Overclock.net › Forums › Video Games › PC Gaming › Dishonored Discussion Thread
New Posts  All Forums:Forum Nav:

Dishonored Discussion Thread - Page 18

post #171 of 305
Quote:
Originally Posted by killakris View Post

funny because of the similarities it has with bioshock, maybe you should try a profile for deus ex HR lol
Dishonored is Bioshock to me, so I tried the profile and it gave around 17fps increase. Mass effect and AFR friendly give about 30+ and higher, which has removed most stuttering and has given me about 8MSAA with 1440p and FXAA Ultra. Now the game looks good! Also using heavy ini tweaks and sweetfx edited profile.
X79-GCN
(22 items)
 
  
CPUMotherboardGraphicsRAM
Intel 3930K 4.5GHz HT GIGABYTE GA-X79-UP4 AMD R9-290X GEil Evo Potenza DDR3 2400MHz CL10 (4x4GB) 
Hard DriveCoolingCoolingCooling
Samsung 840 Pro 120GB EK Supremacy (CPU) NF F12's P/P (360 Rad)  NF A14's (420 Rad)  
CoolingCoolingCoolingCooling
XSPC Chrome Compression Fittings EK RES X3 150 Primochill PremoFlex Advanced LRT Clear 1/2 ID EK-FC (R9 290X) 
CoolingCoolingCoolingOS
EK D5 Vario Top-X  Phobya G-Changer V2 360mm Phobya G-Changer V2 420mm Win 10 x64 Pro 
MonitorKeyboardPowerCase
BenQ XR3501 35" Curved Corsair Vengeance K90 Seasonic X-1250 Gold (v2) Corsair 900D 
MouseAudio
Logitech G400s Senn HD 598 
  hide details  
Reply
X79-GCN
(22 items)
 
  
CPUMotherboardGraphicsRAM
Intel 3930K 4.5GHz HT GIGABYTE GA-X79-UP4 AMD R9-290X GEil Evo Potenza DDR3 2400MHz CL10 (4x4GB) 
Hard DriveCoolingCoolingCooling
Samsung 840 Pro 120GB EK Supremacy (CPU) NF F12's P/P (360 Rad)  NF A14's (420 Rad)  
CoolingCoolingCoolingCooling
XSPC Chrome Compression Fittings EK RES X3 150 Primochill PremoFlex Advanced LRT Clear 1/2 ID EK-FC (R9 290X) 
CoolingCoolingCoolingOS
EK D5 Vario Top-X  Phobya G-Changer V2 360mm Phobya G-Changer V2 420mm Win 10 x64 Pro 
MonitorKeyboardPowerCase
BenQ XR3501 35" Curved Corsair Vengeance K90 Seasonic X-1250 Gold (v2) Corsair 900D 
MouseAudio
Logitech G400s Senn HD 598 
  hide details  
Reply
post #172 of 305
Oh my god. This game needs to be more popular. The only word I have is AMAZING.

The minimum spec of GTX460 GPU is pretty misleading IMO. I'm playing it at 1080p on my laptop with all settings maxed, and no AA, using a GT 630M. FPS has never dipped below 30 and is usually between 45 to 60...
Cool'n'Quiet
(9 items)
 
  
CPUMotherboardGraphicsRAM
Core i7-3770T Gigabyte GA-Z77X-UD4H GeForce GT 640 (fanless) Mushkin 2x 8GB DDR3 1600 CL8 
Hard DriveCoolingOSPower
Samsung 256GB 840 Pro SSD Noctua NH-U9B SE2 Linux Mint Debian Edition 201303 64-bit SeaSonic 400W 80+Platinum (fanless) 
Case
Corsair Obsidian 550D 
  hide details  
Reply
Cool'n'Quiet
(9 items)
 
  
CPUMotherboardGraphicsRAM
Core i7-3770T Gigabyte GA-Z77X-UD4H GeForce GT 640 (fanless) Mushkin 2x 8GB DDR3 1600 CL8 
Hard DriveCoolingOSPower
Samsung 256GB 840 Pro SSD Noctua NH-U9B SE2 Linux Mint Debian Edition 201303 64-bit SeaSonic 400W 80+Platinum (fanless) 
Case
Corsair Obsidian 550D 
  hide details  
Reply
post #173 of 305
So glad I am using the ME1 CF profile. It has removed almost all lag and stutter, even most of the lag when you start up on a new save/level.
X79-GCN
(22 items)
 
  
CPUMotherboardGraphicsRAM
Intel 3930K 4.5GHz HT GIGABYTE GA-X79-UP4 AMD R9-290X GEil Evo Potenza DDR3 2400MHz CL10 (4x4GB) 
Hard DriveCoolingCoolingCooling
Samsung 840 Pro 120GB EK Supremacy (CPU) NF F12's P/P (360 Rad)  NF A14's (420 Rad)  
CoolingCoolingCoolingCooling
XSPC Chrome Compression Fittings EK RES X3 150 Primochill PremoFlex Advanced LRT Clear 1/2 ID EK-FC (R9 290X) 
CoolingCoolingCoolingOS
EK D5 Vario Top-X  Phobya G-Changer V2 360mm Phobya G-Changer V2 420mm Win 10 x64 Pro 
MonitorKeyboardPowerCase
BenQ XR3501 35" Curved Corsair Vengeance K90 Seasonic X-1250 Gold (v2) Corsair 900D 
MouseAudio
Logitech G400s Senn HD 598 
  hide details  
Reply
X79-GCN
(22 items)
 
  
CPUMotherboardGraphicsRAM
Intel 3930K 4.5GHz HT GIGABYTE GA-X79-UP4 AMD R9-290X GEil Evo Potenza DDR3 2400MHz CL10 (4x4GB) 
Hard DriveCoolingCoolingCooling
Samsung 840 Pro 120GB EK Supremacy (CPU) NF F12's P/P (360 Rad)  NF A14's (420 Rad)  
CoolingCoolingCoolingCooling
XSPC Chrome Compression Fittings EK RES X3 150 Primochill PremoFlex Advanced LRT Clear 1/2 ID EK-FC (R9 290X) 
CoolingCoolingCoolingOS
EK D5 Vario Top-X  Phobya G-Changer V2 360mm Phobya G-Changer V2 420mm Win 10 x64 Pro 
MonitorKeyboardPowerCase
BenQ XR3501 35" Curved Corsair Vengeance K90 Seasonic X-1250 Gold (v2) Corsair 900D 
MouseAudio
Logitech G400s Senn HD 598 
  hide details  
Reply
post #174 of 305
Quote:
Originally Posted by BradleyW View Post

So glad I am using the ME1 CF profile. It has removed almost all lag and stutter, even most of the lag when you start up on a new save/level.

What settings in the ini file did you change? And how did you go about setting up the crossfire profile? I usually just select the Dishonored one from the pre-defined profiles.
Ryzen 912
(16 items)
 
Black n Blue
(33 items)
 
Blue Beetle
(21 items)
 
  hide details  
Reply
Ryzen 912
(16 items)
 
Black n Blue
(33 items)
 
Blue Beetle
(21 items)
 
  hide details  
Reply
post #175 of 305
I don't think this game is demanding at all. Prolly as demanding as Portal 2. I'm at 130fps with vsync off. Great part is it doesn't tear at all, the only tearing I see is in the intro with the "Bethesda" logo and other stuff popping up.

Definitely 1 of the better games this year, IDK why they didn't market it, they market a lot more crappier games and they couldn't market this awesome one? lol, personally I am not a fan of elder scrolls or Deus Ex type games, but this one definitely got me hooked. I'm in full stealth in normal mode but I do admit I enjoy a good sword fight and adrenaline kill once in a while lol. I love the blink feature, I think it's what makes the game unique (and I admit easier) than other stealth games such as MGS and the like. The number of spells, upgrades, and bone charms make it so you can customize your character but not too much that it becomes confusing.

