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Hawkins says, “The console market is always going to be with us, because there’s always going to be a hardcore segment, a segment that likes innovation. But it’s going to become a smaller market, and it’s going to be more like a hobby market. You look at airplanes. Most of us just want to be a passenger, but there’s a hobby market for people who are really into aviation and want to take flying lessons and maybe someday have their own airplane. I think that’s what’s happening to the console market.
"But there are billions of people now playing games. The gaming industry is finally becoming mass-market. It’s across two billion PCs and four billion mobile phones, and within a few years a billion tablets. In terms of total audience size, we’re getting into really big numbers.”
He believes this is where a software-based motion-input solution works best. “The public are going to have access to a computer where it may not be feasible or desirous for them to have a special input device. Having a software-based solution, in the long run, makes a lot more sense for gesture input.”
"But there are billions of people now playing games. The gaming industry is finally becoming mass-market. It’s across two billion PCs and four billion mobile phones, and within a few years a billion tablets. In terms of total audience size, we’re getting into really big numbers.”
He believes this is where a software-based motion-input solution works best. “The public are going to have access to a computer where it may not be feasible or desirous for them to have a special input device. Having a software-based solution, in the long run, makes a lot more sense for gesture input.”
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