I think its definitely not fully optimized by the drivers or it is highly CPU dependent. I wouldn't be surprised if it was very CPU dependent though.
When SoE designed the engine for Everquest 2 at the time processors were increasing exponentially in speeds, but not in cores. They built the engine so that it would take a few years until games would max it out because they thought 4ghz+ non overclocked processors would come out, of course we know they didn't and instead we have dual core processors. Basically it took until around 2008 until people even had the systems to run these games at high or ultra settings when they finally re worked the engine and enabled dual core support because it was so heavily CPU dependent.
It did look amazing though (watch 1080p not bad for a 2004 game)
I also get 40-60 fps roaming around but as soon as im near a lot of action its like 30 fps and stays there. Same thing in GW2, kinda disheartening because its harder to aim when u get those huge FPS drops.
When SoE designed the engine for Everquest 2 at the time processors were increasing exponentially in speeds, but not in cores. They built the engine so that it would take a few years until games would max it out because they thought 4ghz+ non overclocked processors would come out, of course we know they didn't and instead we have dual core processors. Basically it took until around 2008 until people even had the systems to run these games at high or ultra settings when they finally re worked the engine and enabled dual core support because it was so heavily CPU dependent.
It did look amazing though (watch 1080p not bad for a 2004 game)
I also get 40-60 fps roaming around but as soon as im near a lot of action its like 30 fps and stays there. Same thing in GW2, kinda disheartening because its harder to aim when u get those huge FPS drops.






