The game is open enough that you can pick multiple ways of completing everything but guides you enough with arrows pointing to an objective/rune/bone charm you choose to go after. All this is what hooks me to it, though for some reason the granny scares me and I admit I jump once in a while when I turn around and see a guard behind me lol.
PROMETHEUS
(19 items)
 
ABOMINATION
(14 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i7 2630QM @ 2.9 GHz Alienware HM67 Chipset NVIDIA GeForce GT 555M 1.5GB GDDR3 @ 760/1080 Kingston HyperX PnP 2x4GB @ 1866MHz SODIMM 
Hard DriveOptical DriveOSMonitor
WD Scorpio Black 500GB Slot Loaded DVD/RW Windows 7 Home Premium 14.1" 1600x900p WLED LCD Display 
KeyboardPowerCaseMouse
Alienware M14x Standard Keyboard 8-cell Battery with 150W adapter Alienware M14x Chassis Roccat Pyra Wireless Gaming Mouse 
Mouse PadAudio
Roccat Alumic Double Sided Hard Gaming Mat Alienware M14x on-board Speakers by Klipsch 
  hide details  
Reply
PROMETHEUS
(19 items)
 
ABOMINATION
(14 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i7 2630QM @ 2.9 GHz Alienware HM67 Chipset NVIDIA GeForce GT 555M 1.5GB GDDR3 @ 760/1080 Kingston HyperX PnP 2x4GB @ 1866MHz SODIMM 
Hard DriveOptical DriveOSMonitor
WD Scorpio Black 500GB Slot Loaded DVD/RW Windows 7 Home Premium 14.1" 1600x900p WLED LCD Display 
KeyboardPowerCaseMouse
Alienware M14x Standard Keyboard 8-cell Battery with 150W adapter Alienware M14x Chassis Roccat Pyra Wireless Gaming Mouse 
Mouse PadAudio
Roccat Alumic Double Sided Hard Gaming Mat Alienware M14x on-board Speakers by Klipsch 
  hide details  
Reply
post #176 of 305
Quote:
Originally Posted by Majorhi View Post

What settings in the ini file did you change? And how did you go about setting up the crossfire profile? I usually just select the Dishonored one from the pre-defined profiles.
There is no crossfiire profile for Dishonored yet.
I used RadeonPro and forced Mass Effect as the crossfire profile.
Here is my ini. It is made specific for my hardware/configuration. Warning: Spoiler! (Click to show)
Code:
[URL]
Protocol=unreal
Name=Player
Map=DishonoredGameFull_P.umap
LocalMap=DishonoredGameFull_P.umap
LocalOptions=
TransitionMap=DishonoredGameFull_P.umap
MapExt=umap
EXEName=DishonoredGame.exe
DebugEXEName=DEBUG-DishonoredGame.exe
SaveExt=usa
Port=7777
PeerPort=7778
GameName=Dishonored Game
GameNameShort=EG

[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=DishonoredGame.DishonoredViewportClient
LocalPlayerClassName=DishonoredGame.DisLocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=FALSE
GameEngine=DishonoredGame.DishonoredEngine
EditorEngine=DishonoredEditor.DishonoredEditorEngine
UnrealEdEngine=DishonoredEditor.DishonoredUnEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.MediumFont
LargeFontName=EngineFonts.LargeFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
DefaultBlackCubemapTextureName=EngineMaterials.BlackCube
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
ShadedLevelColorationTranslucentUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationTranslucentUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=2048
MaxProcBuildingLODLightingTextureSize=512
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=True
MaxRMSDForCombiningMappings=6.0
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=300
NumberOfAllocsBetweenGC=16384
TotalAllocSizeBetweenGC=1048576
MinFadeDurationForGarbageCollectInS=0.2
AllowGarbageCollectOnScreenFadeAfterInS=30
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesForcedOff=FALSE
ScoutClassName=DishonoredGame.DishonoredScout
DefaultPostProcessName=AltScreen_Effects.PostProcessChain.Test_PPG
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
IdealTextureDensity=20.0
MaxTextureDensity=55.0
MinLightMapDensity=0.0
IdealLightMapDensity=1.0
MaxLightMapDensity=3.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=true
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=TRUE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
HACK_UseTickFrequency=FALSE
bShouldGenerateSimpleLightmaps=TRUE
bSmoothFrameRate=True
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=60
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
bEnableOnScreenDebugMessages=true
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
IgnoreSimulatedFuncWarnings=Tick
bEnableColorClear=TRUE
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=false

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=False
PumpWindowMessagesWhenRenderThreadStalled=False

[Engine.GameEngine]
MaxDeltaTime=0

[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7

[Engine.PackagesToAlwaysCook]
Package=UI_GamepadMapping
Package=UI_ItemIcons_Large
Package=UI_Mission_Small
Package=UI_Mission_Large
Package=UI_portraits_objectives
Package=UI_Powers_Large
SeekFreePackage=DisFonts
SeekFreePackage=DisFonts_LCZEHUNPOL
SeekFreePackage=DisFonts_LRUS
SeekFreePackage=UI_Gamma
SeekFreePackage=UI_HUD
SeekFreePackage=UI_HUDFX
SeekFreePackage=UI_HUD_DLCTest
SeekFreePackage=UI_Journal
SeekFreePackage=UI_Loading
SeekFreePackage=UI_Loading_LCZEHUNPOL
SeekFreePackage=UI_Loading_LRUS
SeekFreePackage=UI_MissionStats
SeekFreePackage=UI_PauseMenu
SeekFreePackage=UI_PowerWheel
SeekFreePackage=UI_Shop
SeekFreePackage=UI_Map_Boyle
SeekFreePackage=UI_Map_Bridge
SeekFreePackage=UI_Map_BrothelExt
SeekFreePackage=UI_Map_BrothelInt
SeekFreePackage=UI_Map_LightHouseExt1
SeekFreePackage=UI_Map_LightHouseExt2
SeekFreePackage=UI_Map_LightHouseExt3
SeekFreePackage=UI_Map_OverseerExt
SeekFreePackage=UI_Map_OverseerInt1
SeekFreePackage=UI_Map_OverseerInt2
SeekFreePackage=UI_Map_Streets
SeekFreePackage=UI_Map_TowerReturnInt
SeekFreePackage=UI_Map_TowerReturnInt2
SeekFreePackage=UI_MissionStatsBg_Boyle
SeekFreePackage=UI_MissionStatsBg_Bridge
SeekFreePackage=UI_MissionStatsBg_Brothel
SeekFreePackage=UI_MissionStatsBg_Flooded
SeekFreePackage=UI_MissionStatsBg_Hub
SeekFreePackage=UI_MissionStatsBg_LightH
SeekFreePackage=UI_MissionStatsBg_Overseer
SeekFreePackage=UI_MissionStatsBg_Prison
SeekFreePackage=UI_MissionStatsBg_TowerRet
SeekFreePackage=UI_Tuto_Assassination
SeekFreePackage=UI_Tuto_BendTime
SeekFreePackage=UI_Tuto_Blink
SeekFreePackage=UI_Tuto_Block
SeekFreePackage=UI_Tuto_BloodThirsty
SeekFreePackage=UI_Tuto_BluePrints
SeekFreePackage=UI_Tuto_BoneCharms
SeekFreePackage=UI_Tuto_Celerity
SeekFreePackage=UI_Tuto_Chaos
SeekFreePackage=UI_Tuto_Combat
SeekFreePackage=UI_Tuto_CounterAttack
SeekFreePackage=UI_Tuto_DarkVision
SeekFreePackage=UI_Tuto_DevouringSwarm
SeekFreePackage=UI_Tuto_DropAssassination
SeekFreePackage=UI_Tuto_Heart
SeekFreePackage=UI_Tuto_Journal
SeekFreePackage=UI_Tuto_Lean
SeekFreePackage=UI_Tuto_PerfectBlock
SeekFreePackage=UI_Tuto_Possession
SeekFreePackage=UI_Tuto_PYWOptions
SeekFreePackage=UI_Tuto_PYWPathways
SeekFreePackage=UI_Tuto_PYWPathways2
SeekFreePackage=UI_Tuto_PYWPowers
SeekFreePackage=UI_Tuto_RewireTool
SeekFreePackage=UI_Tuto_Runes
SeekFreePackage=UI_Tuto_ShadowKill
SeekFreePackage=UI_Tuto_Shop
SeekFreePackage=UI_Tuto_SpringRazor
SeekFreePackage=UI_Tuto_Stealth
SeekFreePackage=UI_Tuto_Vitality
SeekFreePackage=UI_Tuto_Wheel
SeekFreePackage=UI_Tuto_Windblast
SeekFreePackage=WrittenNotes_twk
SeekFreePackage=AudioGraph_Twk
SeekFreePackage=ChapterNotes_twk
SeekFreePackage=Pickups_twk_Keys
SeekFreePackage=Tutorials_twk_Abst
SeekFreePackage=Blueprints_twk_Abst
SeekFreePackage=Twk_Upgrades
SeekFreePackage=Prison_AbstractInv_MS
SeekFreePackage=Hub_AbstInv
SeekFreePackage=Streets_AbsInv
SeekFreePackage=Ovrsr_AbstractInv_MS
SeekFreePackage=Abbey_01_Keys
SeekFreePackage=Boyle_AbstractInv_MS
SeekFreePackage=Tower_AbstractInv_MS
SeekFreePackage=Flooded_AbstractInv_MS
SeekFreePackage=Brothel_AbstractInv_MS
SeekFreePackage=Money_twk_Abs
SeekFreePackage=StreetSewer_AbsInv
SeekFreePackage=Tower_Twk_Abs
SeekFreePackage=Hub_AbstractInv_MS
SeekFreePackage=Bridge_Abstract

