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[Official] Planetside 2 Thread - Page 245

post #2441 of 3016
Quote:
Originally Posted by bigaluksys View Post

I don't think they test enough before releasing any updates. It's like... we're beta testing for them.
They be like "players will report us the bugs anyway. It's not like they paid for this game"

I'm joking btw. I'm not very good with sarcasm.

LOL ^ ...yes?

smile.gif

I'm sure they test a good bit, just they may not always test the right things. It looks like the system does work, just has one minor flaw.
It could be worse, it could delete all characters on the losing side of a continent lock.
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post #2442 of 3016
Quote:
Originally Posted by Aparition View Post

LOL ^ ...yes?

smile.gif

I'm sure they test a good bit, just they may not always test the right things. It looks like the system does work, just has one minor flaw.
It could be worse, it could delete all characters on the losing side of a continent lock.

That gave me a mini heart attack, just by thinking of it.
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post #2443 of 3016
The patch notes say the Alert system is supposed to spread people out, and will usually only happen during off peak hours.

Last night, about 8PM on Mattherson, there was an Alert sending people to . . . Indar.
post #2444 of 3016
Quote:
Originally Posted by willis888 View Post

The patch notes say the Alert system is supposed to spread people out, and will usually only happen during off peak hours.

Last night, about 8PM on Mattherson, there was an Alert sending people to . . . Indar.

I am pretty sure I remember reading that the "off peak hours" was determined by the number of people currently on a server. Maybe we were below whatever that magical number is.
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post #2445 of 3016
Last night an alert sent and population capped Amerish on Helios. I think that was the first time any continent other than Indar was population capped on this server since the release of the game. Hopefully they don't get sent out so often that players just start to ignore them after a while.
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post #2446 of 3016
The Alert chooses based on server population and also it chooses a continent randomly
post #2447 of 3016
We lost an alert last night. And by lost I mean we got our rear ends churned through a meat grinder and handed to us in a doggy bag. Why? Because instead of fighting, a huge portion of my faction was having a conga line at the warpgate while someone blasted some kind of reggae music over the proximity chat.
post #2448 of 3016
Quote:
Originally Posted by mott555 View Post

We lost an alert last night. And by lost I mean we got our rear ends churned through a meat grinder and handed to us in a doggy bag. Why? Because instead of fighting, a huge portion of my faction was having a conga line at the warpgate while someone blasted some kind of reggae music over the proximity chat.

Seems legit. I'll take the conga line over being outnumbered by several different outfits any day.
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post #2449 of 3016
The alerts are kinda lame, IMO. I wish it could be more localized to one particular capture point, and maybe not the whole server population...randomly select people to capture a certain point(every person/squad/platoon possibly gets a different point to capture) sure it may not be as hard but it would, again IMO, be more fun. With the current way you are too dependent on other platoons pulling their weight, and the other night on Mattherson the NCo kept pushing north while the TR was steamrolling towards a warpgate.

On a completely unrelated yet awesome note, the other day while flying my Reaver I made the stupid mistake of hitting "E" instead of "R" and went flying one direction, but all be dammed my Reaver showed up in front of me and I managed to re enter it and fly away. I almost cried, it was so beautiful.
Edited by phxtravis - 4/6/13 at 2:39pm
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post #2450 of 3016
Quote:
Originally Posted by phxtravis View Post

With the current way you are too dependent on other platoons pulling their weight, and the other night on Mattherson the NCo kept pushing north while the TR was steamrolling towards a warpgate.

The other, other night, also on Mattherson, Azure Twilight was keeping 3 NC platoons busy in the south of the alert continent. But then the TR and VS zerg did exactly the wrong things and met in the north, resulting in a 2 hour stalemate.
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