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[Mercury News] OnLive assets were sold off for just $4.8 million - Page 2

post #11 of 29
OnLive didn't fail because of cloud gaming.

OnLive failed because of American ISPs being absolutely horrendous. For cloud gaming to be viable, there needs to be negligible ping and absolutely zero lag. Even if you have fibre optic, that network just patches into dated fibre optic cables that need to be replaced as well, and chances are for most things you do on the internet, you're going to have your signal leave the FO network to do it anyways.

The American infrastructure is so damn dated at this point, internet service is just one more thing....
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post #12 of 29
Quote:
Originally Posted by -Apocalypse- View Post

OnLive didn't fail because of cloud gaming.
OnLive failed because of American ISPs being absolutely horrendous. For cloud gaming to be viable, there needs to be negligible ping and absolutely zero lag. Even if you have fibre optic, that network just patches into dated fibre optic cables that need to be replaced as well, and chances are for most things you do on the internet, you're going to have your signal leave the FO network to do it anyways.
The American infrastructure is so damn dated at this point, internet service is just one more thing....

to be fair, I don't think any country's infrastructure is ready for proper cloud based gaming

honestly I'd want gigabit quality fiber as the absolutely bare minimum before even beginning to consider it
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post #13 of 29
Quote:
Originally Posted by -Apocalypse- View Post

OnLive didn't fail because of cloud gaming.
OnLive failed because of American ISPs being absolutely horrendous. For cloud gaming to be viable, there needs to be negligible ping and absolutely zero lag. Even if you have fibre optic, that network just patches into dated fibre optic cables that need to be replaced as well, and chances are for most things you do on the internet, you're going to have your signal leave the FO network to do it anyways.
The American infrastructure is so damn dated at this point, internet service is just one more thing....

And it is different where else?

You seem to think that more speed = less latency. That is not true. Unless some new technology, other than fiber optics is invented, then the latency will still remain nearly the same and as a result, unplayable cloud gaming.
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post #14 of 29
Quote:
Originally Posted by NateN34 View Post

And it is different where else?
You seem to think that more speed = less latency. That is not true. Unless some new technology, other than fiber optics is invented, then the latency will still remain nearly the same and as a result, unplayable cloud gaming.

I live in the suburbs of Houston and am forced to use Suddenlink or go to DSL/Satellite. My speeds vary from 20mb/s to 0.5 mb/s down and between 0.3 and 0.6 mb/s up. I'm paying for 15 down/1.5 up. Only saving grace is it's uncapped. Sadly, there's plenty of people who would gladly take what I'm forced to deal with.

The US is 13th in internet speeds globally and unfortunately large sections of our infrastructure isn't fibre optics yet. I'm not talking about getting <15ms latency. I'm looking at getting latencies under 150ms. That's where the dated infrastructure cripples us. Non-twitch games are playable with ~150ms latency, but cloud gaming also needs the stable connection that isn't going to produce video hiccups. We're not there yet.
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post #15 of 29
with the recent rumors of Gaikai and Sony.. Guess they're really gonna try and shove this Cloud game thing pretty soon..

Not that I really care.. I just follow the trend tongue.gif

Anyway.. bye Onlive frown.gif Hope someone would be able to make good use of their assets biggrin.gif
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post #16 of 29
Cloud gaming isnt even a good idea. its just not. there was a thread on this recently where nearly all people stated at least 5 good reasons as to why it will nearly always fail rolleyes.gif

latency (you see how many people are on earth? in your town, cities all wanting the same with the population rising?)
image quality ( many people have blessed 1:1 non compressed digital connections DVI,HDMI,DP, playing compressed video is like using a non RGB euro scart lead, we all want 1080p and then 4k)
uptime of servers (what happens if a few are down and lots of gpu's are taken out of the equation does the image quality adapt down to playstation 1 level or do you just not get on)
scalability ( 70 million PS3 users move to cloud gaming means you need 10 million state of the art GPU's to retain the same image quality and they must always be up and working)
power consumption (lots of heat, lots of noise, lots of support costs from staff, to physical replacements, physical floor space)
non ownership of the game (even though you dont technically own a game now, at least if you lose your job, or are to skint to pay the rising $$/££ per month rental you can sit at home and play your games in one fall swoop your service and all THEIR games would not be available)

others are, easily accessible indie games? greenlight and MODS ? how easy are mods to install there has been some epic ones over the last few years that have taken games from poor to great.


address all those issues and im in.. IF the graphics are as getting better as they should be with each passing year
post #17 of 29
Cloud gaming is not viable for anyone wanting the PC experience.
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post #18 of 29
Quote:
Originally Posted by Milestailsprowe View Post

Quote:
Originally Posted by ZealotKi11er View Post

This is because nobody is PRO Cloud Gaming. Games push hardware for all types of devices.
You did not see the future of XBOX presentation. Microsoft is planning for some kind of Cloud service. Steam is already doing Cloud saves files. If Valve bough Onlive and did cloud gaming for your games when your out& abought it would have been great. If anything the cloud is gonna happen.

Not until you can get 5ms latency to/from the servers. No consumer wants it apart from stuff like backing saves up to the cloud and even then a lot of consumers are against that.
Quote:
Originally Posted by Willanhanyard View Post

Well it will eventually take off when people get faster internet and caps are taken off.

It was a really good idea and someone will reserect it.

Latency is the issue, not bandwidth.
Quote:
Originally Posted by -Apocalypse- View Post

OnLive didn't fail because of cloud gaming.

OnLive failed because of American ISPs being absolutely horrendous. For cloud gaming to be viable, there needs to be negligible ping and absolutely zero lag. Even if you have fibre optic, that network just patches into dated fibre optic cables that need to be replaced as well, and chances are for most things you do on the internet, you're going to have your signal leave the FO network to do it anyways.

The American infrastructure is so damn dated at this point, internet service is just one more thing....

Even with optical fibre, pings will be too high for it and it will be noticeable.
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post #19 of 29
Quote:
Originally Posted by bojinglebells View Post

to be fair, I don't think any country's infrastructure is ready for proper cloud based gaming
honestly I'd want gigabit quality fiber as the absolutely bare minimum before even beginning to consider it

for the US, that time is decades away. the sheer amount of money alone that it would require to get fibre to every household has to be in the high hundred billions, if not trillions. on top of that, there really isn't that much of a demand for it. a good amount of people here don't game, the only streaming they do is the occasional youtube video, and they aren't going to want to pay a ton of money for something they aren't going to use / don't need. one of the biggest pitfalls that has shown itself from the US's technological advancements in regards to telephony is the cost it would take to completely overhaul our outdated, overstressed system. no company wants to take the plunge and re-wire the entire US.
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post #20 of 29
Meh i tried onlive played borderlands demo for free. So it does work, maybe not for eveyrone but it definately works. The experience was comparable to any other console.
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