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[Official] Planetside 2 Thread - Page 11

post #101 of 3016
Quote:
Originally Posted by JAM3S121 View Post

blackside 81 on the NC side. I think we are by far the most active NC outfit. Around 8pm est we typically have a full platoon all night til 3am. Its run by hexus whos a pretty good damn leader, ask him for a invite if u play onNC

lol, I'm in that outfit smile.gif

Release date 11/20/12, as per the SOE live stream!
post #102 of 3016
Looks to be another sizable update out. Looking forward to checking out the changes here shortly.
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post #103 of 3016
Has anyone tried plugging in controllers and launching the game? If i plug in a xbox controller, it crashes. If i plug in a microsoft joystick, it crashes. When there are no game controllers attached to the machine, it runs fine. Is this a PS2 bug?
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post #104 of 3016
Thread Starter 
I am not sure but I was under the impression joysticks worked, but currently not very well. I was considering buying a joystick though because in my outfit I am flying reavers and liberators A LOT and its fun for me.
post #105 of 3016
Just, if ANYONE has a gamepad/joystick and PS2 beta, please test it out and tell us.
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post #106 of 3016
have an extra beta key for anyone that wants in.
post #107 of 3016
Quote:
Originally Posted by mrsmiles View Post

have an extra beta key for anyone that wants in.

I'd love a shot at the beta ! please biggrin.gif
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post #108 of 3016
Quote:
Originally Posted by mrsmiles View Post

have an extra beta key for anyone that wants in.
. Me? wink.gif i'd love To try This game, been a while since I was this hyped About a mmo...
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post #109 of 3016
Joysticks are not working yet. They are detected, but they only send digital signals. For example, moving the stick a millimeter to the right v. moving it all the way to the right have the same effect. Also, there is no dead zone, so if you have a controller plugged in at all then you'll spin in circles since the slightest movement will send the move-that-way-at-full-speed signal and there is no center point where movement is null. The game seems to take raw input from the device (joystick and mouse too) so setting the sensitivity and dead zone in the driver has no effect in game.

Also, I'm not too happy with the current base design philosophy. Every room has at least 3 doors and 2 windows, so there is nowhere to position yourself as a defending infantry where you can't be shot in the back by a tank. There are no chokepoints or funnels, so the only valid tactic is the mindless zerg rush. Numbers always win, and the fastest way to win is to just run directly at the enemy, die, and repeat.

Either bases were not designed by the military, or in the future everybody is extremely dumb. Every major installation except for one is completely indefensible.
As someone put it on the official forums, comparing PS2 to a medieval siege:
Quote:
Originally Posted by Domnonos 
"Men! The enemy is approaching. Prepare the defenses" -> and then everyone leaves the castle to go hide in the nearby forest until the attackers are settled in the castle biggrin.gif

"Men! The enemy has foolishly taken shelter in our castle! Now lets go and defend it!"

The result is constant fighting over the one base where it's fun to fight, and the rest of the map is a ghost town. The only purpose 97% of the map serves is farming XP by capturing undefended outposts.
post #110 of 3016
Thread Starter 
It does seem like attackers have a much better advantage on Indar at lest.. yes you can easily defend for 2-3 waves of attacks gaining the 500 Exp defend but eventually the armor out surrounds you.

I think one of the issues is that when a base is being attacked, it eventually falls because the team holding the base cannot actively keep spawning armor when surrounded by armor on a few sides (which always happens). To fix this I think simply teamwork needs to be better, people need to start communicating and dividing forces to go to other armor spawn points and clearing that armor.

My outfit always ends up on the top of a base shooting crow launchers into the tank colums which works, but the attackers always seem to have a endless supply of tanks and spawning a tank in a bases vehicle bunker is not worth it.
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