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[MacRumors] iPhone 5 Benchmarks Appear in Geekbench Showing a Dual Core, 1GHz A6 CPU - Page 41

post #401 of 418
Quote:
Originally Posted by tompsonn View Post

Quote:
Originally Posted by Brutuz View Post

Sunspider using multiple cores would be all down on whether the browsers JS engine uses more than one core.

No, surely not? tongue.gif

Well, the Android browser is probably be single threaded and the iOS one multithreaded, hence why Android scores so much lower despite being faster which does make iOS faster for real world applications, that's why I hate crap like GeekBench and 3DMark, if you wanna measure performance then find ways to measure how the real application works, an approximation can only be close and a lot of the time it's no where near, for example 3DMark tends to place way too much credence on the CPU and be much more stressful than any game ever is.

I was mainly referring to the (Admittedly, weakly) implied JS is single-threaded only train of thought going along, although I was half asleep when I posted. tongue.gif
    
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post #402 of 418
Here's my iPhone 5 score on LTE (I don't think your connection matters right?).

post #403 of 418
I'd love to compare an iOS process manager to an Android 4.0+ one smile.gif
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post #404 of 418
Quote:
Originally Posted by Foolsmasher View Post

Here's my iPhone 5 score on LTE (I don't think your connection matters right?).

drool.gif dat horrible, unchangable blue coloured everything.
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post #405 of 418
Quote:
Originally Posted by Rubers View Post

drool.gif dat horrible, unchangable blue coloured everything.

I know, I'm not really digging some of these iOS6 color schemes. I might look into jailbreaking and tweaking it if I'm really bored one day.
post #406 of 418
Quote:
Originally Posted by Brutuz View Post

Well, the Android browser is probably be single threaded and the iOS one multithreaded, hence why Android scores so much lower despite being faster which does make iOS faster for real world applications, that's why I hate crap like GeekBench and 3DMark, if you wanna measure performance then find ways to measure how the real application works, an approximation can only be close and a lot of the time it's no where near, for example 3DMark tends to place way too much credence on the CPU and be much more stressful than any game ever is.
I was mainly referring to the (Admittedly, weakly) implied JS is single-threaded only train of thought going along, although I was half asleep when I posted. tongue.gif

From SunSpider results it would appear as if you're correct. Although in saying that single core on my Tegra 3 chip isn't much slower than whats on the iPhone 5. Couple hundred milliseconds isn't that bad.

Although some of the JS tests are likely to be single threaded as it may not be possible to execute them in parallel.

I do agree but smile.gif
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post #407 of 418
Quote:
Originally Posted by tompsonn View Post

Quote:
Originally Posted by Brutuz View Post

Well, the Android browser is probably be single threaded and the iOS one multithreaded, hence why Android scores so much lower despite being faster which does make iOS faster for real world applications, that's why I hate crap like GeekBench and 3DMark, if you wanna measure performance then find ways to measure how the real application works, an approximation can only be close and a lot of the time it's no where near, for example 3DMark tends to place way too much credence on the CPU and be much more stressful than any game ever is.
I was mainly referring to the (Admittedly, weakly) implied JS is single-threaded only train of thought going along, although I was half asleep when I posted. tongue.gif

From SunSpider results it would appear as if you're correct. Although in saying that single core on my Tegra 3 chip isn't much slower than whats on the iPhone 5. Couple hundred milliseconds isn't that bad.

Although some of the JS tests are likely to be single threaded as it may not be possible to execute them in parallel.

I do agree but smile.gif

I agree there, I'd probably say that 90% of JS operations aren't easily multithreaded..But then at the same time they'll run on any modern desktop or laptop CPU easily so it's only a matter of time before that filters down to Smartphones.

Most of Androids problem is the software now, but Google's constantly improving it.
    
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post #408 of 418
Thread Starter 
Quote:
Originally Posted by Brutuz View Post

Well, the Android browser is probably be single threaded and the iOS one multithreaded, hence why Android scores so much lower despite being faster which does make iOS faster for real world applications, that's why I hate crap like GeekBench and 3DMark, if you wanna measure performance then find ways to measure how the real application works, an approximation can only be close and a lot of the time it's no where near, for example 3DMark tends to place way too much credence on the CPU and be much more stressful than any game ever is.

I was mainly referring to the (Admittedly, weakly) implied JS is single-threaded only train of thought going along, although I was half asleep when I posted. tongue.gif
I don't think so, the score doesn't add up if that's the case. I think both of them are multithreaded, but the tests that actually support multithreading in the SunSpider benchmark are few, or don't take advantage of more than two cores.

I remember Anandtech saying that some tests in the SunSpider benchmark support multithreading, but it's not really a multithreaded benchmark. Software differences are capable of explaining the different scores.

>>>>>

Interestingly enough... the 5 is getting an insane amount of Mflops per second in Linpack. The 4S scores an average of about 80 in the single threaded test, and about 130 in the multithreaded test, the 5 is hitting an average of roughly 300-350 in the single threaded test, and around 560 for the multithreaded test eek.gif
Edited by steelbom - 9/29/12 at 2:44am
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post #409 of 418
Quote:
Originally Posted by steelbom View Post

Quote:
Originally Posted by Brutuz View Post

Well, the Android browser is probably be single threaded and the iOS one multithreaded, hence why Android scores so much lower despite being faster which does make iOS faster for real world applications, that's why I hate crap like GeekBench and 3DMark, if you wanna measure performance then find ways to measure how the real application works, an approximation can only be close and a lot of the time it's no where near, for example 3DMark tends to place way too much credence on the CPU and be much more stressful than any game ever is.

I was mainly referring to the (Admittedly, weakly) implied JS is single-threaded only train of thought going along, although I was half asleep when I posted. tongue.gif
I don't think so, the score doesn't add up if that's the case. I think both of them are multithreaded, but the tests that actually support multithreading in the SunSpider benchmark are few, or don't take advantage of more than two cores.

I remember Anandtech saying that some tests in the SunSpider benchmark support multithreading, but it's not really a multithreaded benchmark. Software differences are capable of explaining the different scores.

>>>>>

Interestingly enough... the 5 is getting an insane amount of Mflops per second in Linpack. The 4S scores an average of about 80 in the single threaded test, and about 130 in the multithreaded test, the 5 is hitting an average of roughly 300-350 in the single threaded test, and around 560 for the multithreaded test eek.gif

Linpack optimizations.
post #410 of 418
Thread Starter 
Quote:
Originally Posted by 3930K View Post

Linpack optimizations.
What?
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