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[OFFICIAL] Planetside 2 Thread - Page 212

post #2111 of 2772
Quote:
Originally Posted by KyadCK View Post

The TR hug our MAXes every day in biolabs, though I'm not sure it's helping them adjust to normal life very well. frown.gif

So long as I can still get 2/3 of my clip in their face before dropping because they can't see through all of the bullet-flashing, I will continue to hug MAXes with enthusiasm. biggrin.gif
Quote:
Originally Posted by mk16 View Post

i just call them every name in the book via voice and run in to battle, but yes it sucks and i HATE it. if i went in to any more details i would get an infraction.

I was beginning to think I was a horrible person for doing this very same thing myself, and was ashamed to admit it publicly. Thank you.
    
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post #2112 of 2772
Anyway to turn local sound up? Every time I hear local voice it is within 5m of someone.
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post #2113 of 2772
Quote:
Originally Posted by Ganf View Post

So long as I can still get 2/3 of my clip in their face before dropping because they can't see through all of the bullet-flashing, I will continue to hug MAXes with enthusiasm. biggrin.gif
I was beginning to think I was a horrible person for doing this very same thing myself, and was ashamed to admit it publicly. Thank you.

your not alone sir. now the update is live lets go yell at the cowards!
    
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post #2114 of 2772
That larger than expected XP bonus for vehicle kills should make the overabundance of vehicles less annoying.
post #2115 of 2772
Quote:
Originally Posted by willis888 View Post

That larger than expected XP bonus for vehicle kills should make the overabundance of vehicles less annoying.

I think it's intended to push vehicle operators towards hunting down other vehicles instead of infantry. I don't think they took into account tank mines or the hordes of HA's that are now going to be on top of every hill looking for something to lock on to.

Having all of the vehicles around was just fine for me, since I almost always rolled with AP rounds on both my lightning and prowler anyways. Hunting infantry isn't any fun, unless it's an engineer certed into tank mines...
    
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post #2116 of 2772
Fine by me, makes my Reaver kills all the more fun biggrin.gif
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post #2117 of 2772
Quote:
Originally Posted by Ganf View Post

I think it's intended to push vehicle operators towards hunting down other vehicles instead of infantry. I don't think they took into account tank mines or the hordes of HA's that are now going to be on top of every hill looking for something to lock on to.

Having all of the vehicles around was just fine for me, since I almost always rolled with AP rounds on both my lightning and prowler anyways. Hunting infantry isn't any fun, unless it's an engineer certed into tank mines...

Did the assist exp get bumped up as well? I seem to be that guy that gets the tank down to 5% hp and someone else finishs it off while I reload my rocket.
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post #2118 of 2772
I believe the "kill" shot still takes the full XP, but I haven't been on yet. I didn't see anything mention the XP issue in the patch notes.
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post #2119 of 2772
I probably pissed off some NC teammates last week, they'd have exploded on me after the new CP change. Was defending a bio lab and landed 5 vehicle kills in a row with my base rocket launcher. Every vehicle had been hit a few times and each time mine was the magic damage that pushed it over the edge. Great for me but probably frustrating as all hell to them.
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post #2120 of 2772



I know what I'm picking for certs for my flash now biggrin.gif

Edit: I know a lot of you guys may not notice, but I sure as hell have. It seems they did a lot of work on the netcode, because for me and my crappy internet connection it feels like an entirely different game. The way I react when I see an enemy is completely off now, but in a good way. I no longer have to compensate for latency.
Edited by Ganf - 3/13/13 at 3:38pm
    
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