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineFonts
Package=Screen_Effects
Package=AltScreen_Effects
Package=WwiseGlobal
Package=Common_assets
Package=UI_LoadGame
Package=UI_OptionsMenu
Package=Shr_Characters
Package=UI_EquipmentIcons
Package=UI_ItemIcons_Small
Package=Twk_Inv_Seekfree
Package=Twk_Pawn_Corvo
Package=DebugMaterials

[Engine.PackagesToForceCookPerMap]

[Core.System]
MaxObjectsNotConsideredByGC=58555
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\..\DishonoredGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\..\DishonoredGame\Script
FRScriptPaths=..\..\DishonoredGame\ScriptFinalRelease
MobileScriptPaths=..\..\DishonoredGame\ScriptMobile
CutdownPaths=..\..\DishonoredGame\CutdownPackages
CutdownPaths=..\..\DishonoredGame\Script
ScreenShotPath=..\..\DishonoredGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevOnline
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevMatinee
Suppress=GameStats
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=PlayerManagement
Suppress=PlayerMove
Paths=..\..\DishonoredGame\Content
Paths=..\..\DishonoredGame\__Trashcan
LocalizationPaths=..\..\DishonoredGame\Localization
Paths=..\DishonoredGameContent\Content
Paths=..\DishonoredGameContent\__Trashcan
SavePath=..\..\DishonoredGame\Save
Extensions=umap
SeekFreePCPaths=..\..\DishonoredGame\CookedPC
SeekFreePCExtensions=xxx
Suppress=DevAIReachability
Suppress=DevContactAI
Suppress=DevDialogTree
Suppress=DevDifficulty
Suppress=DevPowers
Suppress=DevSpawners
Suppress=DevCorpse
Suppress=DevPawn
Suppress=DevProjectile
Suppress=DevAIBrain
Suppress=DevAIStims
Suppress=DevSaveLoad
Suppress=DevSever
Suppress=DevAIKnowledge
Suppress=DevInventory
Suppress=DevAIContext
Suppress=DevGFxUI
Suppress=DevCrosshair
Suppress=DevAIHideout

[Engine.Client]
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.4
ButtonRepeatDelay=0.1

[WinDrv.WindowsClient]
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0

[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=False
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection

[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

[TextureStreaming]
PoolSize=320
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=20
StopStreamingLimit=12
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=10.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128

[StreamByURL]
PostLoadPause=6.0

[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GameFOVAngle=75.000000
FaceFXFOVAngle=60.000000
FaceFXCameraDefaultDistance=512
GodMode=True
AutoSaveDir=..\..\DishonoredGame\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=AkAudio
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
MobileScriptOutputPath=..\..\DishonoredGame\ScriptMobile
EditorOnlyContentPackages=DishonoredEditorResources
AnimCompressionMaxEndEffectorError=0.5
EditPackagesOutPath=..\..\DishonoredGame\Script
FRScriptOutputPath=..\..\DishonoredGame\ScriptFinalRelease
EditPackages=DishonoredGame
EditPackages=DishonoredEditor
EditPackages=DishonoredGameContent
EditPackages=OnlineSubsystemPSN
InEditorGameURLOptions=
ClassMapPair=Pylon/DisPylon
HiddenActorFactoryNames=ActorFactoryFracturedStaticMesh
HiddenActorFactoryNames=ActorFactoryFoliage
HiddenActorFactoryNames=ActorFactoryInteractiveFoliage
HiddenActorFactoryNames=ActorFactoryRigidBody
HiddenActorFactoryNames=ActorFactoryDecal
HiddenActorFactoryNames=ActorFactoryFogVolumeConstantDensityInfo
HiddenActorFactoryNames=ActorFactorySkeletalMeshCinematic
HiddenActorFactoryNames=ActorFactoryAmbientSoundSimpleToggleable
HiddenActorFactoryNames=ActorFactoryAmbientSoundNonLoop
HiddenActorFactoryNames=ActorFactoryAmbientSoundSimple
HiddenActorFactoryNames=ActorFactoryAmbientSound
HiddenActorFactoryNames=ActorFactoryAmbientSoundMovable
HiddenActorFactoryNames=ActorFactoryCoverLink
HiddenActorFactoryNames=ActorFactoryDominantDirectionalLight
HiddenActorFactoryNames=ActorFactoryDominantDirectionalLightMovable
HiddenActorFactoryNames=ActorFactoryFogVolumeLinearHalfspaceDensityInfo
HiddenActorFactoryNames=ActorFactoryFogVolumeSphericalDensityInfo
HiddenActorFactoryNames=ActorFactoryPathNode
HiddenActorFactoryNames=ActorFactoryPylon
HiddenActorFactoryNames=ActorFactoryTrigger
HiddenActorFactoryNames=ActorFactoryAI
HiddenActorFactoryNames=ActorFactoryVehicle
HiddenActorFactoryNames=PickupFactory

[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
SnapDistance=10.000000
CurrentGridSz=5

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData

[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True

[DevOptions.Debug]
ShowSelectedLightmap=False

[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false

[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[RemoteControl]
SuppressRemoteControlAtStartup=False

[LogFiles]
PurgeLogsDays=3
LogTimes=True

[AnimationCompression]
CompressCommandletVersion=1     // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_EdgeAnim
TranslationCompressionFormat=7
RotationCompressionFormat=7
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False

[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false

[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0

[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
VoiceNotificationDelta=0.2

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads

[ConfigCoalesceFilter]
FilterOut=DishonoredEngine.ini
FilterOut=DishonoredEditor.ini
FilterOut=DishonoredInput.ini
FilterOut=DishonoredLightmass.ini
FilterOut=DishonoredGame.ini
FilterOut=DishonoredGameDedicatedServer.ini
FilterOut=DishonoredUI.ini
FilterOut=DishonoredCompat.ini
FilterOut=DishonoredEngineG4WLive.ini
FilterOut=DishonoredEngineG4WLiveDedicatedServer.ini
FilterOut=DishonoredEngineNoLive.ini
FilterOut=DishonoredEngineNoLiveDedicatedServer.ini
FilterOut=DishonoredEditorKeyBindings.ini
FilterOut=DishonoredEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=DishonoredEditor.int

[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=192.168.0.61
ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=192.168.0.61
ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=2048
FModShadowPrimitiveInteractionInitialBlockSize=1024

[SystemSettings]
SkeletalLODDistanceFactorMultiplier=1   //DISHONORED: bmartin (2011-08-26) - Setting for graphics quality
StaticLODDistanceFactorMultiplier=1
TextureForcedLODBias=0                                  //DISHONORED: bmartin (2011-08-26) - Setting for texture quality
iType_AntiAlias=1                                               //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False                 //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
MotionBlurPause=False            //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
DepthOfField=True
AmbientOcclusion=False           //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted
Bloom=True
UseHighQualityBloom=True
bAllowLightShafts=True
bAllowRatsShadow=False
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=False
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1920
ResY=1080
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=4
PreShadowResolutionFactor=.5
bEnableVSMShadows=True
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2
ShadowDepthBias=.002
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.7
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
SpeakerConfiguration=0
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)

[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)

[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False

[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=TRUE
Bloom=FALSE
UseHighQualityBloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
SkeletalMeshLODBias=1
ParticleLODBias=1
MaxAnisotropy=2
bAllowBetterModulatedShadows=FALSE

[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true

[FullScreenMovie]
bForceNoMovies=false
BinkIOStreamReadBufferSize=1000000
bForceNoStartupMovies=false
bShouldStopMovieAtEndOfLoadMap=true
StartupMovies=Black_266ms
StartupMovies=ZenimaxLegal
StartupMovies=ZenimaxLegalFR
StartupMovies=LogoBethesda
StartupMovies=LogoArkane
StartupMovies=UE3_logo
StartupMovies=Legal
StartupMovies=Loading
LoadMapMovies=Loading
SkippableMovies=Prison_Montage
SkippableMovies=Intro
SkippableMovies=Intro_Loc
SkippableMovies=Credits
l_tower_p=INTRO_LOC
NoBGMMovies=Credits
NoBGMMovies=Dishonored
NoBGMMovies=Intro_loc
NoBGMMovies=Legal
NoBGMMovies=UE3_logo
NoBGMMovies=LogoBethesda
NoBGMMovies=LogoArkane
NoBGMMovies=ZenimaxLegal
NoBGMMovies=ZenimaxLegalFR
NoBGMMovies=Black_266ms

