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[Robert's Space Industries] Crowd Funding For Star Citizen Breaks $10 Million~ ID cards in the... - Page 12

post #111 of 537
Well, I hope these consumer funded games are worth the pre-order price, because published games as they are now certainly are not. It does sound odd to preorder a game that has not started or just started being developed. People are putting a lot of faith in these developers to make a game of decent quality.

Lets hope that these developers dont take advantage of the situation, market these games to be developed, take our "pre-order" pledge money for profits and make a crappy game.
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post #112 of 537
this game is very promising
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post #113 of 537
Quote:
Originally Posted by Espair View Post

Well, I hope these consumer funded games are worth the pre-order price, because published games as they are now certainly are not. It does sound odd to preorder a game that has not started or just started being developed. People are putting a lot of faith in these developers to make a game of decent quality.
Lets hope that these developers dont take advantage of the situation, market these games to be developed, take our "pre-order" pledge money for profits and make a crappy game.

Yup, that's a big risk in choosing to pledge for a game, which is why it isn't a good idea to pledge just because a game concept looks cool. You need more assurances than that.

In this case, I pledged for two reasons in addition to the game concept being of interest: 1) The person in charge of the development (Chris Roberts) has the experience and knowledge required to successfully lead the development of a game, and has a track record of producing quality products. 2) We got to see a tech demo that proves the developers are capable of doing what they promise, so rather than the starting point for crowd funding being a cool sounding idea, it is a working miniature version of the game they plan to make.

In the end, I think the worst case scenario for this game is that they run into problems developing the persistent online universe aspect of it, and instead can only deliver the wing commander style singleplayer campaign with multiplayer dogfighting. Even if that's the case, I'll have no regrets for pledging because we haven't had a game like that released in over ten years. However, the way things are going so far, it appears like we'll be getting the online universe too.
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post #114 of 537
Thread Starter 
Quote:
Originally Posted by Espair View Post

Well, I hope these consumer funded games are worth the pre-order price, because published games as they are now certainly are not. It does sound odd to preorder a game that has not started or just started being developed. People are putting a lot of faith in these developers to make a game of decent quality.
Lets hope that these developers dont take advantage of the situation, market these games to be developed, take our "pre-order" pledge money for profits and make a crappy game.

I would say it's the amount of faith one puts into a company when they make an investment; buying stock.

One should always make as educated a decision as possible when doing so.

Not all investments pan out.

Your point is well taken and gamers should probably take some caution and not allow the emotion or joy of seeing their favorite games/genre being developed.

There will be those who get burned no doubt.
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post #115 of 537
Quote:
Originally Posted by Akheton View Post

Yup, that's a big risk in choosing to pledge for a game, which is why it isn't a good idea to pledge just because a game concept looks cool. You need more assurances than that.
In this case, I pledged for two reasons in addition to the game concept being of interest: 1) The person in charge of the development (Chris Roberts) has the experience and knowledge required to successfully lead the development of a game, and has a track record of producing quality products. 2) We got to see a tech demo that proves the developers are capable of doing what they promise, so rather than the starting point for crowd funding being a cool sounding idea, it is a working miniature version of the game they plan to make.
In the end, I think the worst case scenario for this game is that they run into problems developing the persistent online universe aspect of it, and instead can only deliver the wing commander style singleplayer campaign with multiplayer dogfighting. Even if that's the case, I'll have no regrets for pledging because we haven't had a game like that released in over ten years. However, the way things are going so far, it appears like we'll be getting the online universe too.

Good point, looks like I'll pledge the $30...that's the cost of the full-game right (since it says no subscriptions etc). Wonder if 'digital copy' will mean Steam.

On his website it's sold out but kickstarter still has it.
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post #116 of 537
Quote:
Originally Posted by twitchyzero View Post

Good point, looks like I'll pledge the $30...that's the cost of the full-game right (since it says no subscriptions etc). Wonder if 'digital copy' will mean Steam.
On his website it's sold out but kickstarter still has it.

Yup, full cost of the game. There will be no subscription. Also, you get access to the alpha and beta. Perhaps the best part about pledging is that you get to be part of the development process. The devs have been actively discussing the game with members on the forum for feedback, and will continue to do so.
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post #117 of 537
Quote:
Originally Posted by Akheton View Post

No 3rd party developer or publisher will be "picking it up." Chris Roberts formed a new game studio called Cloud Imperium Games Corporation in 2011, which produced the tech demo that we saw in the reveal trailer. Currently it doesn't consist of many people, however now that they have reached the minimum amount to fund the project they have started to higher more people.
How much content we will get in the game at release is now dependent on how many more people they can hire, which in turn depends on how many stretch goals they can reach.

I read an article on The Verge a week ago saying the $2m+ was meant to attract investors that will actually fund the development. A game this big in size will easily be in the $50M+..no? Surely it's no Bethesda or Rockstar but I'd figure there's no way to accomplish all that in 2 years with less than $4M

http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
Edited by twitchyzero - 10/29/12 at 8:15pm
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post #118 of 537
Quote:
Originally Posted by twitchyzero View Post

I read an article on The Verge a week ago saying the $2m+ was meant to attract investors that will actually fund the development. A game this big in size will easily be in the $50M+..no?

With no publisher or retail costs for consoles to worry about (game discs/distribution), it takes far less to develop a game. Everything basically goes strait to paying the developers salaries while they make it before it starts to generate revenue on release. So they don't need 50 million, which would allow you to hire over 400 people (way overkill) for two years at an average salary of around 50-60k. If I were to guess I would say somewhere in the neighborhood of 7-10 million is probably what they are shooting for. That would enable them to hire around 50-100 people. Roberts mentioned that they had investors who said they would jump on board if the crowd funding reached 2 million, but we don't know how much they are bringing to the table.

In case you missed it, here are the stretch goals, which give you and idea of what funding from the pledging will get us. Any money that investors bring in is most likely already taken into consideration, so it's not like 3 million from crowd funding plus 2 million from investors would get us to the 5 million stretch goal.

http://www.robertsspaceindustries.com/comprehensive-stretch-goals/
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post #119 of 537
Haha, yeah all that bloated marketing bs and lining executives pockets REALLY trims down the costs. Big publishers need to die in horrible twisted metal car crashes. Soon.
    
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post #120 of 537
Quote:
Originally Posted by Champian View Post

Yup, Minecraft is indeed a prime example. Also, Natural Selection 2.

Hmm well with Minecraft didn't we just get a "paid alpha test"? I suppose it is pretty close to the same thing. I actually thought that was a good idea. Much better than a pre-order since you actually get access to what they have. It is almost like a paid demo in a way. You can see a lot of how the game works even if a large part of it isn't finished yet. Even some one as adamant on the pre-order issue might be OK with that.

LOL a paid alpha/beta test is just a much better way of putting it than "Crowd Funded", as long as they give out early beta access they basically the same thing.

I might keep an eye on this...I am a sucker for Sci-fi and most sci-fi games in recent days haven't been all that great (note that I do not own ME3 yet...though I haven't heard a lot of good things about it). If they give me something for my cash I might throw some cash in the hat.
Edited by Vagrant Storm - 10/30/12 at 11:41am
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