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[UG]Digital editions of Guild Wars 2 have been “sold out” - Page 6

post #51 of 98
Quote:
Originally Posted by Tippy View Post

All this "WoW has been eclipsed" talk is highly subjective.
Look, I'm loving GW2 so far (level 20 Engi) but as an ex-WoW player, I will say right now that the game has nowhere near the same amount of polish as previous WoW expansions.
GW2 has a LOT of bugs and some stuff which flat-out refuses to work (Trading Post anyone?), along with the camera issues which will royally piss off anyone who got too used to WoW's snappy+responsive camera which allowed a decent zoom+FoV and didn't lag behind the mouse.
The level "flow" is broken/stuttered and often results you in desperately looking for things to do around areas. I've been carefully completing every unexplored corner of my zone, gathered crafting materials, done DE's as they happened, found some vistas/etc and have more or less run out of things to do again and again. My story quest awards jack-all experience and keeps jumping 2-3 levels higher than I currently am (it's stupid hard to kill waves of monsters 2-3 levels higher on your own).
I ask in forums and what am I told to do? "Take the Asura gates to and complete the other races' starting areas, duh." Seriously? Seriously?? When I rolled a Gnome in Azeroth I didn't find myself having to bloody venture to Elwynn Forest (human zone) to scrape around for experience. The number of heart quests needs to be greatly increased in every area, or the amount of experience stuff rewards needs to get sorted out. It's faster to get DE's done on your own than in huge groups, isn't it a bit backwards when my face falls if there are 20+ other people doing the same event as me?
While "exlporing" is encouraged, it's extremely easy to wind-up against mobs 2-3+ levels higher than you (they basically 2-shot you at that point) especially when you're simply following a big zerg group chomping down dynamic events. I remember being lvl 16, and following a group and then about ~2 minutes later I found myself against level 22 mobs constantly needing revives. Yup, turns out most of the group was just downlscaled players. I had to bail there and go back to where stuff didn't 1-shot me.
Now almost everywhere I go I run into countless downscaled players (who are level 25-30+) grinding level 15-20 areas for experience. Downscaled players doing events absolutely everywhere, maybe 2-3 players of my level and the other 15+ all downscaled. Was that really intended by ANet?
You obviously didn't play WoW when it was first released. You had to jump around to every zone looking for 2-3 quests in each zone. It was actually quite similar to many Korean MMO's towards the end of the leveling experience. Leveling on GW2 is incredibly easy. I hit level 80 with less than 30% map completion. Crafting gives a massive amount of XP. For example, if you were to level a profession to max at level 66, you would be 77 when you were done. That is just one profession. WvW is another option where you can get a level easily in 30 minutes. Full map completion gives XP, gathering gives you XP, personal story gives XP, and dungeons give half a level for completion. I finished all of the early zones roughly 5 levels ahead of the curve. After 40 or so, I didn't complete a single zone because I was constantly 10 levels ahead of the content.
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post #52 of 98
This is good till they get more servers up and the overflow slows down I am ok with this biggrin.gif
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post #53 of 98
Quote:
Originally Posted by Onex View Post

Planning to buy Torchlight 2 over D3 = an informed gamer? If that aint an elitist comment I dont know what is. rolleyes.gif In defense of D3 there really wasnt anything wrong with it just people became impatient with the servers.

I knew who made the first diablo and the second diablo and none of those people even worked for blizzard anymore.


See the thing Onex, and I know the bronies might not agree with this, is that when everyone that developed a game title leaves the company that title is never what it was before. Not in content or story. I knew what to expect with Diablo 3. I know what to expect with torchlight 2. And weighing both of the games in their betas I said Im not going to buy Diablo 3 its not what I am looking for. Yes that makes me an INFORMED gamer. I have not ever denied being an elitist. You know people talk about elitism like its bad. It's not. In order for there to be an average or mean in any group there has to be horrible bad ok good and elite. There is nothing wrong with being at the top of the pile. You get used to the jealousy, the hatred, and crying of those below you.


