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[ZAM] Guild Wars 2 rolls past 2 million sales soon after copies are made available again - Page 2

post #11 of 28
Quote:
Originally Posted by Erio View Post

They can say that for any MMO. You don't have to do quest in WoW, it is just the most efficient way. In GW2 those heart event give lots of exp, that really can't be ignore like quest in WoW.
Nope. I hit 80 five days ago with only 27% world completion. Very rarely did I stop to finish a heart quest. I really enjoy jump quests, vistas and events.

I have about 130k karma and 15g simply by doing whatever I wanted and selling all the crafting mats (which are generously thrown at you) on the trading post without stopping what I am doing.
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post #12 of 28
I'm enjoying it a lot, although I find I almost exclusively play in a group on mumble, the game is next to no fun by myself. I like completing the map more than anything, trying to find new areas to look at. I hit level 65 right as I hit 65% map completion. I'll even sprint through areas much higher level than I am just to explore redface.gif
post #13 of 28
i completely agree. the game has been so sucessful and for good reason, the game is incredible and will have a very long life
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post #14 of 28
Quote:
Originally Posted by Scorpion49 View Post

I'm enjoying it a lot, although I find I almost exclusively play in a group on mumble, the game is next to no fun by myself. I like completing the map more than anything, trying to find new areas to look at. I hit level 65 right as I hit 65% map completion. I'll even sprint through areas much higher level than I am just to explore redface.gif
I'm in the same boat. Granted, WoW and GW1 are also very boring without friends to play with, GW2 seems a bit more boring because the human interaction is streamlined. Events are dynamic, quests are automatic, etc. It's different if not harder to meet new people.

100% of my playtime is with another person on skype.
Edited by S.M. - 9/14/12 at 1:59am
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post #15 of 28
My experience with GW2 was pretty poor. I was so excited for it, pre-purchased, played in the beta and was immediately disappointed, for many of the same reasons as the other poster. The game is pretty, the lore is good, but the game itself fails in nearly every way, in my opinion. I can't find any redeeming qualities.

The skill system is poor and feels way too locked down. It feels like you're playing as a character rather than making your own character and playing as a class. The quests and events are all bland and generally boring/monotonous. Watering crops? Gathering equipment? And the events that would normally be exciting (the combat ones) are boring because of the combat and res system. I haven't once felt challenged, I can go through most events with one hand and get gold.
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post #16 of 28
Quote:
Originally Posted by Fortunex View Post

I haven't once felt challenged, I can go through most events with one hand and get gold.

I can't really comment much because I don't know how much you played, but some of the events I've done in this game are literally the hardest thing I have ever done in a video game since the early 90's, no joke. Skills and build play a huge part in the 5-man dungeons, get a fail team and it will be so hard it will make you want to punch your screen out. The early levels seem to be kind of a gimme though.
post #17 of 28
Quote:
Originally Posted by Scorpion49 View Post

I can't really comment much because I don't know how much you played, but some of the events I've done in this game are literally the hardest thing I have ever done in a video game since the early 90's, no joke. Skills and build play a huge part in the 5-man dungeons, get a fail team and it will be so hard it will make you want to punch your screen out. The early levels seem to be kind of a gimme though.
Citadel of Flame and Caudecus' Manor EXP mode are toe-curlingly tedious. The Seraph quest-line of CM is borderline impossible without jumping over the fence and cheating.
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post #18 of 28
What really sold guildwars to me was the insane attention to detail. When you stand on a hillside your toons knees bend and the feet stay on the terrain, when you stand with one foot on a box the foot stays on the box while the other foot touches the ground. The character detail and armor detail is also awesome.

I love the jump puzzles some of them are insanely challenging even with my warriors ability to cheat with charge.

In a game that has waypoints I expected to get stuck in terrain often, why bother making sure the terrain is completely playable when you can just port out? I haven't had to use a waypoint to get unstuck once, I have a 70 toon and I have TRIED to get stuck yet I can always platform my way out.

Gathering, inventory, banking, crafting and auction house in this game are a model that EVERY MMO should follow, it is PERFECT.

The overflow servers are a wonderful innovation, not only does it keep the servers from crashing it keeps you from loading into a zone that has been overwhelmed with all of its events pushed into ultimate success.

Arena net is SERIOUS about boters and exploiters, I found a boter when I was farming, he was standing where he couldn't be attacked and shooting down into an event area even shooting when nothing was there. I reported the bot and continued my farming, I was watching him for 20 minutes before I reported him 5 minutes after my report he was gone, I added him to my Flist as I do in most mmo's when I report a boter. He hasn't been back online in 10 days compare this to wow where I report boters add them to Flist and watch as they level all the way to cap never getting banned. Its nice to see a company that gets how destructive they can be to a game.

A few week points for me in this game.

abilities being tied to the weapons, this is cool for realism but not so cool for customization, if I want to dual-wield swords and Whirlwind I should be able to I shouldn't have to put an axe in my offhand to make it happen.

Tied down to one server, some of my friends went to different servers to play with some other friends, and convincing everyone to move to one server was impossible.

Some open world content is flat out not soloable, and not just the event and zone bosses.

I discovered a spot where I am de-leveld to 65 and pitted against level 70 mobs, the first time I ran into it I didn't notice and got wrecked, its really frustrating to get wrecked by a mob because the game de-leveled you.

Overall its a great game and 2 million sales is just the beginning.
Edited by Tjm1 - 9/16/12 at 2:24pm
post #19 of 28
I play the game but im not happy about the PvE and rarely do PvP so we'll see what happens when I polish off this Engineer of mine to 80.
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post #20 of 28
Quote:
ArenaNet suspended sales of the game to ensure server limits were not taxed beyond the sanctity of player enjoyment

Good guy developer, wow.
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