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post #201 of 297
I wouldn't say consoles are dragging the gaming industry down, in fact it's the other way around. Without consoles to help gaming become a billion dollar a year business gaming might have died out. Consoles are what has kept gaming very profitable. When I was growing up there were hardly any games available on the PC it seemed, but consoles just kept cranking 'em out. The problem is when the company that's producing (not the developer) the game doesn't want to spend the extra money and time to put more bells and whistles into the product. There still are companies out there who do go all out, look at CD Project Red and their game Witcher 2.
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post #202 of 297
Quote:
Originally Posted by JTHMfreak View Post

I wouldn't say consoles are dragging the gaming industry down, in fact it's the other way around. Without consoles to help gaming become a billion dollar a year business gaming might have died out. Consoles are what has kept gaming very profitable. When I was growing up there were hardly any games available on the PC it seemed, but consoles just kept cranking 'em out. The problem is when the company that's producing (not the developer) the game doesn't want to spend the extra money and time to put more bells and whistles into the product. There still are companies out there who do go all out, look at CD Project Red and their game Witcher 2.

Consoles have kept the gaming industry going, but they have held back the full potential for developers for far too long, devs have to worry about how well their stuff will run, rather than worrying about how nice it will look.
 
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post #203 of 297
Quote:
Originally Posted by HPE1000 View Post

Consoles have kept the gaming industry going, but they have held back the full potential for developers for far too long, devs have to worry about how well their stuff will run, rather than worrying about how nice it will look.

And they have to worry about how much money will be brought in, piracy has gotten really bad. And unfortunately when a company does drm like Blizzard did with D3 people get their panties in a wad.
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post #204 of 297
The only reason why I bought a console was to play with my friends. That could be one reason.

I find it more fun playing with a friend on a console (even though I absolutely hate consoles) rather than a PC all by myself with "ULTRA-HIGH GRAPHICS!" and "9999FPS!!!".

Another reason might be that they don't want to go out of their comfort zone of a controller (and yes I know you can connect hand-held controllers to a PC).

Some stupid reasons I know.
post #205 of 297
If developers would release games that are actually worth buying, than maybe piracy would decrease. Look at all the terrible ports we get on PC ie future soldier. I hate consoles with all my heart, dont you remember when games actually required thought to play like in half life, now its just run in a straight line and do what the game tells you to do. Visuals would be much better as well if consoles did not hold it back. Look at crysis. It was way ahead of its time and was an amazing game. Then crytek decided to make crysis 2 for console as well, one of the worst games on PC ever. Imagine what will happen to arma if bohemia decides to make it for console as well (god forbid) It would become a really dumbed down shooter like battlefield.

On top of that DRM. Who wants to deal with DRM. Its actually encouraging pirating because many people hate dealing with lame as hell drms. Look at ubisoft games, their drm absolutely blows and actually posed a risk to your computer at one time (hacked)

End rant

All hail master race.
post #206 of 297
So the kids don't want to hog your PC.
So you can play Metal Gear Solid or Red Dead Redemption.

Bet there are a few more good games that didn't make it to PC, and some that were bad ports....
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post #207 of 297
weren't the xbox 360 and ps3 fairly high priced at launch ? i have been a console owner more than half my life and now that i have made the switch over to pc everything just seems like it makes more sense.....

no need to learn how to take apart a (console) system that they really don't sell parts to the public for.

while i still use a controller at times all it takes is time to learn to use the keyboard as a controller just as it took time to learn to use the standard controller...

i love the ability to upgrade/repair my system whenever i feel the need, Not to mention the multi-utilization whether it be recreational and or work related.
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post #208 of 297
Quote:
Originally Posted by alancsalt View Post

So the kids don't want to hog your PC.

This.

My 2 year old niece barely let's me use my iPad already... I blame Fruit Ninja and Angry Birds frown.gif
post #209 of 297
Quote:
I find it more fun playing with a friend on a console (even though I absolutely hate consoles) rather than a PC all by myself with "ULTRA-HIGH GRAPHICS!" and "9999FPS!!!".
That's actually a very good reason, split-screen multiplayer is one thing that I would buy a console for even though the money spent in extra controllers could have gone towards getting a decent gaming PC. PC games started sucking for me when you needed multiple copies of a game to play multiplayer - I still think that PCs are amazing, but these days if I play on PC it's because I'm lanning some oldschool game (like AoE, Stronghold, Half-Life or so on) that you can install to as many machines on the household as you like without being a labelled a "copyright thief".

Really, the reason I personally would buy a console is because PC gaming started getting too restrictive. Not cost, I just blew $1200 on a workstation PC not too long ago, I could have spent extra $300 on a decent graphics card and Windows if I wanted no problem. I just don't think it's worth it any more. Not that consoles are some kind of land of freedom and fairies, but at least I can play with my friends without them needing to own the game and don't need to deal with activation bollockery. I know these gems still exist in the PC land as well, but I just can't be arsed looking around any more. Maybe there's an answer to the great suffering of people like me. I just don't know of it.
post #210 of 297
Quote:
Originally Posted by JTHMfreak View Post

I wouldn't say consoles are dragging the gaming industry down, in fact it's the other way around. Without consoles to help gaming become a billion dollar a year business gaming might have died out. Consoles are what has kept gaming very profitable. When I was growing up there were hardly any games available on the PC it seemed, but consoles just kept cranking 'em out. The problem is when the company that's producing (not the developer) the game doesn't want to spend the extra money and time to put more bells and whistles into the product. There still are companies out there who do go all out, look at CD Project Red and their game Witcher 2.

How, pray tell, did this generation of consoles keep gaming going when gaming has been a large commercial industry since the early 80's?

Whether it was on console or PC, the industry was going to boom. The interest was there, the investment was there, and the profit was there to be made. But with consoles dominating the market the majority of that investment has been sunk into a dead end. When this generation of consoles finally ends their zombie reign of terror Sony and Microsoft are going to have new consoles with new proprietary hardware design, new proprietary firmware, and new peripheral design. A lot of people don't realize that when consoles flip you've got to pretty much re-train the entire workforce that codes for them, because Sony and M$'s DRM isn't just on the disc, it's built into the box. The hardware is physically different in such a big way that it cannot be coded for the same way, and the firmware has to be entirely different as a result also.

Imagine if the OS, and the language used to code it, for your PC flipped completely to something you've never seen before every 5 years or so.

Almost a decade of expertise that was basically paid training by the industry giants is about to disappear like the morning dew. Why was that necessary? How much money do they throw away every time they do this? You want to know why PC gaming dies a little inside every few years? Because every dime these companies have is going to rebuilding the console workforce that they just neutered.

Learning new drivers and hardware for the PC is child's play compared to learning a new console, ask any developer out there. It's also well documented that it takes more money to develop a game for consoles, and that they earn less per sale of a console game VS. PC.

That is, they do now. This wasn't the case 10-15 years ago, and those are the numbers the industry giants are steamrolling ahead with.
Edited by Ganf - 9/25/12 at 7:45pm
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