Originally Posted by xoleras
Let's have a history lesson on the term "grind". The term has changed meaning in recent years - but by the common definition, a grind is doing the same activity repeatedly, such as killing the same mob 4000 times to gain experience. That is my definition of grind, and neither GW2 or WoW have this. They both make the pursuit of character progression fun with varied quests, interesting dungeons, and what not. It is never a repetitive, kill the same mob 4000 times type of deal.
Either way, it sounds like RPGs are not for you. And that's cool. Yet, your statement about grind is so wrong when it comes to modern MMOs. When I think of "grind" I think of early everquest which was a great game at the time, yet a lot of activities were repetetive. MMOs have come a long way in this respect - they are a lot more interesting and fun (to me). WoW gives you many options to get gear, if you want to pvp? fine, do that. Pve? Great, tons of raids in the game to do that. Do you want to quest? You can do this as well. GW2 is similar as well, there are a lot of methods for the same goal.
When I hear someone complain of grind I have to wonder what freaking game they're playing. The term "grind" originated from games like Final Fantasy online or everquest - which while being great games for their timeframe, had a lot of repetitive activities. Modern MMOs have improved on this greatly. I guess the definition of grind is radically different than it was in the past - in any case, it sounds like you should stick to action games and never touch a RPG.
rpg literally means "role playing game." so to me any game that has a strong story component, character progression (in terms of story), a character with abilities you can ideally build and customize, and ideally a unique and interesting world to explore is an rpg. grinding is not required to have character customization and development, gw2 shows.
whereas with wow, to me that was what defined a lot of the game. grinding is there with gw2 if you want it, but not required.
so really i'm not against grinding for those who want to do so, with a few caveats. 1. i don't think it should affect pvp 2. i don't think it should required to play through the game 3. i don't thinking grinding and getting gear should take the place of skill and in depth gameplay.
my favorite recent rpgs are demon's souls and skyrim. the both have grinding elements (demon's souls is a lot more annoying in the regard because of the massive randomness of item drops etc), but it's somewhat limited and you can see most of the game by simply playing through the story. what sets them apart is there improved and interesting combat systems over traditional rpg. additionally, the limited the importance of gear by increasing depth and realism of gameplay. instead of getting a "dodge" chance, you have more control over your character and dodging is up to. you have to dodge, you have to aim your ranged attacks, you have to time your attacks to stun your opponent physics plays a more important role. it's not like wow where you memorize a sequence of buttons and press them in that order and get a kill.
to me old style rpgs were a product of technological limitations. traditional jrpgs definitely look that way at least-heck traditional mmos were probably designed the same way. to limit the amount of data and stress on the servers with large amounts of characters, they couldn't have real time combat, it would have been too much. with increased graphics and processing power you have the potential of creating more unique, involving, realistic worlds and characters which to me is what an rpg is all aboutEdited by perfectblade - 10/8/12 at 7:44am