Time for another Bump and update,
First, update #16
-$250 tier collectors book is upgraded from softback to hardback(nice)
-$50 and up tier now receives an in-game pet, it is optional and purely cosmetic(meh)
-$500 and up tier now receives the ability to put their name and a message on a memorial stone in game(nice nod to larger backers, if executed in an unobtrusive manner).
Second, Reddit Q&A Part 2 with Tim Cain
Third, here are a few interviews with Chris Avellone:RPSripten
I found the the RPS interviewer to have a snide attitude...
RPS: That was pretty innovative for its time, come to think of it. Meanwhile, Kickstarter seems to be ruled by nostalgia these days, and I feel like Obsidian’s a perfect example of why it could be a problem. On one hand, you’re making a very intriguing game. On the other, Obsidian’s created some truly innovative and forward-thinking features in games like Alpha Protocol. Does this trend put progress on hold? Is it dangerous for everyone to be indulging in nostalgia like this?
At first I thought this was sarcasm, but as I read further...
RPS: Old-school RPGs weren’t perfect. Animations weren’t great, controls were clunky, menus required a billion clicks, numbers were everywhere, etc. How much are you modernizing the old-school template vs reproducing it?
Both are loaded questions... The first assumes that nostalgia and innovation are somehow mutually exclusive. The second expands upon his dislike for old-school RPGs and implies that the experience needs to be refined
. He seems to completely miss the point of this kickstarter and others like it, which is filling the void of a long abandoned niche. The whole "innovative for it's time" line really irked me. How many RPGs have expanded upon the concept of a reactive mechanics-driven dialogue system? This brings up RPS's biggest failure, the assumption that the progress
made in mainstream gaming transitions in anyway shape or form to the demographic the kickstarter phenomena is catering to. Multiplatform AAA ARPGs are anathema to the old-school RPG reboot project Eternity represents.
In someways this is a return to form for traditional cRPGs, a mini cRPG Coup d'état... The character or party of characters you make will tie into reactive mechanics driven dialogue(plot and subplots) and gameplay via a wide range of races(species?), classes, skills, attributes, factions, status, ect. The only evolutionary dead end I see is the one RPS implicitly argues in favor of, which is the post modern mainstream RPG scene(I'll gladly expand upon my position if anyone desires). Though, upon reflection, perhaps their disdain for everything old-school is merely a case of the supplicant paying homage before the alter that sustains him.Kicking It Old School: The Peril Of Kickstarter Nostalgia
LOL. RPS continues titling at the windmill of nostalgia
, arguing that it stifles innovation. If only the above were irony, otherwise it's dripping something else altogether. That kind of leakage needs immediate medical attention RPS!
Oh yeah and I forgot to mention another nice feature -MOD SUPPORT
My inner pessimist has been quelled with each subsequent wave of news... Definitely in for the $250 tier next week, I'd love to get my hands on the signed CE and a hardback collectors book.Edited by MasterKromm - 10/6/12 at 8:12am