EDIT---- and since you might not understand why I made the bronie comment I'll just let you know. The My little Pony i grew up with is not even the same as the My Little Pony they show now. G1 G2 G3 and G4 were all produced by different media companies with HASBRO owning the licensing rights. That's why I said the bronies might not agree with this.
Edited by Darkpriest667 - 9/4/12 at 8:37am
 
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post #54 of 98
Quote:
Originally Posted by Darkpriest667 View Post

Quote:
Originally Posted by Onex View Post

Planning to buy Torchlight 2 over D3 = an informed gamer? If that aint an elitist comment I dont know what is. rolleyes.gif In defense of D3 there really wasnt anything wrong with it just people became impatient with the servers.

I knew who made the first diablo and the second diablo and none of those people even worked for blizzard anymore.


See the thing Onex, and I know the bronies might not agree with this, is that when everyone that developed a game title leaves the company that title is never what it was before. Not in content or story. I knew what to expect with Diablo 3. I know what to expect with torchlight 2. And weighing both of the games in their betas I said Im not going to buy Diablo 3 its not what I am looking for. Yes that makes me an INFORMED gamer. I have not ever denied being an elitist. You know people talk about elitism like its bad. It's not. In order for there to be an average or mean in any group there has to be horrible bad ok good and elite. There is nothing wrong with being at the top of the pile. You get used to the jealousy, the hatred, and crying of those below you.


EDIT---- and since you might not understand why I made the bronie comment I'll just let you know. The My little Pony i grew up with is not even the same as the My Little Pony they show now. G1 G2 G3 and G4 were all produced by different media companies with HASBRO owning the licensing rights. That's why I said the bronies might not agree with this.
Preferring something over another does not make you informed. Its just a matter of opinion. If I preferred apples over bananas does that make me an informed fruit eater? Or if I preferred Logitech over Razer am I an informed keyboard buyer? No I just have preferences.

As for your other point of changing development teams. I see no harm in letting some new people have a go at games instead of sticking with the original team. Some games have prospered by having a new team and some have not. It probably wouldnt have made that much of a difference if the original diablo team stuck with Blizzard and made D3. As you so pointed out with the bronies example sometimes a change in dev team can actually help a product thumb.gif
post #55 of 98
Since we're all giving our opinions, I see GW2 as a fun and unique game that I'll play for a few months, and maybe a few months more for the next expansion (currently level 50). The thing is (and this isn't necessarily a problem), it doesn't seem like it has the same lasting power as a "traditional" MMO (e.g. WoW). Leveling and combat is a bit more engaging, but the sense of progress is definitely dampened. If I like using a greatsword, I'll be using the same 5 abilities all the way from level 1 to 80. Yes, there are also utility skills, but ultimately combat doesn't go through any substantial change throughout the game. In contrast, your entire spell priority/rotation can change in WoW at any point in the game if you get an important new skill.
Gear is also somewhat of a problem; you really look the same for virtually the entire leveling process unless you actively seek out dungeon gear or green BoEs (hard to do without auction house atm). I like the dye system, but I'm a little tired of seeing the same sword (complete with the same name) every single level.
PvP is great in WvW, but honestly I do prefer the faction system. I like the idea of genuine world PvP, and it really removes an atmosphere of suspense while leveling.
And finally, endgame. Yes 5 mans can be difficult and I understand that without the "holy trinity" system large raids are virtually impossible, but ultimately those are still my favorite parts of MMOs. It's just not the same. And with gear being largely cosmetic, there's not really much incentive to do anything new when you hit max level. At this point I still enjoy leveling but I really don't have a drive to hit the cap, because what will really change?

I know this sounds largely negative, but it's not meant to be. Guild Wars 2 is a helluva lot of fun. Dynamic events make player cooperation a common experience, and it makes the world feel more alive. The heart system is nice (though I find it doesn't give NEARLY enough xp; I've had to backtrack to 4 other leveling zones so far just to progress), and the combat is definitely a nice change of pace. The music is pretty much on par so far, and the art design is superb (even while the graphics aren't technically all that special).

