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[Robert's Space Industries] Crowd Funding For Star Citizen Breaks $6.2 Million~ What's next is up...

post #1 of 361
Thread Starter 
Quote:
Shacknews reports that Wing Commander creator Chris Roberts has resurfaced after being absent from the gaming scene for over 15 years. While nothing official has been announced, a website has appeared – Roberts Space Industries – with a countdown timer set to expire on October 10, 2012 at 10am (get it? 101010).


Source

Shacknews Story


UPDATE 10/11/2012
Quote:
Chris Roberts returns to industry with new high-end PC space combat simulator; due out in about two years as a one-time purchase; support for VR headset Oculus Rift planned.

http://www.tomshardware.com/news/Star-Citizen-Chris-Roberts-MMO-Space-Sim-Wing-Commander,18310.html

http://www.gamespot.com/video/gs-news-wing-commander-creator-returns-with-star-citizen-6398021/?hd=1

LOOKS AWESOME thumb.gif

UPDATED 10/27/2012
Quote:
After yesterday’s news that the Kickstarter campaign had hit its target of $500,000, the Twitter account for Roberts Space Industries has just confirmed that in the space of 24 hours the crowd funding effort for Star Citizen has raised a further $400,000 to the cause. This means that Chris Roberts’ next project has reached its intended target of $2,000,000 with weeks to spare, and the folks at Cloud Imperium are now looking at stretch goals for the ambitious Space Sim game.

In a press release that was issued last night (when they were short of the $2 million mark by $20,000) Chris Roberts said that the support from the community had been “overwhelming” but was “having a blast” with his return to development, hoping to “raise the bar” for PC games back to the top tier.

Source



Where you can pledge directly!!!



http://www.robertsspaceindustries.com/star-citizen/

Update: 11/19/2012
Quote:
The battle is over and we - PC gamers, space sim fans, WingNuts, Lancers and the rest - have won. You've not only met every goal we set, you've exceeded them. Star Citizen will be released because of your dedication and your willingness to put your money where our mouths are. Our gratitude is immeasurable; we owe you our livelihoods and will not soon forget it.

The question is: what happens next?

Our intention has always been to make Roberts Space Industries YOUR site. It's not a public advertisement for the game; it's a private community for those who are making the game happen. We want your input on what we're doing and we want to share our plans with you; the occasional passer-by doesn't concern us. The plan was initially to immediately switch on a wall that would allow only you, our backers, to access features like the Comm-Link and the Spectrum Dispatches. Kickstarter has thrown something of a wrench in this plan: we can't change the site until the Kickstarter backers are integrated, which may take up to two weeks, otherwise we would be blocking thousands of backers from participating.

Updates and features will continue, returning to a regular schedule in the next few days. The team needs a few days to collect ourselves and reform before jumping into the immense task ahead (after the last month, our husbands, wives, children and yes, pets, miss us!) We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world, Engineering will introduce you to game mechanics that are being planned and Holovids will offer you video footage from the game as it takes shape.

What about pledges? Good news: those of you who got in on the ground floor are covered. Your ships have lifetime insurance policies and for the next year you will have the ability to purchase further tiers or upgrade existing ones at the initial prices. That's not true of everyone else: if you want to back Star Citizen and participate in this amazing community, you still can. but it's going to cost you a little extra as of now, and you aren't going to have as many extras (no lifetime insurance, for example.)

One issue which concerns us is what to do with the funding tracker. So we're going to throw the issue up to you: in two weeks, when the wall goes up, what do you want to see done with the tracker? Without the 'push' of the campaign it probably won't update very dramatically. but it's always possible it will go up enough to reach future stretch goals anyway. Should we keep it, remove it or put it somewhere else? We'll let the community decide.

We also have previously outlined the 'behind the screens' subscription plans available now. They're designed for users who simply want to give us a little extra support during the development - you're getting the whole story, regardless - but we will have some extra fun for our monthly contributors.

We can't thank you enough for everything you've done for this project. Please see the next update on 'The Pledge' for our promise to you. The next two years are going to be incredible for all involved and we're thoroughly happy that all of you are along for this exciting ride.

Edited by LancerVI - 11/19/12 at 11:24am
post #2 of 361
Exciting. Time to buy a new sound card? smile.gif
    
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post #3 of 361
Quote:
With films you tell stories but with games you create worlds...
*flooded with nostalgia of the Origin logo "we create worlds"*


Epic do want.
Edited by DesertRat - 9/12/12 at 8:47am
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post #4 of 361
I'm excited for the prospect of any game that lets me brush the dust off of my joystick. Especially since X-Rebirth seems more and more to be headed towards cancellation.
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post #5 of 361
I want a true sequal to Star Lancer
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post #6 of 361
Thread Starter 
Anything from the old Origin would be AWESOME!!!

Exciting news....
post #7 of 361
Quote:
Originally Posted by orick View Post

Exciting. Time to buy a new sound card? smile.gif

What, is yours not Sound Blaster Compatible? The correct settings are I/O port 220 and IRQ 7.

I'm amazed I actually remember that.
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post #8 of 361
Privateer 3! Please!
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post #9 of 361
Quote:
Originally Posted by Akheton View Post

I'm excited for the prospect of any game that lets me brush the dust off of my joystick. Especially since X-Rebirth seems more and more to be headed towards cancellation.

Seriously?!

mad.gif
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post #10 of 361
Quote:
Originally Posted by Fossil View Post

Seriously?!
mad.gif

Merely speculation on my part and I hope I'm wrong but the facts don't look good. We used to get regular updates from the devs about X-Rebirth in the newsletters and the screenshot of the week but starting a few months ago they have gone completely silent and didn't even bring the game to Gamescon. If you head over to the forums you'll see people clamoring for even a crumb of information yet the devs continue with their silence. The game was supposed to come out in 2012 but that looks highly unlikely with the Gamescon no-show.

Anyway, back on topic. I hope this game resembles any of the classic space sim games that people have already mentioned. It's so sad that my favorite genre has been a dead one the last few years. Freespace 2 is still my favorite game and it has such a good modding community that it's worth playing every now and then.
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