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[Verge] Apple's iPhone 5 event - Page 43  

post #421 of 934
Quote:
Originally Posted by Mad Pistol View Post

The software makes or breaks a phone, not the specs.
Your point is irrelevant.
Also, I know of a lot of current iPhone owners that aren't going to be too happy about the black borders around all legacy apps. That's going to suck.

You keep telling yourself that.

There are plenty of apps and games that takes advantage of the dual core + the PowerVR GPU.
     
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post #422 of 934
Quote:
Originally Posted by KenjiS View Post

The legacy apps will get fixed in no time though, My thing is say you play a video on it, How much of that 4" screen is going to be consumed by black bars unless you zoom/crop half the image away?

Never thought about that.

How are they dealing with video playback.
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post #423 of 934
Quote:
Originally Posted by Mad Pistol View Post

Carbon fibre, Kevlar, etc.
Certain models go pretty exotic. Apple just uses glass and aluminum, and how expensive are those materials again?
Here's a hint: they're dirt cheap.

Not to mention that other phones can survive being dropped.
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post #424 of 934
I gotta say, I like the slate-gray iPod touch. Not that I'm actually going to buy it, but that new design is SO much better than that god-awful polished-mirror finish of the older models that gets scratched by the air molecules in a gentle breeze.
 
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post #425 of 934
Quote:
Originally Posted by KenjiS View Post

The legacy apps will get fixed in no time though, My thing is say you play a video on it, How much of that 4" screen is going to be consumed by black bars unless you zoom/crop half the image away?

My question is are 720P videos going to be down scaled properly? 640P is a pretty odd resolution. 800x480, 960x540, and 1280x720 are the most common resolutions for a smartphone, and have been for some time now. 1154x640 is a weird one.
Quote:
Originally Posted by Clairvoyant129 View Post

You keep telling yourself that.
There are plenty of apps and games that takes advantage of the dual core + the PowerVR GPU.

Best response all day. I'm right and you know it. rolleyes.gif

A phone can have the best specs in the world, but if the software that runs it sucks, it will render the phone virtually useless. On the flipside, a phone can have mediocre specs and great software/OS running it, and the phone will be amazing.

The software that runs the SGSIII is top notch. The software that runs all iPhones is also very good. The game is not about who can push the best specs, but rather who can push the best experience, and Android has come a long way since the iPhone 4 was released.

Game on. thumb.gif
Edited by Mad Pistol - 9/12/12 at 2:05pm
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post #426 of 934
Quote:
Originally Posted by ahhell View Post

Not to mention that other phones can survive being dropped.

I'm pretty sure that a lot Android phones use glass on top of the screens that can shatter when dropped too.
post #427 of 934
anywhere to watch it online?

EDIT: screw it, am not gonna waste my time
post #428 of 934
3GS

- Upped the screen quality way above anything else available
- Upped the speed and responsiveness way above anything else
- Had software that was ahead of everything

4

- Innovative screen that had a crispness and clarity that was unmatched
- Set a new benchmark for design
- Set another new benchmark for phone thickness

4S + 5

- Where's all the innovative ideas that truly push the industry forward?
- Faster hardware? Hardly an industry innovation
- LTE? Been around for ages has as panoramic camera mode
post #429 of 934
Quote:
Originally Posted by Clairvoyant129 View Post

You keep telling yourself that.
There are plenty of apps and games that takes advantage of the dual core + the PowerVR GPU.

A good arguement i could use here is simply the massive installed user base on iOS, if Apple made a phone featuring a 6 core CPU and 6 core GPU lets say, then you bet your rear that developers would rapidly make software that takes advantage of these things...

The same is true on Android to an extent, if enough Android devices are shipped using a specific hardware platform then more stuff is going to be coded to take advantage of that particular hardware's strengths.. the difference is that since Android has a lot more variety in configurations that sometimes developers have to get a bit more choosy...

THat said i dont know the specifics of smartphone apps and if they're multithreaded or not... What I will say is that with a smartphone I'd be a bit more concerned with power consumption and thermal efficiency because those two things are a little harder to do than "Will it run fast" wink.gif Also i dont want my phone to give me 3rd degree burns because the designer aluminium casing/antenna now also functions as a heatsink
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post #430 of 934
The thing is, devs develop for the iPhone first, Android second. So, what I see good coming from this is the better GPU in this IP5 pushing the envelope for games, and thus that trickles down to Android games too.
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