Originally Posted by JTHMfreak
I wouldn't say consoles are dragging the gaming industry down, in fact it's the other way around. Without consoles to help gaming become a billion dollar a year business gaming might have died out. Consoles are what has kept gaming very profitable. When I was growing up there were hardly any games available on the PC it seemed, but consoles just kept cranking 'em out. The problem is when the company that's producing (not the developer) the game doesn't want to spend the extra money and time to put more bells and whistles into the product. There still are companies out there who do go all out, look at CD Project Red and their game Witcher 2.
How, pray tell, did this generation of consoles keep gaming going when gaming has been a large commercial industry since the early 80's?
Whether it was on console or PC, the industry was going to boom. The interest was there, the investment was there, and the profit was there to be made. But with consoles dominating the market the majority of that investment has been sunk into a dead end. When this generation of consoles finally ends their zombie reign of terror Sony and Microsoft are going to have new consoles with new proprietary hardware design, new proprietary firmware, and new peripheral design. A lot of people don't realize that when consoles flip you've got to pretty much re-train the entire workforce that codes for them, because Sony and M$'s DRM isn't just on the disc, it's built into the box. The hardware is physically different in such a big way that it cannot be coded for the same way, and the firmware has to be entirely different as a result also.
Imagine if the OS, and the language used to code it, for your PC flipped completely to something you've never seen before every 5 years or so.
Almost a decade of expertise that was basically paid training by the industry giants is about to disappear like the morning dew. Why was that necessary? How much money do they throw away every time they do this? You want to know why PC gaming dies a little inside every few years? Because every dime these companies have is going to rebuilding the console workforce that they just neutered.
Learning new drivers and hardware for the PC is child's play compared to learning a new console, ask any developer out there. It's also well documented that it takes more money to develop a game for consoles, and that they earn less per sale of a console game VS. PC.
That is, they do now. This wasn't the case 10-15 years ago, and those are the numbers the industry giants are steamrolling ahead with.Edited by Ganf - 9/25/12 at 7:45pm