[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096

[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false

[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1

[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01

[AnimNotify]
Trail_MaxSampleRate=200.0

[Engine.LocalPlayer]
OverridePPRecoveryTime=1.0

[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1

[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
bUseHardwareCursorWhenWindowed=TRUE

[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D

[Configuration]

[Core.PoolParams]
PoolParams_576=7000,100
PoolParams_336=2000,200
PoolParams_112=3500,200
PoolParams_304=500,100
PoolParams_128=3500,100
PoolParams_272=2000,200
PoolParams_96=2500,200
PoolParams_176=1000,200
PoolParams_144=2000,200
PoolParams_64=3000,100
PoolParams_160=2000,100
PoolParams_80=1500,200
PoolParams_208=2500,200
PoolParams_240=1000,100
PoolParams_224=6000,200
PoolParams_192=2000,200
PoolParams_480=500,50
PoolParams_288=500,50
PoolParams_544=500,50
PoolParams_400=300,50
PoolParams_416=400,50
PoolParams_432=200,50
PoolParams_560=300,50
PoolParams_256=800,50
PoolParams_464=300,20
PoolParams_704=100,15
PoolParams_352=200,15
PoolParams_528=50,15
PoolParams_512=100,10
PoolParams_496=100,15
PoolParams_448=100,15
PoolParams_608=150,20
PoolParams_688=100,15
PoolParams_816=50,10
PoolParams_896=75,10
PoolParams_976=100,10
PoolParams_2576=50,10
PoolParams_960=50,10
PoolParams_1104=75,10
PoolParams_720=150,50
PoolParams_672=50,10
PoolParams_320=250,10
PoolParams_880=50,5
PoolParams_1056=100,20
PoolParams_1040=10,5
PoolParams_1072=50,5
PoolParams_592=400,100
PoolParams_656=35,5
PoolParams_944=10,5
PoolParams_368=50,10
PoolParams_624=25,5
PoolParams_384=15,5
PoolParams_3200=10,5
PoolParams_1024=30,5
PoolParams_1296=10,5
PoolParams_848=10,5
PoolParams_752=10,5
PoolParams_1632=5,5
PoolParams_1504=5,5
PoolParams_928=5,5

[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=Engine.ArkProfileSettings

[DishonoredGame.DishonoredEngine]
m_MapConfig=(m_Name=Dishonored_MainMenu,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=LoadingSavingNotification,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=DishonoredGameFull_P,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=Loading,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=L_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName=EmpressTower,m_LoadingMovieName=LoadingEmpressTower,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=1)
m_MapConfig=(m_Name=L_Prison_P,m_FriendlyName="Coldridge Prison",m_ImageName=Prison,m_LoadingMovieName=LoadingPrison,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=2)
m_MapConfig=(m_Name=L_PrsnSewer_P,m_FriendlyName="Dunwall Sewers",m_ImageName=Sewer,m_LoadingMovieName=LoadingSewers,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=3)
m_MapConfig=(m_Name=L_Pub_Day_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Dusk_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Night_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Morning_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Assault_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_OutsiderDream_P,m_FriendlyName="Somewhere Else...",m_ImageName=Void,m_LoadingMovieName=LoadingVoid,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Streets1_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Streets2_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Galvani1_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Galvani2_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_ArtDealer_P,m_FriendlyName="Art Dealer's Apartment",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Distillery_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=6)
m_MapConfig=(m_Name=L_Distillery2_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=6)
m_MapConfig=(m_Name=L_Ovrsr_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Ovrsr_Back_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Ovrsr_Kennel_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Brothel_P,m_FriendlyName="The Golden Cat Bathhouse",m_ImageName=Brothel,m_LoadingMovieName=LoadingBrothel,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=8)
m_MapConfig=(m_Name=L_Bridge_Part1a_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part1b_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part1c_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part2_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge2,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Boyle_Ext_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=10)
m_MapConfig=(m_Name=L_Boyle_Int_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=10)
m_MapConfig=(m_Name=L_TowerRtrn_Yard_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=11)
m_MapConfig=(m_Name=L_TowerRtrn_Int_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn2,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=11)
m_MapConfig=(m_Name=L_Flooded_FIntro_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FRefinery_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FStreets_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FGate_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FAssassins_P,m_FriendlyName="Assassin's HQ",m_ImageName=AssassinsHQ,m_LoadingMovieName=LoadingAssassinsHQ,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Streetsewer_P,m_FriendlyName="Old Dunwall Sewer",m_ImageName=StreetsSewer,m_LoadingMovieName=LoadingStreetsSewers,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=13)
m_MapConfig=(m_Name=L_Isl_HighChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_Isl_LowChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_LightH_HighChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_LightH_LowChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_Out_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Out_HighChaos_emilyDead_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Out_HighChaos_EmilyAlive_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4)
m_fAutosaveWaitTime=1.000000
m_bShowLoadingMapNameAndHints=true
m_fSaveNotificationMovieMinimumDuration=3.0
m_fSaveNotificationMovieMinimumDurationNoHD=3.0

[Windows.StandardUser]
MyDocumentsSubDirName=Dishonored

[OnlineSubsystemPC.OnlineSubsystemPC]
LoggedInPlayerName=PlayerOne
ProfileDataDirectory=../../DishonoredGame/SaveData
ProfileDataExtension=.disprofile

[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=unrealtest
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=NNP_BottomRight
ResetStats=0

[DishonoredMods]
MapInfoClass=DishonoredGame.DishonoredMapInfo
AudioSystemClass=DishonoredGame.DishonoredAudioSystem

[DishonoredGame.DishonoredViewportClient]
bUseHardwareCursorWhenWindowed=false
m_fLowFPSDisplayDuration=1.0
m_fLowFPSNeededFrameCount=10
m_HideFPSWarningInShipping=true

[DisFullScreenMovieBink]
fLoadingDelay=0
bAlwaysAutoStart=false
MapsToAutoStart=Dishonored_MainMenu
MapsToAutoStart=DishonoredGameFull_P

[IniVersion]
0=1349738742.000000
1=1349737986.000000


And this is what my game looks like I have much better shots than this, but here you are anyway. Warning: Spoiler! (Click to show)










My sweetFX settings. Warning: Spoiler! (Click to show)
Code:
/*-----------------------------------------------------------.   
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 0       // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 1         // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 0
#define USE_TONEMAP 0
#define USE_VIBRANCE 0   //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_SEPIA 0
#define USE_VIGNETTE 1    //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 0      //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts.


   /*-----------------------------------------------------------.   
  /                  SMAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.08           // (0.08-0.20) Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 60      // [0-98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 20  // [0-16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 40       // [0-100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1        // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


   /*-----------------------------------------------------------.   
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.9 // (0.2-2.0)Strength of the sharpening
#define sharp_clamp 0.05  // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.050

// -- Advanced sharpening settings --
#define pattern 2          // Choose a sample pattern [ 1, 2, 3 or 4 ] - I suggest 2
#define offset_bias 1.0    // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
                           // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                           
// -- Debug settings --
#define splitscreen 0      // Enables the before-and-after splitscreen comparison mode. Left side is before.
#define show_sharpen 0     // Visualize the strength of the sharpen (multiplied by 4 to see it better)


   /*-----------------------------------------------------------.   
  /                       Bloom settings                        /
  '-----------------------------------------------------------*/
#define BloomThreshold 20.25
#define BloomPower 0.5
#define BloomWidth 0.0120

   /*-----------------------------------------------------------.   
  /                        HDR settings                         /
  '-----------------------------------------------------------*/
#define HDRPower 1.30  //Strangely lowering this makes the image brighter
#define radius2 0.85   //Raising this seems to make the effect stronger and also brighter


   /*-----------------------------------------------------------.   
  /                      TECHNICOLOR settings                   /
  '-----------------------------------------------------------*/
#define TechniAmount .2
#define TechniPower 2.8
#define redNegativeAmount 0.88
#define greenNegativeAmount 0.88
#define blueNegativeAmount 0.88


   /*-----------------------------------------------------------.   
  /                        Tonemap settings                     /
  '-----------------------------------------------------------*/
#define Gamma 1.0
#define Exposure -0.5
#define Saturation .05
#define Bleach 0
#define Defog 0.01
#define FogColor float4(2.55, 2.55, 0, 0)


   /*-----------------------------------------------------------.   
  /                       Vibrance settings                     /
  '-----------------------------------------------------------*/
#define Vibrance 0.2  //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


   /*-----------------------------------------------------------.   
  /                         Sepia settings                      /
  '-----------------------------------------------------------*/
#define ColorTone float3(1.12, 0.66, 0.20)
#define SepiaPower 0.25
#define GreyPower 0.15


   /*-----------------------------------------------------------.   
  /                       Vignette settings                     /
  '-----------------------------------------------------------*/
#define VignetteRadius 2.8  // lower values = stronger radial effect from center
#define VignetteAmount -2  // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 2.9      // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.


