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[OFFICIAL] Planetside 2 Thread - Page 166

post #1651 of 2976
Quote:
Originally Posted by Ganf View Post

I play an hour a day. I have no secondary gunner, and the full projectile speed bonus means that at 500-700 meters you can't even strafe the length of your tank before the shot lands. Hitting afterburning aircraft is a cinch, and I promise you I suck. Strafing is a close range combat ability, sitting still is not. Common sense dictates this.
Apparently you underestimate the frame upgrades that increase strafing speed. As well as the ability of a driver to predict incoming around patterns and move? Your still refering to fairly close range combat, so I assume you don't even attempt mid/long range or that you cannot predict movement at that range and thus don't even try. However I fight at ranges twice what you talk about, and I'm good at determining the range, speed, and the required arch to hit a target fairly effectively.

I also cannot under stand how you can refer to strafing as a CQB skill. Your ancored, you cannot move....I'm hovering...It's to easy for me to just strafe to your side and enjoy weak armor if they didn't spec into it. Under mid range I'll admit I'd not want to fight a ancored prowler, but at mid/long range your no threat. I circle strafe in my scythe against people like you who say you can hit a afterburning ESF. it's all about managing the range, and effectively dodging. Hard? Not really, just takes practice, a good rig, and a decent connection to the server, besides that I don't fear prowlers
post #1652 of 2976
Well, I'm gonna attempt to stop the arguement here. Every player has their own strenghs and weaknesses, the same as every tank/aircraft, and loadout. Debating a tank based on our own skills does not clear up anything. So we can leave it at yes, ancored mode does increase firing speed by a considerable about, but in doing so limits the tanks ability to correct it's facing effectively allowing other tanks to move either out of effective rang, or exploit their in-ability to move and counter them.
post #1653 of 2976
I played around with the Ultra setting, it didn't increase performance for me, it actually made it a little bit worse.

I'm having lots of fun with my mates every night, the thing is, I can't get past the sloppy performance, I'm used to having a smooth V-Sync'ed image in all my games, and in this one, I just can't get past the sluggishness, what's the number 1 setting I should be tweaking in order to achieve a constant ~60 FPS?
post #1654 of 2976
Quote:
Originally Posted by SlackerITGuy View Post

I played around with the Ultra setting, it didn't increase performance for me, it actually made it a little bit worse.

I'm having lots of fun with my mates every night, the thing is, I can't get past the sloppy performance, I'm used to having a smooth V-Sync'ed image in all my games, and in this one, I just can't get past the sluggishness, what's the number 1 setting I should be tweaking in order to achieve a constant ~60 FPS?

Turn Shadows off. As in completely. Open the INI and set Shadows to 0.
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post #1655 of 2976
Quote:
Originally Posted by KyadCK View Post

Turn Shadows off. As in completely. Open the INI and set Shadows to 0.

Mmmmmm, I don't know man, I've read about that, but I wouldn't want to completely destroy the IQ here, I'm looking at somewhat of a compromise between performance and IQ.

EDIT: I have everything maxed out in game, except for the viewing distance (set to 2000) and shadows which is set to medium.
Edited by SlackerITGuy - 2/19/13 at 9:33pm
post #1656 of 2976
I really wish they hadn't gimped the Magriders ability to aim, unlike the TR Prowler, which is like an overpowered Lighting. The only downside to Vanu is the Mag, IMO.
Edited by Grath - 2/19/13 at 9:32pm
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post #1657 of 2976
Quote:
Originally Posted by Grath View Post

I really wish they hadn't gimped the Magriders ability to aim, unlike the TR Prowler, which is like an overpowered Lighting. The only downside to Vanu is the Mag, IMO.

I dunno man, the mags pounding my butt last night seemed pretty much on target. Are you having issues with the straffing ability?
post #1658 of 2976
They just aren't as agile that the opposing factions heavies. I like the ability to look in one direction instantly, takes forever with a Mag and isn't as accurate. I use a Lighting often instead of the Magrider, just for that reason. But the firepower is amazing, despite that.
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post #1659 of 2976
Quote:
Originally Posted by Grath View Post

They just aren't as agile that the opposing factions heavies. I like the ability to look in one direction instantly, takes forever with a Mag and isn't as accurate. I use a Lighting often instead of the Magrider, just for that reason. But the firepower is amazing, despite that.

Yeah, thats what Im reading on the other forums... Higby is personally "looking into" this, so the only the gods know whats going to happen. There was some terrain bugs found in the landscape that slowed the maggie down a bit. Have you certed into rival performance yet?
post #1660 of 2976
Quote:
Originally Posted by KyadCK View Post

Turn Shadows off. As in completely. Open the INI and set Shadows to 0.

Will have to try this. I've never really cared for shadows personally.

Quote:
Originally Posted by Sethy666 View Post

Yeah, thats what Im reading on the other forums... Higby is personally "looking into" this, so the only the gods know whats going to happen. There was some terrain bugs found in the landscape that slowed the maggie down a bit. Have you certed into rival performance yet?

Yea, I seen him post that it was getting effected by tarrian that was not in the direction of forward travel. be nice once it's fixed, though you just gotta be careful right now.
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