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The games they made that were good were complete hits that made them massive amounts of money. Why would they move away from that formula on their own, it doesn't make any sense. It has to be EA. Even with DA:O, you could feel them turning the corner... for the worse. They tried to focus on graphics... and failed. Their graphics engine was the most overhyped, unoptimized disappointment I've ever experienced in gaming, and that's saying quite a bit. There were multiple game-breaking glitches that went unaddressed by developers for MONTHS, where modders fixed the majority of problems in 30 minutes by altering a few flags and scripts.Originally Posted by MasterKromm 
Let's be honest, Bioware is in business to make games that they sell to consumers to generate a profit... They are not in business to make enough money so they can continue making games for their loving fans. They need to be able to take their lumps, learn from the feedback and make a game their target audience/consumer market desires and enjoys. Goodwill/faith is difficult to build and easy to crush.
To the fans that long for a more traditional cRPG experience, there have been/are/will be plenty of kickstarter projects worth backing... Heck a true successor to the Infinity Engine games(Eg BG, IWD, PST) is in the works now - Project Eternity .

Let's be honest, Bioware is in business to make games that they sell to consumers to generate a profit... They are not in business to make enough money so they can continue making games for their loving fans. They need to be able to take their lumps, learn from the feedback and make a game their target audience/consumer market desires and enjoys. Goodwill/faith is difficult to build and easy to crush.
To the fans that long for a more traditional cRPG experience, there have been/are/will be plenty of kickstarter projects worth backing... Heck a true successor to the Infinity Engine games(Eg BG, IWD, PST) is in the works now - Project Eternity .
The developers honestly just didn't seem to care. Although more likely, it was EA hamstringing what they could and couldn't say and EA delaying patches with red tape for simple problems that were demonstrably easy to fix.
Never bought a Bioware product after DA:O.