   /*-----------------------------------------------------------.   
  /                        Dither settings                      /
  '-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.


Edited by BradleyW - 10/21/12 at 5:34pm
X79-GCN
(22 items)
 
  
CPUMotherboardGraphicsRAM
Intel 3930K 4.5GHz HT GIGABYTE GA-X79-UP4 AMD R9-290X GEil Evo Potenza DDR3 2400MHz CL10 (4x4GB) 
Hard DriveCoolingCoolingCooling
Samsung 840 Pro 120GB EK Supremacy (CPU) NF F12's P/P (360 Rad)  NF A14's (420 Rad)  
CoolingCoolingCoolingCooling
XSPC Chrome Compression Fittings EK RES X3 150 Primochill PremoFlex Advanced LRT Clear 1/2 ID EK-FC (R9 290X) 
CoolingCoolingCoolingOS
EK D5 Vario Top-X  Phobya G-Changer V2 360mm Phobya G-Changer V2 420mm Win 10 x64 Pro 
MonitorKeyboardPowerCase
BenQ XR3501 35" Curved Corsair Vengeance K90 Seasonic X-1250 Gold (v2) Corsair 900D 
MouseAudio
Logitech G400s Senn HD 598 
  hide details  
Reply
X79-GCN
(22 items)
 
  
CPUMotherboardGraphicsRAM
Intel 3930K 4.5GHz HT GIGABYTE GA-X79-UP4 AMD R9-290X GEil Evo Potenza DDR3 2400MHz CL10 (4x4GB) 
Hard DriveCoolingCoolingCooling
Samsung 840 Pro 120GB EK Supremacy (CPU) NF F12's P/P (360 Rad)  NF A14's (420 Rad)  
CoolingCoolingCoolingCooling
XSPC Chrome Compression Fittings EK RES X3 150 Primochill PremoFlex Advanced LRT Clear 1/2 ID EK-FC (R9 290X) 
CoolingCoolingCoolingOS
EK D5 Vario Top-X  Phobya G-Changer V2 360mm Phobya G-Changer V2 420mm Win 10 x64 Pro 
MonitorKeyboardPowerCase
BenQ XR3501 35" Curved Corsair Vengeance K90 Seasonic X-1250 Gold (v2) Corsair 900D 
MouseAudio
Logitech G400s Senn HD 598 
  hide details  
Reply
post #177 of 305
Okay what are .ini files for and where do you get them? Please say you didn't make that yourself. I can't make that myself. :| lol. Also, how do I know if PhysX is on? I don't see any options where you can enable it.

Noobie questions I know, I just like to play. Not much else. lol
PROMETHEUS
(19 items)
 
ABOMINATION
(14 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i7 2630QM @ 2.9 GHz Alienware HM67 Chipset NVIDIA GeForce GT 555M 1.5GB GDDR3 @ 760/1080 Kingston HyperX PnP 2x4GB @ 1866MHz SODIMM 
Hard DriveOptical DriveOSMonitor
WD Scorpio Black 500GB Slot Loaded DVD/RW Windows 7 Home Premium 14.1" 1600x900p WLED LCD Display 
KeyboardPowerCaseMouse
Alienware M14x Standard Keyboard 8-cell Battery with 150W adapter Alienware M14x Chassis Roccat Pyra Wireless Gaming Mouse 
Mouse PadAudio
Roccat Alumic Double Sided Hard Gaming Mat Alienware M14x on-board Speakers by Klipsch 
  hide details  
Reply
PROMETHEUS
(19 items)
 
ABOMINATION
(14 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i7 2630QM @ 2.9 GHz Alienware HM67 Chipset NVIDIA GeForce GT 555M 1.5GB GDDR3 @ 760/1080 Kingston HyperX PnP 2x4GB @ 1866MHz SODIMM 
Hard DriveOptical DriveOSMonitor
WD Scorpio Black 500GB Slot Loaded DVD/RW Windows 7 Home Premium 14.1" 1600x900p WLED LCD Display 
KeyboardPowerCaseMouse
Alienware M14x Standard Keyboard 8-cell Battery with 150W adapter Alienware M14x Chassis Roccat Pyra Wireless Gaming Mouse 
Mouse PadAudio
Roccat Alumic Double Sided Hard Gaming Mat Alienware M14x on-board Speakers by Klipsch 
  hide details  
Reply
post #178 of 305
Quote:
Originally Posted by BeastRider View Post

Okay what are .ini files for and where do you get them? Please say you didn't make that yourself. I can't make that myself. :| lol. Also, how do I know if PhysX is on? I don't see any options where you can enable it.
Noobie questions I know, I just like to play. Not much else. lol
All games install their own .ini files you they will already be on the system. You simply edit the correct values within the correct .ini file.
The ini files are found in mydocs/mygames/dishonored/config.
Then you want the dishonoredengine.ini file
Edit: Physx on or off on this game is determined wether or not you enable it in the correct .ini, however, enabled or not, it makes no difference in this game and only introduces stuttering issues.
X79-GCN
(22 items)
 
  
CPUMotherboardGraphicsRAM
Intel 3930K 4.5GHz HT GIGABYTE GA-X79-UP4 AMD R9-290X GEil Evo Potenza DDR3 2400MHz CL10 (4x4GB) 
Hard DriveCoolingCoolingCooling
Samsung 840 Pro 120GB EK Supremacy (CPU) NF F12's P/P (360 Rad)  NF A14's (420 Rad)  
CoolingCoolingCoolingCooling
XSPC Chrome Compression Fittings EK RES X3 150 Primochill PremoFlex Advanced LRT Clear 1/2 ID EK-FC (R9 290X) 
CoolingCoolingCoolingOS
EK D5 Vario Top-X  Phobya G-Changer V2 360mm Phobya G-Changer V2 420mm Win 10 x64 Pro 
MonitorKeyboardPowerCase
BenQ XR3501 35" Curved Corsair Vengeance K90 Seasonic X-1250 Gold (v2) Corsair 900D 
MouseAudio
Logitech G400s Senn HD 598 
  hide details  
Reply
X79-GCN
(22 items)
 
  
CPUMotherboardGraphicsRAM
Intel 3930K 4.5GHz HT GIGABYTE GA-X79-UP4 AMD R9-290X GEil Evo Potenza DDR3 2400MHz CL10 (4x4GB) 
Hard DriveCoolingCoolingCooling
Samsung 840 Pro 120GB EK Supremacy (CPU) NF F12's P/P (360 Rad)  NF A14's (420 Rad)  
CoolingCoolingCoolingCooling
XSPC Chrome Compression Fittings EK RES X3 150 Primochill PremoFlex Advanced LRT Clear 1/2 ID EK-FC (R9 290X) 
CoolingCoolingCoolingOS
EK D5 Vario Top-X  Phobya G-Changer V2 360mm Phobya G-Changer V2 420mm Win 10 x64 Pro 
MonitorKeyboardPowerCase
BenQ XR3501 35" Curved Corsair Vengeance K90 Seasonic X-1250 Gold (v2) Corsair 900D 
MouseAudio
Logitech G400s Senn HD 598 
  hide details  
Reply
post #179 of 305
Quote:
Originally Posted by BradleyW View Post