Largely I feel like GW2 is a different style of MMO. I don't feel like if I stop after a month or two that the game will have "failed" the way SWTOR did. Without paying a subscription I feel like I got a genuinely fun and longlasting experience, but not the same kind of commitment you'd get in WoW. I find the comments here suggesting that this game will "eclipse" WoW kind of funny, and not just because that's been said 100 times before. Why would anyone quit WoW to play GW2? It barely fits the same market. I can enjoy exploring the world of Tyria during the day and get the awesome 25 man guild raids by night. Again, if I put GW2 down by November and don't pick it up for a year I won't have regretted buying it at all.

So yeah, tl;dr, it's a different beast of game. Which is kind of how GW1 was anyways.
post #56 of 98
Quote:
Originally Posted by Viscerous View Post

You obviously didn't play WoW when it was first released. You had to jump around to every zone looking for 2-3 quests in each zone. It was actually quite similar to many Korean MMO's towards the end of the leveling experience. Leveling on GW2 is incredibly easy. I hit level 80 with less than 30% map completion. Crafting gives a massive amount of XP. For example, if you were to level a profession to max at level 66, you would be 77 when you were done. That is just one profession. WvW is another option where you can get a level easily in 30 minutes. Full map completion gives XP, gathering gives you XP, personal story gives XP, and dungeons give half a level for completion. I finished all of the early zones roughly 5 levels ahead of the curve. After 40 or so, I didn't complete a single zone because I was constantly 10 levels ahead of the content.

To add on to this, you actually get a lot of XP for daily achievements too, so if you find yourself only playing 1-2 hours a day you get almost an entire level (if not more) just from doing 5 events, killing 30 mobs, 15 different types, etc. And crafting is awesome for XP. I got at least 3 or 4 of my character levels from 40-50 from cooking stuff just found at a vendor standing directly next to the cooking station(chocolate cake anyone?). Even going directly from heart to heart gives you a significant amount of experience and the last story I did got me more than half a level. I have had absolutely no problems leveling at all and I am also quite overleveled for the zones I have completed.

I also am enjoying having a lot of options and ability to go through the different starter zones. Part of what I hated about MMO's currently was leveling consisted of entirely of being led by the hand from hub, to hub and picking up every ! you could find. GW2 is by all means not a sandbox MMO, but it sure does at least give you more than one straight line to follow if that is what you want to do. As for the guy who couldn't level his gnome in the human area, of course you couldn't do that, you would have to start the quest chains all over again and get no experience for running 10 feathers back and forth across the entire map 10 dozen times to be the right level to get the non-gray quests. What a huge waste of time. And what class are you playing that can't fight two levels ahead? Might want to make sure your gear isn't way behind your level, I did that a few times. I had a pair of level 14 axes at level 40, made the game a little tougher.
    
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post #57 of 98
now if they could just keep the dang AH up and running...lol
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post #58 of 98
Quote:
Originally Posted by DayoftheGreek View Post

To add on to this, you actually get a lot of XP for daily achievements too, so if you find yourself only playing 1-2 hours a day you get almost an entire level (if not more) just from doing 5 events, killing 30 mobs, 15 different types, etc. And crafting is awesome for XP. I got at least 3 or 4 of my character levels from 40-50 from cooking stuff just found at a vendor standing directly next to the cooking station(chocolate cake anyone?). Even going directly from heart to heart gives you a significant amount of experience and the last story I did got me more than half a level. I have had absolutely no problems leveling at all and I am also quite overleveled for the zones I have completed.
I also am enjoying having a lot of options and ability to go through the different starter zones. Part of what I hated about MMO's currently was leveling consisted of entirely of being led by the hand from hub, to hub and picking up every ! you could find. GW2 is by all means not a sandbox MMO, but it sure does at least give you more than one straight line to follow if that is what you want to do. As for the guy who couldn't level his gnome in the human area, of course you couldn't do that, you would have to start the quest chains all over again and get no experience for running 10 feathers back and forth across the entire map 10 dozen times to be the right level to get the non-gray quests. What a huge waste of time. And what class are you playing that can't fight two levels ahead? Might want to make sure your gear isn't way behind your level, I did that a few times. I had a pair of level 14 axes at level 40, made the game a little tougher.

