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[Massively] Fanbase negativity responsible for Bioware founder exit? - Page 7

post #61 of 76
Quote:
Originally Posted by Senator View Post

I see you've never heard of BETA. No worries. I'm sure you can google it.

So you pre-ordered the game despite disliking beta... interesting.
post #62 of 76
Quote:
Originally Posted by Senator View Post

I see you've never heard of BETA. No worries. I'm sure you can google it.

Why would you mention pre-ordering the game if you never even ended up purchasing the game, since you supposedly quit during beta?
post #63 of 76
Quote:
Originally Posted by Dradus View Post

So you pre-ordered the game despite disliking beta... interesting.

Do you have aby idea how many beta testing sessions there were? Beta was running forever before the release. I already had a Level 50 at that point and was bruned out on a lot of it. Leveling a toon was the best part and even it fell shrot for me.

I seriously don't understand what your deal is. This thread isn't about this, and twice I've had to defelect pot shots from people who can't stay on topic. Beat feet troll.

I didn't like SWTOR nearly as much as a I thought once I had been around the block in game. Seeing that it's going f2p, I'm not alone in that. Combine the nature of the game with the overall original fiasco where amazon wasn't going to have the game to me before the game realease date and the original lack of a grace period for pre-orders, and voila: you have my story.
    
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post #64 of 76
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Originally Posted by veyron1001 View Post

Too many developers are becoming vagina's these days. Its good that hes leaving. Lets hope a developer with better understanding and takes harsh criticisms as a strive to work harder takes his place.

...I keep trying to assemble a response to this, but I keep getting stuck at "vagina's what?" In the end, that's probably enough.
post #65 of 76
The only thing EA ever was good about I guess was sports titles
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post #66 of 76
I'm not sure how someone important like this leaving the firm will affect it, I can't say for certain it's a bad thing.

I suppose we have to wait and see.

To be completely honest, BioWare is not a developer that has ever been high on my list, so I can't say this affects me.

Even more honestly, I found most of the games they made generally were pretty second rate, linear single player campaigns, multiplayer which lacked depth and originality, basic visual stylings weren't really impressive.. I could go on, but I'm not here to bash them.
Edited by Reflux - 9/30/12 at 12:36pm
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post #67 of 76
I see a lot of people blaming EA. IMO Bioware had been evolving away from their old core RPG fan base even before being acquired by EA. Despite enjoying ME1 for what it was, I saw the writing on the wall... Mass market appeal(switch to action/FPS) to replace what had been seen as a niche crowd(RPG), Cinematic experience and a voiced protagonist to replace meaningful gameplay, C&C and thus a reduced player agency, ect ect.

It is impossible to create an engaging cRPG(personally any genre for that matter) when the game's primary focus is cutscenes and featuring a voiced Protagonist. The cinematic approach to video games comes at the expense of gameplay and player agency. Imagine having your choice of a protagonist from a pool of multiple races(even species), gender(s), classes/archetypes, factions and backgrounds/histories(god forbid full party creation on top of that) -> now imagine that the game offers a branching/elastic narrative(plot and subplots included) with multiple solutions(speech/skill checks, stealth, combat, environment, ect) to various plot related dialogue and/or encounters where the consequences of the player's choice(s) have more than just an immediate effect/happenstance but potentially unforeseen long term consequences with further branching/forking/opening up of dialogue and non-dialogue choices later... A Cinematic experience and all that it entails is anathema to traditional cRPGs(and IMHO the evolutionary path they should be on), and while not necessarily related to RPGs, emergent gameplay. Bioware games have been trending towards action heavy interactive movie status... That's fine for some but for others not so much. Though only tangentially related(player agency), look at the confusion Arkane's Dishonored generated due to it's lack of hand holding, a gamer generation incapable of thinking outside the box.

Bioware's zeal to break into a larger market led to cannibalization of their older established fan base. In truth EA is a perfect fit for the current/new Bioware - Cookie cutter carbon copies with updated veneers, sounds like a bright future inside EA sports, CoD, erm Bioware. The aforementioned is just a joke, and FWIW I'm not really upset. The truth is Bioware is simply courting legitimate target audiences that either enjoy linear actiony interactive movies with awesome buttons or FPS/multiplayer. As a business that is their pejorative prerogative, I would imagine it is easier to create such games -> quicker to market(albeit costlier or at the same input cost; cutscenes, VO and multiplayer are not cheap). I think their greatest mistakes while courting this new target audiences has been an egregious reuse of resources(DA2 specifically) and underestimating the player base's desire for continuity(specifically ME series). Their handling of the "ending" issue left a lot to desired as well, almost as if they were mocking or taking for granted their fans with appeals to artistic integrity and the eventual extended cut. On the whole their transition to shooter in ME3 and foray into multiple player seems to have been successful.

Let's be honest, Bioware is in business to make games that they sell to consumers to generate a profit... They are not in business to make enough money so they can continue making games for their loving fans. They need to be able to take their lumps, learn from the feedback and make a game their target audience/consumer market desires and enjoys. Goodwill/faith is difficult to build and easy to crush.

To the fans that long for a more traditional cRPG experience, there have been/are/will be plenty of kickstarter projects worth backing... Heck a true successor to the Infinity Engine games(Eg BG, IWD, PST) is in the works now - Project Eternity .
Edited by MasterKromm - 10/1/12 at 10:34am
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post #68 of 76
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Originally Posted by JTHMfreak View Post

The only thing EA ever was good about I guess was sports titles

Nah EA owns the rights to all the sports tittles...
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post #69 of 76
Quote:
Originally Posted by Audio View Post

Quote:
Originally Posted by JTHMfreak View Post

The only thing EA ever was good about I guess was sports titles

Nah EA owns the rights to all the sports tittles...

That is true. EA owns the exclusive licence to NFL and FIFA games. 2K had NFL 2K which was arguably better. If there was not an exclusive licence, you see how NBA Live pales in comparison to the superior NBA 2K series.

Bioware/EA games are pretty generic nowadays.
post #70 of 76
I think some people are taking their bias into account here. Having never played ME2/3 or DA, I have none.

I guess it's hard for people on the outside to realize just how much work can be put into a product. When one hears reactions, especially the negative ones, it makes one feel like they failed, despite their best efforts to satisfy and bring forth something they put tons of time and emotion into.

I think that's the underlying problem here, is that he was tired of failing and felt he had no more energy to give into these projects, despite his love for them. Instead of continuing to fail, he left.
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