There is no crossfiire profile for Dishonored yet.
I used RadeonPro and forced Mass Effect as the crossfire profile.
Here is my ini. It is made specific for my hardware/configuration. Warning: Spoiler! (Click to show)
Code:
[URL]
Protocol=unreal
Name=Player
Map=DishonoredGameFull_P.umap
LocalMap=DishonoredGameFull_P.umap
LocalOptions=
TransitionMap=DishonoredGameFull_P.umap
MapExt=umap
EXEName=DishonoredGame.exe
DebugEXEName=DEBUG-DishonoredGame.exe
SaveExt=usa
Port=7777
PeerPort=7778
GameName=Dishonored Game
GameNameShort=EG
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=DishonoredGame.DishonoredViewportClient
LocalPlayerClassName=DishonoredGame.DisLocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=FALSE
GameEngine=DishonoredGame.DishonoredEngine
EditorEngine=DishonoredEditor.DishonoredEditorEngine
UnrealEdEngine=DishonoredEditor.DishonoredUnEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.MediumFont
LargeFontName=EngineFonts.LargeFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
DefaultBlackCubemapTextureName=EngineMaterials.BlackCube
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
ShadedLevelColorationTranslucentUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationTranslucentUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=2048
MaxProcBuildingLODLightingTextureSize=512
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=True
MaxRMSDForCombiningMappings=6.0
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=300
NumberOfAllocsBetweenGC=16384
TotalAllocSizeBetweenGC=1048576
MinFadeDurationForGarbageCollectInS=0.2
AllowGarbageCollectOnScreenFadeAfterInS=30
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesForcedOff=FALSE
ScoutClassName=DishonoredGame.DishonoredScout
DefaultPostProcessName=AltScreen_Effects.PostProcessChain.Test_PPG
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
IdealTextureDensity=20.0
MaxTextureDensity=55.0
MinLightMapDensity=0.0
IdealLightMapDensity=1.0
MaxLightMapDensity=3.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=true
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=TRUE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
HACK_UseTickFrequency=FALSE
bShouldGenerateSimpleLightmaps=TRUE
bSmoothFrameRate=True
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=60
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
bEnableOnScreenDebugMessages=true
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
IgnoreSimulatedFuncWarnings=Tick
bEnableColorClear=TRUE
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=false
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=False
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
MaxDeltaTime=0
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
Package=UI_GamepadMapping
Package=UI_ItemIcons_Large
Package=UI_Mission_Small
Package=UI_Mission_Large
Package=UI_portraits_objectives
Package=UI_Powers_Large
SeekFreePackage=DisFonts
SeekFreePackage=DisFonts_LCZEHUNPOL
SeekFreePackage=DisFonts_LRUS
SeekFreePackage=UI_Gamma
SeekFreePackage=UI_HUD
SeekFreePackage=UI_HUDFX
SeekFreePackage=UI_HUD_DLCTest
SeekFreePackage=UI_Journal
SeekFreePackage=UI_Loading
SeekFreePackage=UI_Loading_LCZEHUNPOL
SeekFreePackage=UI_Loading_LRUS
SeekFreePackage=UI_MissionStats
SeekFreePackage=UI_PauseMenu
SeekFreePackage=UI_PowerWheel
SeekFreePackage=UI_Shop
SeekFreePackage=UI_Map_Boyle
SeekFreePackage=UI_Map_Bridge
SeekFreePackage=UI_Map_BrothelExt
SeekFreePackage=UI_Map_BrothelInt
SeekFreePackage=UI_Map_LightHouseExt1
SeekFreePackage=UI_Map_LightHouseExt2
SeekFreePackage=UI_Map_LightHouseExt3
SeekFreePackage=UI_Map_OverseerExt
SeekFreePackage=UI_Map_OverseerInt1
SeekFreePackage=UI_Map_OverseerInt2
SeekFreePackage=UI_Map_Streets
SeekFreePackage=UI_Map_TowerReturnInt
SeekFreePackage=UI_Map_TowerReturnInt2
SeekFreePackage=UI_MissionStatsBg_Boyle
SeekFreePackage=UI_MissionStatsBg_Bridge
SeekFreePackage=UI_MissionStatsBg_Brothel
SeekFreePackage=UI_MissionStatsBg_Flooded
SeekFreePackage=UI_MissionStatsBg_Hub
SeekFreePackage=UI_MissionStatsBg_LightH
SeekFreePackage=UI_MissionStatsBg_Overseer
SeekFreePackage=UI_MissionStatsBg_Prison
SeekFreePackage=UI_MissionStatsBg_TowerRet
SeekFreePackage=UI_Tuto_Assassination
SeekFreePackage=UI_Tuto_BendTime
SeekFreePackage=UI_Tuto_Blink
SeekFreePackage=UI_Tuto_Block
SeekFreePackage=UI_Tuto_BloodThirsty
SeekFreePackage=UI_Tuto_BluePrints
SeekFreePackage=UI_Tuto_BoneCharms
SeekFreePackage=UI_Tuto_Celerity
SeekFreePackage=UI_Tuto_Chaos
SeekFreePackage=UI_Tuto_Combat
SeekFreePackage=UI_Tuto_CounterAttack
SeekFreePackage=UI_Tuto_DarkVision
SeekFreePackage=UI_Tuto_DevouringSwarm
SeekFreePackage=UI_Tuto_DropAssassination
SeekFreePackage=UI_Tuto_Heart
SeekFreePackage=UI_Tuto_Journal
SeekFreePackage=UI_Tuto_Lean
SeekFreePackage=UI_Tuto_PerfectBlock
SeekFreePackage=UI_Tuto_Possession
SeekFreePackage=UI_Tuto_PYWOptions
SeekFreePackage=UI_Tuto_PYWPathways
SeekFreePackage=UI_Tuto_PYWPathways2
SeekFreePackage=UI_Tuto_PYWPowers
SeekFreePackage=UI_Tuto_RewireTool
SeekFreePackage=UI_Tuto_Runes
SeekFreePackage=UI_Tuto_ShadowKill
SeekFreePackage=UI_Tuto_Shop
SeekFreePackage=UI_Tuto_SpringRazor
SeekFreePackage=UI_Tuto_Stealth
SeekFreePackage=UI_Tuto_Vitality
SeekFreePackage=UI_Tuto_Wheel
SeekFreePackage=UI_Tuto_Windblast
SeekFreePackage=WrittenNotes_twk
SeekFreePackage=AudioGraph_Twk
SeekFreePackage=ChapterNotes_twk
SeekFreePackage=Pickups_twk_Keys
SeekFreePackage=Tutorials_twk_Abst
SeekFreePackage=Blueprints_twk_Abst
SeekFreePackage=Twk_Upgrades
SeekFreePackage=Prison_AbstractInv_MS
SeekFreePackage=Hub_AbstInv
SeekFreePackage=Streets_AbsInv
SeekFreePackage=Ovrsr_AbstractInv_MS
SeekFreePackage=Abbey_01_Keys
SeekFreePackage=Boyle_AbstractInv_MS
SeekFreePackage=Tower_AbstractInv_MS
SeekFreePackage=Flooded_AbstractInv_MS
SeekFreePackage=Brothel_AbstractInv_MS
SeekFreePackage=Money_twk_Abs
SeekFreePackage=StreetSewer_AbsInv
SeekFreePackage=Tower_Twk_Abs
SeekFreePackage=Hub_AbstractInv_MS
SeekFreePackage=Bridge_Abstract
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineFonts
Package=Screen_Effects
Package=AltScreen_Effects
Package=WwiseGlobal
Package=Common_assets
Package=UI_LoadGame
Package=UI_OptionsMenu
Package=Shr_Characters
Package=UI_EquipmentIcons
Package=UI_ItemIcons_Small
Package=Twk_Inv_Seekfree
Package=Twk_Pawn_Corvo
Package=DebugMaterials
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=58555
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\..\DishonoredGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\..\DishonoredGame\Script
FRScriptPaths=..\..\DishonoredGame\ScriptFinalRelease
MobileScriptPaths=..\..\DishonoredGame\ScriptMobile
CutdownPaths=..\..\DishonoredGame\CutdownPackages
CutdownPaths=..\..\DishonoredGame\Script
ScreenShotPath=..\..\DishonoredGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevOnline
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevMatinee
Suppress=GameStats
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=PlayerManagement
Suppress=PlayerMove
Paths=..\..\DishonoredGame\Content
Paths=..\..\DishonoredGame\__Trashcan
LocalizationPaths=..\..\DishonoredGame\Localization
Paths=..\DishonoredGameContent\Content
Paths=..\DishonoredGameContent\__Trashcan
SavePath=..\..\DishonoredGame\Save
Extensions=umap
SeekFreePCPaths=..\..\DishonoredGame\CookedPC
SeekFreePCExtensions=xxx
Suppress=DevAIReachability
Suppress=DevContactAI
Suppress=DevDialogTree
Suppress=DevDifficulty
Suppress=DevPowers
Suppress=DevSpawners
Suppress=DevCorpse
Suppress=DevPawn
Suppress=DevProjectile
Suppress=DevAIBrain
Suppress=DevAIStims
Suppress=DevSaveLoad
Suppress=DevSever
Suppress=DevAIKnowledge
Suppress=DevInventory
Suppress=DevAIContext
Suppress=DevGFxUI
Suppress=DevCrosshair
Suppress=DevAIHideout
[Engine.Client]
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.4
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=False
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=320
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=20
StopStreamingLimit=12
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=10.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
[StreamByURL]
PostLoadPause=6.0
[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GameFOVAngle=75.000000
FaceFXFOVAngle=60.000000
FaceFXCameraDefaultDistance=512
GodMode=True
AutoSaveDir=..\..\DishonoredGame\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=AkAudio
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
MobileScriptOutputPath=..\..\DishonoredGame\ScriptMobile
EditorOnlyContentPackages=DishonoredEditorResources
AnimCompressionMaxEndEffectorError=0.5
EditPackagesOutPath=..\..\DishonoredGame\Script
FRScriptOutputPath=..\..\DishonoredGame\ScriptFinalRelease
EditPackages=DishonoredGame
EditPackages=DishonoredEditor
EditPackages=DishonoredGameContent
EditPackages=OnlineSubsystemPSN
InEditorGameURLOptions=
ClassMapPair=Pylon/DisPylon
HiddenActorFactoryNames=ActorFactoryFracturedStaticMesh
HiddenActorFactoryNames=ActorFactoryFoliage
HiddenActorFactoryNames=ActorFactoryInteractiveFoliage
HiddenActorFactoryNames=ActorFactoryRigidBody
HiddenActorFactoryNames=ActorFactoryDecal
HiddenActorFactoryNames=ActorFactoryFogVolumeConstantDensityInfo
HiddenActorFactoryNames=ActorFactorySkeletalMeshCinematic
HiddenActorFactoryNames=ActorFactoryAmbientSoundSimpleToggleable
HiddenActorFactoryNames=ActorFactoryAmbientSoundNonLoop
HiddenActorFactoryNames=ActorFactoryAmbientSoundSimple
HiddenActorFactoryNames=ActorFactoryAmbientSound
HiddenActorFactoryNames=ActorFactoryAmbientSoundMovable
HiddenActorFactoryNames=ActorFactoryCoverLink
HiddenActorFactoryNames=ActorFactoryDominantDirectionalLight
HiddenActorFactoryNames=ActorFactoryDominantDirectionalLightMovable
HiddenActorFactoryNames=ActorFactoryFogVolumeLinearHalfspaceDensityInfo
HiddenActorFactoryNames=ActorFactoryFogVolumeSphericalDensityInfo
HiddenActorFactoryNames=ActorFactoryPathNode
HiddenActorFactoryNames=ActorFactoryPylon
HiddenActorFactoryNames=ActorFactoryTrigger
HiddenActorFactoryNames=ActorFactoryAI
HiddenActorFactoryNames=ActorFactoryVehicle
HiddenActorFactoryNames=PickupFactory
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
SnapDistance=10.000000
CurrentGridSz=5
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
ShowSelectedLightmap=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=3
LogTimes=True
[AnimationCompression]
CompressCommandletVersion=1     // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_EdgeAnim
TranslationCompressionFormat=7
RotationCompressionFormat=7
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
FilterOut=DishonoredEngine.ini
FilterOut=DishonoredEditor.ini
FilterOut=DishonoredInput.ini
FilterOut=DishonoredLightmass.ini
FilterOut=DishonoredGame.ini
FilterOut=DishonoredGameDedicatedServer.ini
FilterOut=DishonoredUI.ini
FilterOut=DishonoredCompat.ini
FilterOut=DishonoredEngineG4WLive.ini
FilterOut=DishonoredEngineG4WLiveDedicatedServer.ini
FilterOut=DishonoredEngineNoLive.ini
FilterOut=DishonoredEngineNoLiveDedicatedServer.ini
FilterOut=DishonoredEditorKeyBindings.ini
FilterOut=DishonoredEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=DishonoredEditor.int
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=192.168.0.61
ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=192.168.0.61
ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=2048
FModShadowPrimitiveInteractionInitialBlockSize=1024
[SystemSettings]
SkeletalLODDistanceFactorMultiplier=1   //DISHONORED: bmartin (2011-08-26) - Setting for graphics quality
StaticLODDistanceFactorMultiplier=1
TextureForcedLODBias=0                                  //DISHONORED: bmartin (2011-08-26) - Setting for texture quality
iType_AntiAlias=1                                               //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False                 //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
MotionBlurPause=False            //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
DepthOfField=True
AmbientOcclusion=False           //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted
Bloom=True
UseHighQualityBloom=True
bAllowLightShafts=True
bAllowRatsShadow=False
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=False
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1920
ResY=1080
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=4
PreShadowResolutionFactor=.5
bEnableVSMShadows=True
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2
ShadowDepthBias=.002
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.7
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
SpeakerConfiguration=0
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=TRUE
Bloom=FALSE
UseHighQualityBloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
SkeletalMeshLODBias=1
ParticleLODBias=1
MaxAnisotropy=2
bAllowBetterModulatedShadows=FALSE
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true
[FullScreenMovie]
bForceNoMovies=false
BinkIOStreamReadBufferSize=1000000
bForceNoStartupMovies=false
bShouldStopMovieAtEndOfLoadMap=true
StartupMovies=Black_266ms
StartupMovies=ZenimaxLegal
StartupMovies=ZenimaxLegalFR
StartupMovies=LogoBethesda
StartupMovies=LogoArkane
StartupMovies=UE3_logo
StartupMovies=Legal
StartupMovies=Loading
LoadMapMovies=Loading
SkippableMovies=Prison_Montage
SkippableMovies=Intro
SkippableMovies=Intro_Loc
SkippableMovies=Credits
l_tower_p=INTRO_LOC
NoBGMMovies=Credits
NoBGMMovies=Dishonored
NoBGMMovies=Intro_loc
NoBGMMovies=Legal
NoBGMMovies=UE3_logo
NoBGMMovies=LogoBethesda
NoBGMMovies=LogoArkane
NoBGMMovies=ZenimaxLegal
NoBGMMovies=ZenimaxLegalFR
NoBGMMovies=Black_266ms
[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096
[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1
[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01
[AnimNotify]
Trail_MaxSampleRate=200.0
[Engine.LocalPlayer]
OverridePPRecoveryTime=1.0
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1
[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
bUseHardwareCursorWhenWindowed=TRUE
[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D
[Configuration]
[Core.PoolParams]
PoolParams_576=7000,100
PoolParams_336=2000,200
PoolParams_112=3500,200
PoolParams_304=500,100
PoolParams_128=3500,100
PoolParams_272=2000,200
PoolParams_96=2500,200
PoolParams_176=1000,200
PoolParams_144=2000,200
PoolParams_64=3000,100
PoolParams_160=2000,100
PoolParams_80=1500,200
PoolParams_208=2500,200
PoolParams_240=1000,100
PoolParams_224=6000,200
PoolParams_192=2000,200
PoolParams_480=500,50
PoolParams_288=500,50
PoolParams_544=500,50
PoolParams_400=300,50
PoolParams_416=400,50
PoolParams_432=200,50
PoolParams_560=300,50
PoolParams_256=800,50
PoolParams_464=300,20
PoolParams_704=100,15
PoolParams_352=200,15
PoolParams_528=50,15
PoolParams_512=100,10
PoolParams_496=100,15
PoolParams_448=100,15
PoolParams_608=150,20
PoolParams_688=100,15
PoolParams_816=50,10
PoolParams_896=75,10
PoolParams_976=100,10
PoolParams_2576=50,10
PoolParams_960=50,10
PoolParams_1104=75,10
PoolParams_720=150,50
PoolParams_672=50,10
PoolParams_320=250,10
PoolParams_880=50,5
PoolParams_1056=100,20
PoolParams_1040=10,5
PoolParams_1072=50,5
PoolParams_592=400,100
PoolParams_656=35,5
PoolParams_944=10,5
PoolParams_368=50,10
PoolParams_624=25,5
PoolParams_384=15,5
PoolParams_3200=10,5
PoolParams_1024=30,5
PoolParams_1296=10,5
PoolParams_848=10,5
PoolParams_752=10,5
PoolParams_1632=5,5
PoolParams_1504=5,5
PoolParams_928=5,5
[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=Engine.ArkProfileSettings
[DishonoredGame.DishonoredEngine]
m_MapConfig=(m_Name=Dishonored_MainMenu,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=LoadingSavingNotification,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=true,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=DishonoredGameFull_P,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=Loading,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=0)
m_MapConfig=(m_Name=L_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName=EmpressTower,m_LoadingMovieName=LoadingEmpressTower,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=1)
m_MapConfig=(m_Name=L_Prison_P,m_FriendlyName="Coldridge Prison",m_ImageName=Prison,m_LoadingMovieName=LoadingPrison,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=2)
m_MapConfig=(m_Name=L_PrsnSewer_P,m_FriendlyName="Dunwall Sewers",m_ImageName=Sewer,m_LoadingMovieName=LoadingSewers,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=3)
m_MapConfig=(m_Name=L_Pub_Day_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Dusk_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Night_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Morning_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_Pub_Assault_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14)
m_MapConfig=(m_Name=L_OutsiderDream_P,m_FriendlyName="Somewhere Else...",m_ImageName=Void,m_LoadingMovieName=LoadingVoid,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Streets1_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Streets2_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Galvani1_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Galvani2_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_ArtDealer_P,m_FriendlyName="Art Dealer's Apartment",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5)
m_MapConfig=(m_Name=L_Distillery_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=6)
m_MapConfig=(m_Name=L_Distillery2_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=6)
m_MapConfig=(m_Name=L_Ovrsr_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Ovrsr_Back_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Ovrsr_Kennel_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7)
m_MapConfig=(m_Name=L_Brothel_P,m_FriendlyName="The Golden Cat Bathhouse",m_ImageName=Brothel,m_LoadingMovieName=LoadingBrothel,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=8)
m_MapConfig=(m_Name=L_Bridge_Part1a_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part1b_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part1c_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Bridge_Part2_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge2,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9)
m_MapConfig=(m_Name=L_Boyle_Ext_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=10)
m_MapConfig=(m_Name=L_Boyle_Int_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=10)
m_MapConfig=(m_Name=L_TowerRtrn_Yard_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=11)
m_MapConfig=(m_Name=L_TowerRtrn_Int_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn2,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=11)
m_MapConfig=(m_Name=L_Flooded_FIntro_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FRefinery_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FStreets_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FGate_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Flooded_FAssassins_P,m_FriendlyName="Assassin's HQ",m_ImageName=AssassinsHQ,m_LoadingMovieName=LoadingAssassinsHQ,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12)
m_MapConfig=(m_Name=L_Streetsewer_P,m_FriendlyName="Old Dunwall Sewer",m_ImageName=StreetsSewer,m_LoadingMovieName=LoadingStreetsSewers,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=13)
m_MapConfig=(m_Name=L_Isl_HighChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_Isl_LowChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_LightH_HighChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_LightH_LowChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15)
m_MapConfig=(m_Name=L_Out_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Out_HighChaos_emilyDead_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4)
m_MapConfig=(m_Name=L_Out_HighChaos_EmilyAlive_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4)
m_fAutosaveWaitTime=1.000000
m_bShowLoadingMapNameAndHints=true
m_fSaveNotificationMovieMinimumDuration=3.0
m_fSaveNotificationMovieMinimumDurationNoHD=3.0
[Windows.StandardUser]
MyDocumentsSubDirName=Dishonored
[OnlineSubsystemPC.OnlineSubsystemPC]
LoggedInPlayerName=PlayerOne
ProfileDataDirectory=../../DishonoredGame/SaveData
ProfileDataExtension=.disprofile
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=unrealtest
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=NNP_BottomRight
ResetStats=0
[DishonoredMods]
MapInfoClass=DishonoredGame.DishonoredMapInfo
AudioSystemClass=DishonoredGame.DishonoredAudioSystem
[DishonoredGame.DishonoredViewportClient]
bUseHardwareCursorWhenWindowed=false
m_fLowFPSDisplayDuration=1.0
m_fLowFPSNeededFrameCount=10
m_HideFPSWarningInShipping=true
[DisFullScreenMovieBink]
fLoadingDelay=0
bAlwaysAutoStart=false
MapsToAutoStart=Dishonored_MainMenu
MapsToAutoStart=DishonoredGameFull_P
[IniVersion]
0=1349738742.000000
1=1349737986.000000
And this is what my game looks like I have much better shots than this, but here you are anyway. Warning: Spoiler! (Click to show)









