They forgot the #1 rule of implementing point-to-shoot arcade style guns - the game has to take full control of the camera and movement so the player is free shoot objects around on the screen.
In the video they show how you have to "tilt" your gun right and left in order to look right and left (seriously?), heaven knows how you point up or down, and they didn't show how you even MOVE your character.
It's going to be absolutely immersion-breaking (which is ironic considering they're trying to go for "realism), and horribly inaccurate.
The Wii had the exact same issue with point-to-aim controls, where if you aimed too far to the left or right the game would throw up it's hands and yell at you "SORRY I LOST YOU BRO".
Why does every single innovation only end up proving that the mouse + keyboard is the best thing (and will remain the best thing for years to come) for first person shooters?
I know without attempts at innovation we would get nowhere, but instead of building innovation further on mouse+keyboard they try to throw it into the bin and attempt entirely new ways which are guaranteed to suck even on the drawing board.
Anyone with a brain could have simply heard the idea of this product (or looked at the concept design) and said "you know this is going to be terrible right?" to which the creator would've replied "ahahaha, dunno till we try! Lets go ahead and build the prototype, and then try to sell it to people! Some suckers are bound to fall for it."
Edited by Tippy - 10/5/12 at 4:19pm
It's like someone made a submarine out of metal, and the metal submarine works perfectly fine and became the norm, but then someone said, "Everyone makes submarines out of metal - let's make one out of bread!"