Your not doing it right" argument.
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post #205 of 278
I think suppression is a great mechanic. What doesn't make sense is the bullets going where the barrel isn't pointed. Accuracy from the hip can be reduced and even recoil increased from the hip, but when you are aiming down the sites the bullet should go where it is pointed. What would be more realistic is if the scope sway was increased and even added to non-scoped guns, so that it was more difficult to aim the gun, but the bullet still went where you pointed.

This would be so much better because instead of unloading a clip right at someone and missing entirely, you would have to slow down and aim, putting you in danger longer since someone is shooting at you. Thus, the suppression has been effective.
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post #206 of 278
Quote:
Originally Posted by Nocturin View Post

Ah, yes, the "Your not doing it right" argument.

It would actually be "You're" not "Your" tongue.gif
post #207 of 278
Quote:
Originally Posted by moocowman View Post

It would actually be "You're" not "Your" tongue.gif

lachen.gif

I refer to my avatar.
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post #208 of 278
I like how the patch has improved the UMP to make it more usable. I started using it again last week and it was pain since it didnt do that much dmg. but after the patch, the dmg really has been improved, felt like i was playing the beta, but no doubt the there's nothing for long range.

I didnt notice any improvement in reload times for the KH2002, felt like it was slower. But going to try it again later tonite to see how it goes. Can't believe AK is coming next week....oooo

now back to the whole suppression topic. lawl

I am glad that suppression has been fixed in the past, but I say it should be fine tuned a bit to the point where aim down the sights would all you to hit the target with an improved percentage.
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post #209 of 278
Quote:
Originally Posted by schmotty View Post

I think suppression is a great mechanic. What doesn't make sense is the bullets going where the barrel isn't pointed. Accuracy from the hip can be reduced and even recoil increased from the hip, but when you are aiming down the sites the bullet should go where it is pointed. What would be more realistic is if the scope sway was increased and even added to non-scoped guns, so that it was more difficult to aim the gun, but the bullet still went where you pointed.
This would be so much better because instead of unloading a clip right at someone and missing entirely, you would have to slow down and aim, putting you in danger longer since someone is shooting at you. Thus, the suppression has been effective.
Works for me. It would mean that someone who has actual aiming skill could stand a chance of firing against suppression and intentionally scoring kills (especially as a Recon where it's absolutely crucial for that ONE bullet to go where you're aiming), while someone with bad aim would keep spraying and missing worse. I'm up for anything that reduces the amount of randomness in a first person shooter by atleast giving us control of where our bullets go.

Man it's like BF3 is it's own special school where even asking for basic stuff is painfully slow tongue.gif
post #210 of 278
The crazy thing about suppression in close quarters even up to about medium range is that firing from the hip is a much better strategy.
    
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