My sweetFX settings. Warning: Spoiler! (Click to show)
Code:
/*-----------------------------------------------------------.   
  /                      Choose effects                         /
  '-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 0       // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 1         // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 0
#define USE_TONEMAP 0
#define USE_VIBRANCE 0   //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_SEPIA 0
#define USE_VIGNETTE 1    //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 0      //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts.
   /*-----------------------------------------------------------.   
  /                  SMAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/
#define SMAA_THRESHOLD 0.08           // (0.08-0.20) Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 60      // [0-98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 20  // [0-16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 40       // [0-100] Determines the percent of antialiasing to apply to corners.
// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1        // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
   /*-----------------------------------------------------------.   
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.9 // (0.2-2.0)Strength of the sharpening
#define sharp_clamp 0.05  // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.050
// -- Advanced sharpening settings --
#define pattern 2          // Choose a sample pattern [ 1, 2, 3 or 4 ] - I suggest 2
#define offset_bias 1.0    // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
                           // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                           
// -- Debug settings --
#define splitscreen 0      // Enables the before-and-after splitscreen comparison mode. Left side is before.
#define show_sharpen 0     // Visualize the strength of the sharpen (multiplied by 4 to see it better)
   /*-----------------------------------------------------------.   
  /                       Bloom settings                        /
  '-----------------------------------------------------------*/
#define BloomThreshold 20.25
#define BloomPower 0.5
#define BloomWidth 0.0120
   /*-----------------------------------------------------------.   
  /                        HDR settings                         /
  '-----------------------------------------------------------*/
#define HDRPower 1.30  //Strangely lowering this makes the image brighter
#define radius2 0.85   //Raising this seems to make the effect stronger and also brighter
   /*-----------------------------------------------------------.   
  /                      TECHNICOLOR settings                   /
  '-----------------------------------------------------------*/
#define TechniAmount .2
#define TechniPower 2.8
#define redNegativeAmount 0.88
#define greenNegativeAmount 0.88
#define blueNegativeAmount 0.88
   /*-----------------------------------------------------------.   
  /                        Tonemap settings                     /
  '-----------------------------------------------------------*/
#define Gamma 1.0
#define Exposure -0.5
#define Saturation .05
#define Bleach 0
#define Defog 0.01
#define FogColor float4(2.55, 2.55, 0, 0)
   /*-----------------------------------------------------------.   
  /                       Vibrance settings                     /
  '-----------------------------------------------------------*/
#define Vibrance 0.2  //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
   /*-----------------------------------------------------------.   
  /                         Sepia settings                      /
  '-----------------------------------------------------------*/
#define ColorTone float3(1.12, 0.66, 0.20)
#define SepiaPower 0.25
#define GreyPower 0.15
   /*-----------------------------------------------------------.   
  /                       Vignette settings                     /
  '-----------------------------------------------------------*/
#define VignetteRadius 2.8  // lower values = stronger radial effect from center
#define VignetteAmount -2  // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 2.9      // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
   /*-----------------------------------------------------------.   
  /                        Dither settings                      /
  '-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.

