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post #2021 of 3016
Quote:
Originally Posted by TheByt3 View Post

Yeah definitely the medics should always be the first priority to kill

Sometimes it's fun to leave the medic alive and kill the people he revives the second they are revived devil.gif

My idea of a skilled individual is someone who can hold a spawn/capture location long enough for help to show up. Funny, but you naturally get a positive k/d ratio when doing this.

I think everyone agrees the K/D isn't important. Well, I think score/min isn't a good indicator of skill either. You can have a medic racking the points up by reviving a squad that has become stagnant in their push. The crown is a great example, but it can happen anyplace you meet defenders. The attacking squad is hunkered down and not at a capture location. The medic is reviving/healing everyone and getting a TON of points, but the attacking squad makes no progress. That medic is hurting the team more than someone trying to get a high K/D ratio. Let that squad die so they can redeploy to a different location and be more useful.
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post #2022 of 3016
Quote:
Originally Posted by TheByt3 View Post

Yeah definitely the medics should always be the first priority to kill

That, and lets not forget the Engis when they are behind a MAX. MAXs are a huge pain when they have a constant repair on them.
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post #2023 of 3016
Quote:
Originally Posted by Myrtl View Post

Sometimes it's fun to leave the medic alive and kill the people he revives the second they are revived devil.gif

My idea of a skilled individual is someone who can hold a spawn/capture location long enough for help to show up. Funny, but you naturally get a positive k/d ratio when doing this.

I think everyone agrees the K/D isn't important. Well, I think score/min isn't a good indicator of skill either. You can have a medic racking the points up by reviving a squad that has become stagnant in their push. The crown is a great example, but it can happen anyplace you meet defenders. The attacking squad is hunkered down and not at a capture location. The medic is reviving/healing everyone and getting a TON of points, but the attacking squad makes no progress. That medic is hurting the team more than someone trying to get a high K/D ratio. Let that squad die so they can redeploy to a different location and be more useful.

But if that's the case the individuals he's reviving should be smart enough to know to not accept the revive. I've done this numerous times when I've spawned back in as a Heavy just to rocket some incoming vehicle or when spotting/flanking as an infiltrator only to die as we've pushed inside the base and now I want to come back as a heavy.
post #2024 of 3016
Quote:
Originally Posted by Myrtl View Post

Sometimes it's fun to leave the medic alive and kill the people he revives the second they are revived devil.gif

My idea of a skilled individual is someone who can hold a spawn/capture location long enough for help to show up. Funny, but you naturally get a positive k/d ratio when doing this.

I think everyone agrees the K/D isn't important. Well, I think score/min isn't a good indicator of skill either. You can have a medic racking the points up by reviving a squad that has become stagnant in their push. The crown is a great example, but it can happen anyplace you meet defenders. The attacking squad is hunkered down and not at a capture location. The medic is reviving/healing everyone and getting a TON of points, but the attacking squad makes no progress. That medic is hurting the team more than someone trying to get a high K/D ratio. Let that squad die so they can redeploy to a different location and be more useful.

At the same time there's nothing stopping the revived player from leaving as soon as he gets up. Just because you were revived in front of a door doesn't mean it is your sole purpose to defend that door. It's not the medic being stupid, it's the people trying to push where they can't possibly push.
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post #2025 of 3016
Kinda off topic here but, what are you guys using for the number of pre rendered frames/frame queue for this game? the default is 3 IIRC, what are you guys using? any performance/smoothness differences with another number?
post #2026 of 3016
Quote:
Originally Posted by SlackerITGuy View Post

Kinda off topic here but, what are you guys using for the number of pre rendered frames/frame queue for this game? the default is 3 IIRC, what are you guys using? any performance/smoothness differences with another number?

Don't think I've altered mine. This is probably worth investigating.
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post #2027 of 3016
Quote:
Originally Posted by Ganf View Post

At the same time there's nothing stopping the revived player from leaving as soon as he gets up. Just because you were revived in front of a door doesn't mean it is your sole purpose to defend that door. It's not the medic being stupid, it's the people trying to push where they can't possibly push.

You're right; the medic isn't exactly being stupid. I know I would probably farm the points as well if I was in that situation. You just have to realize you are enabling stupid people to continue to be stupid.

On a different topic if you stick a enemy with a sticky grenade, can they carry that stuck grenade back through the defensive spawn shield? I kind of think the grenade would be scrapped off you by the spawn shield, but the kills would be hilarious if it didn’t.
Edited by Myrtl - 3/7/13 at 10:10am
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post #2028 of 3016
Quote:
Originally Posted by Myrtl View Post



On a different topic if you stick a enemy with a sticky grenade, can they carry that stuck grenade back through the defensive spawn shield? I kind of think the grenade would be scrapped you by the spawn shield, but the kills would be hilarious if it didn’t.

Depending on the answer of this I may have found where to spend my next group of cert points.
post #2029 of 3016
Quote:
Originally Posted by Ganf View Post

At the same time there's nothing stopping the revived player from leaving as soon as he gets up. Just because you were revived in front of a door doesn't mean it is your sole purpose to defend that door. It's not the medic being stupid, it's the people trying to push where they can't possibly push.

This. As a medic, I revive whoever I can without garunteeing my death. After that, it's that person's job to stay alive. When I get revived myself, the first thing I do is run, and find cover. Some people like to wait, for heals or whatever, but not me. There's nothing more irritating than dieing in the same place I was just revived at.
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post #2030 of 3016
Quote:
Originally Posted by Myrtl View Post

Sometimes it's fun to leave the medic alive and kill the people he revives the second they are revived devil.gif

My idea of a skilled individual is someone who can hold a spawn/capture location long enough for help to show up. Funny, but you naturally get a positive k/d ratio when doing this.

I think everyone agrees the K/D isn't important. Well, I think score/min isn't a good indicator of skill either. You can have a medic racking the points up by reviving a squad that has become stagnant in their push. The crown is a great example, but it can happen anyplace you meet defenders. The attacking squad is hunkered down and not at a capture location. The medic is reviving/healing everyone and getting a TON of points, but the attacking squad makes no progress. That medic is hurting the team more than someone trying to get a high K/D ratio. Let that squad die so they can redeploy to a different location and be more useful.

Yeah as the others already said, as a medic I revive everyone that won't get me killed and after that it's just the person's stupidity to keep dying and not declining my revive.

Also on the same note I can be in a Lib farming people that are getting revived over and over again or just farm a sundy, does that significantly increase my K/D ratio? Yes. Does it significantly increase my Score/Min? No. Do I make a change in the battle? No I am just farming and increasing my K/D.

In other words you can significantly increase your K/D by playing bad and not tactical (just farming) but you can't significantly increase your Score/Min by playing bad.

Also another reason for this is that there is a limit on revives and heals per minute.
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