I don't necessarily think games have to hold players hands these days because gamers have become used to dumbed down games, I just think that games are often very poorly designed and so they have to pretty much tell you what to do since it's not intuitive. On LEGO Universe we had to go through a lot of trial and error with play tests to get things to be intuitive. There was still some hand holding because we needed 8 year olds to understand MMO mechanics, but we found that often we could do things much better by changing layouts or breaking down missions into smaller parts that made sense, which would give the player a better sense of what they were participating in. Things like having menus where you can check mission objectives, and making sure mission objectives are clear. Being able to go back to the NPC that gave you a mission and have them redescribe what they want you to do just in case it wasn't clear the first time. Some of this sounds like common sense, but many games forget to do even the simplest of things to help players in ways that just make sense, and instead hold your hand by giving you arrows that point the way, or a glowing path to follow, or a pinpoint on a map that shows you what location to walk to. /spiel
Originally Posted by jellis142
I don't know about you guys, but Far Cry 2 was fantastic in my opinion.
And Crysis was incredible in terms of thinking. I believe, in my heart, many gamers shunned that title because it gave them TOO
much freedom they weren't used to.
I hated Far Cry 2 because travelling was terrible. You'd get malaria and have a limited amount of time to get back to town from a couple of miles away. Ok, so you decide to take a vehicle back to town, you figure, hey I'll just drive back the way I came where I killed all of those guys already, should be easy. But then, all the guys are back. Ok, well I'll just drive quickly through the camps and they won't have a chance to hit me. You proceed to drive 60 mph through their checkpoint, no enemy vehicles in sight, and as soon as you're through the camp there is suddenly a vehicle behind you going 60 mph instantly. Looks like you'll need to get out and fight, so you get out of the vehicle and manage to fight off the enemies. I guess next time I'll be more careful when I find an enemy camp. So you approach the next enemy camp and from a large distance, you hide behind a bush with a sniper rifle, as you're aiming at one of the NPCs they see you and start shooting at you. Yes, from 500 yards away, behind a bush, they saw you without looking and without any binoculars, so I guess you'll have to fight this one out as well, so you switch weapons and then ... your game crashes. You reload the game and you've just lost 15 minutes of progress.
I did this for a few hours and then called it quits, worst game I've purchased in the last 10 years, bar none.Edited by lordikon - 9/29/12 at 11:37pm