Isn't this a Crossfire Profile?

Ryzen 912
(16 items)
 
Black n Blue
(33 items)
 
Blue Beetle
(21 items)
 
  hide details  
Reply
Ryzen 912
(16 items)
 
Black n Blue
(33 items)
 
Blue Beetle
(21 items)
 
  hide details  
Reply
post #180 of 305
Quote:
Originally Posted by BradleyW View Post

All games install their own .ini files you they will already be on the system. You simply edit the correct values within the correct .ini file.
The ini files are found in mydocs/mygames/dishonored/config.
Then you want the dishonoredengine.ini file
Edit: Physx on or off on this game is determined wether or not you enable it in the correct .ini, however, enabled or not, it makes no difference in this game and only introduces stuttering issues.

Thanks! Think I might screw up the game if I go tweaking the .ini files without knowing much. :| Darn wish they went DX11 and had better PhysX. No complains with the graphics, just think it has room for improvement.
PROMETHEUS
(19 items)
 
ABOMINATION
(14 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i7 2630QM @ 2.9 GHz Alienware HM67 Chipset NVIDIA GeForce GT 555M 1.5GB GDDR3 @ 760/1080 Kingston HyperX PnP 2x4GB @ 1866MHz SODIMM 
Hard DriveOptical DriveOSMonitor
WD Scorpio Black 500GB Slot Loaded DVD/RW Windows 7 Home Premium 14.1" 1600x900p WLED LCD Display 
KeyboardPowerCaseMouse
Alienware M14x Standard Keyboard 8-cell Battery with 150W adapter Alienware M14x Chassis Roccat Pyra Wireless Gaming Mouse 
Mouse PadAudio
Roccat Alumic Double Sided Hard Gaming Mat Alienware M14x on-board Speakers by Klipsch 
  hide details  
Reply
PROMETHEUS
(19 items)
 
ABOMINATION
(14 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i7 2630QM @ 2.9 GHz Alienware HM67 Chipset NVIDIA GeForce GT 555M 1.5GB GDDR3 @ 760/1080 Kingston HyperX PnP 2x4GB @ 1866MHz SODIMM 
Hard DriveOptical DriveOSMonitor
WD Scorpio Black 500GB Slot Loaded DVD/RW Windows 7 Home Premium 14.1" 1600x900p WLED LCD Display 
KeyboardPowerCaseMouse
Alienware M14x Standard Keyboard 8-cell Battery with 150W adapter Alienware M14x Chassis Roccat Pyra Wireless Gaming Mouse 
Mouse PadAudio
Roccat Alumic Double Sided Hard Gaming Mat Alienware M14x on-board Speakers by Klipsch 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › Dishonored Discussion Thread