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[GT] This Gun Can Turn a First Person Shooter Into a True First Person Shooter. (VIDEO) - Page 9

post #81 of 111
Paintballs dont hurt. Be a man
    
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post #82 of 111
its quite revolutionary rolleyes.gif
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post #83 of 111
Lame thumbsdownsmileyanim.gif
post #84 of 111
Fail.

They forgot the #1 rule of implementing point-to-shoot arcade style guns - the game has to take full control of the camera and movement so the player is free shoot objects around on the screen.

In the video they show how you have to "tilt" your gun right and left in order to look right and left (seriously?), heaven knows how you point up or down, and they didn't show how you even MOVE your character.
It's going to be absolutely immersion-breaking (which is ironic considering they're trying to go for "realism), and horribly inaccurate.

The Wii had the exact same issue with point-to-aim controls, where if you aimed too far to the left or right the game would throw up it's hands and yell at you "SORRY I LOST YOU BRO".

Why does every single innovation only end up proving that the mouse + keyboard is the best thing (and will remain the best thing for years to come) for first person shooters?
I know without attempts at innovation we would get nowhere, but instead of building innovation further on mouse+keyboard they try to throw it into the bin and attempt entirely new ways which are guaranteed to suck even on the drawing board.

Anyone with a brain could have simply heard the idea of this product (or looked at the concept design) and said "you know this is going to be terrible right?" to which the creator would've replied "ahahaha, dunno till we try! Lets go ahead and build the prototype, and then try to sell it to people! Some suckers are bound to fall for it."

Quote Yahtzee:
Quote:
It's like someone made a submarine out of metal, and the metal submarine works perfectly fine and became the norm, but then someone said, "Everyone makes submarines out of metal - let's make one out of bread!"

Edited by Tippy - 10/5/12 at 4:19pm
post #85 of 111
Quote:
Originally Posted by Tippy View Post

Fail.
They forgot the #1 rule of implementing point-to-shoot arcade style guns - the game has to take full control of the camera and movement so the player is free shoot objects around on the screen.
In the video they show how you have to "tilt" your gun right and left in order to look right and left (seriously?), heaven knows how you point up or down, and they didn't show how you even MOVE your character.
It's going to be absolutely immersion-breaking (which is ironic considering they're trying to go for "realism), and horribly inaccurate.
The Wii had the exact same issue with point-to-aim controls, where if you aimed too far to the left or right the game would throw up it's hands and yell at you "SORRY I LOST YOU BRO".
Why does every single innovation only end up proving that the mouse + keyboard is the best thing (and will remain the best thing for years to come) for first person shooters?
I know without attempts at innovation we would get nowhere, but instead of building innovation further on mouse+keyboard they try to throw it into the bin and attempt entirely new ways which are guaranteed to suck even on the drawing board.
Anyone with a brain could have simply heard the idea of this product (or looked at the concept design) and said "you know this is going to be terrible right?" to which the creator would've replied "ahahaha, dunno till we try! Lets go ahead and build the prototype, and then try to sell it to people! Some suckers are bound to fall for it."
Quote Yahtzee:

This kid took took an hour to type up a massive post yet missed the fundametal purpose of this thread and product. Fail.
    
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post #86 of 111
Quote:
Originally Posted by coachmark2 View Post

lachen.giflachen.giflachen.gif
Thank goodness! Finally maybe at that point they would be able to understand that shooting a 50 cal or 12 guage on the run or quick scoping will tear your shoulder apart and should therefore not even be considered an appropriate strat. thumb.gif
If it works (edit: consistently), it's a strat. You sound like the guy that likes to post up with his weapon clipped into a wall and somehow miraculously has a clear shot on things. That's not realistic either - if you want to shoot something, your weapon barrel (and by association your entire head) need to clear said obstacle. Abusing poor game physics in that manner is no more (or less) realistic than jump-shotting with a W1200 or quick-tapping with an M82. Play the game, don't impose silly "realism" rules based on your own personal playstyle.
Edited by RayvinAzn - 10/5/12 at 5:04pm
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post #87 of 111
Quote:
Originally Posted by grizzlyblunting View Post

This kid took took an hour to type up a massive post yet missed the fundametal purpose of this thread and product. Fail.
This kid thinks he can sound all smart by calling other people kids.

Purpose doesn't matter, junk is junk smile.gif
post #88 of 111
Madden on the wii works but that's about as far as its goes at the moment for motion and interaction with games. This will never work well.
    
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post #89 of 111
Quote:
Originally Posted by grizzlyblunting View Post

Should always use both eyes in combat

While I'd agree, the shooter should do whateever necessary to put as many rounds on target as fast as possible.

Anyone who says "THIS IS THE WAY YOU MUST DO IT" beyond basic safety, should be taken with a grain of salt, IMHO. Do what's comfortable for you and gets rounds down range and on target.


12 gauge doesn't have any kick???

Pure, unadulturated BS!!!

I may not be the most technically proficient guy on OCN, but when a topic like this comes up, I feel compelled to speak. Certified in firearms and trained armorer; plus 11 years law enforcement. 6 US Army as an Infantryman. 12 gauge does kick. Especially if you're not holding it correctly. Anyone who says otherwise simply has never fired one or is firing bird shot.



I highly recommend simmunitions. Expensive, but FUN! Oh.....and they hurt. I don't care how badass you think you are.
Edited by LancerVI - 10/5/12 at 5:58pm
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post #90 of 111
Quote:
Originally Posted by th3l4st0ne View Post

Allright, let's put thing clear: if you play with people having at least half a working brain, these kinds of thing DO NOT happens. That is the result of idiots who can't follow basic safety rules like ''Do not shoot when too close'' or ''Wear something else than a thin T-Shirt and skinny jeans when playing with hi-speed projectiles''. I have been playing paintball for 5 years, both in commercial fields under regulation and the backwood with hot-shooting markers. It hurts, and it will always, but I never had and nobody I play with had these kinds of ''bruises'' (forgot how they are called). The only bruises I ever had,which went away after 3 days, was during an indoor match: the guy hand powder-pellets and blind-fired behind a wall when I was 3 feets away. When playing, sweatpants under some jeans are the best.
Sorry for the rant, but I get frustrated when people spew this kind of pictures without prior experiences.

I believe the word you are looking for is "welts."

These kinds of things only happen when you're not playing right. In real games of paintball, we have bunker rules and clothing rules, though if we're just messing around, we'll just wear normal clothes and know not to intentionally mess each other up. If we're wearing thin clothes, we'll also key in at a lower rate.
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