I don't know if I agree. I think that if I go from heart to heart in any particular zone (let's say 15-25), while collecting every crafting item along the way, doing every event that pops up, and doing all story quests in the applicable level tier, I should be able to get from 15-25. The fact that I've done this AND make sure to get 100% map completion in every zone, and I STILL have to go back and do 5/6 quests in another zone (as a human I've completed every other race's starting zone) just to keep up with the levels is somewhat of a problem for me. Yeah, I could always run around in circles and look for more events, but I don't like that feeling. I don't think it's good to ever think "OK, now what?", which happened all too often. Again, my opinion of questing has overall been very positive, but I definitely think they need to boost the xp gained from heart quests. Regardless of what WoW vanilla was like, currently if you level in WoW you'll have a surplus of quests available, not a shortage, and I think it's much better that way.
post #59 of 98
Quote:
Originally Posted by Narzon View Post

I don't know if I agree. I think that if I go from heart to heart in any particular zone (let's say 15-25), while collecting every crafting item along the way, doing every event that pops up, and doing all story quests in the applicable level tier, I should be able to get from 15-25. The fact that I've done this AND make sure to get 100% map completion in every zone, and I STILL have to go back and do 5/6 quests in another zone (as a human I've completed every other race's starting zone) just to keep up with the levels is somewhat of a problem for me. Yeah, I could always run around in circles and look for more events, but I don't like that feeling. I don't think it's good to ever think "OK, now what?", which happened all too often. Again, my opinion of questing has overall been very positive, but I definitely think they need to boost the xp gained from heart quests. Regardless of what WoW vanilla was like, currently if you level in WoW you'll have a surplus of quests available, not a shortage, and I think it's much better that way.
You'll probably want to avoid Orr in this case. Hearts are not meant to be the bulk of your XP. Orr has no hearts for this reason. Collecting is worth a fair share of XP, but crafting is worth much more. I'm more than happy with the way XP is done right now. If they upped XP on hearts you would literally do like 1/3rd of each zone if you keep up with your crafting.
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post #60 of 98
Quote:
Originally Posted by Masked View Post

They set a limited # on an item...And sold that #. ~ I really don't understand why this is so complicated.
Digital has/always was "limited" for them, they've stated that since day 1 and now, it is.
If you wanted one, you should have purchased one earlier...Otherwise, limited means limited.
Diablo 3 made a massive profit. SWTOR, profit. GW2 cost 45m to develop/launch and made over 75m opening week with rumors that over 2m copies have been sold...That's over 120m.
Diablo 3 was not a let down, it turned a profit...Swtor was not a let down, it turned a profit...GW2 turned a MASSIVE profit.
I really don't understand/comprehend where you people come from with these "Oh, so and so failed"...No, they turned a PROFIT and therefor, did not fail by any definition of the word.

Since both Diablo 3 and SWOTR were intended for longevity, yes, they were and are let downs. That they turned a profit is good, but that's not the whole story; the relevance of the franchises are at stake. I highly doubt that if Diablo 4 were to be announced a year from now it would garner nearly the attention or hype that D3 did. The SWOTR dev team layoffs and the attention given to fixing some of the bigger D3 problems quickly is ample evidence that initial sales do not equal market successes.

Guild Wars 2 can get away with making exactly the same mistakes of SWOTR and D3 because it was comparatively much less expensive to make and it's Arenanet's only iron in the fire; they can turn a bigger initial profit and make it last longer than Bioware or Blizzard. Whether GW2 will remain popular in 3 months / 6 months / 1 year is the litmus test that will determine if it was just good business for Anet or if it can stand out from under the (dimming) shadow of WoW as a relevant, modern MMO. Time will tell.
    
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Overclock.net › Forums › Industry News › Video Game News › [UG]Digital editions of Guild Wars 2 have been “sold out”