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Apparently you underestimate the frame upgrades that increase strafing speed. As well as the ability of a driver to predict incoming around patterns and move? Your still refering to fairly close range combat, so I assume you don't even attempt mid/long range or that you cannot predict movement at that range and thus don't even try. However I fight at ranges twice what you talk about, and I'm good at determining the range, speed, and the required arch to hit a target fairly effectively.Originally Posted by Ganf 
I play an hour a day. I have no secondary gunner, and the full projectile speed bonus means that at 500-700 meters you can't even strafe the length of your tank before the shot lands. Hitting afterburning aircraft is a cinch, and I promise you I suck. Strafing is a close range combat ability, sitting still is not. Common sense dictates this.

I play an hour a day. I have no secondary gunner, and the full projectile speed bonus means that at 500-700 meters you can't even strafe the length of your tank before the shot lands. Hitting afterburning aircraft is a cinch, and I promise you I suck. Strafing is a close range combat ability, sitting still is not. Common sense dictates this.
I also cannot under stand how you can refer to strafing as a CQB skill. Your ancored, you cannot move....I'm hovering...It's to easy for me to just strafe to your side and enjoy weak armor if they didn't spec into it. Under mid range I'll admit I'd not want to fight a ancored prowler, but at mid/long range your no threat. I circle strafe in my scythe against people like you who say you can hit a afterburning ESF. it's all about managing the range, and effectively dodging. Hard? Not really, just takes practice, a good rig, and a decent connection to the server, besides that I don't fear prowlers





















