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Just realized something... Grappling Hooks....

post #1 of 5
Thread Starter 
I just remembered that back in the day one of the first mods you used to see for any FPS was a grappling hook. Today? not so much. What do you guys think this implies about modern level design?
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post #2 of 5
Game's are constantly watered down for the average consumer. I loved portal, and I paid for a copy for my brother to play because he saw me playing and thought it was a great game.

When he tried it himself though, he gave up after 15 minutes and said 'Whats the point of playing when the game is just out to beat you'

Obviously, my point of 'Why bother playing a game if it is easy enough so that it plays itself and you just sit there watching' wasn't worth anything rolleyes.gif
post #3 of 5
Grappling hooks?

If you need grappling hooks, then there was some serious flaw in level design.
post #4 of 5
Grappling hooks are really fun! Loved using the semi-grappling hook in Just Cause 2 and Batman. I think those are some of the more recent games that actually make use of one. Old games handled grappling hooks in a different way though. Most modern games have moved beyond them as different genres become more popular. Fantasy and other genres tend to opt for some kind of teleportation. Like the newly released Dishonored. Traversing the levels using the blink ability is a blast by what people have been saying. Modern shooters don't like using grappling hooks as they want to be more realistic (in some cases). I don't believe grappling hooks are dead though and I am sure that there will be many more games in the future that will make use of them. It makes for an enjoyable gameplay experience and in the right setting, it is unbeatable.
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post #5 of 5
Thread Starter 
Quote:
Originally Posted by tahayassen View Post

Grappling hooks?
If you need grappling hooks, then there was some serious flaw in level design.

Who said need? Grappling hook mods were put in to enhance gameplay, and they did just that. If by bad level design you mean open for exploration and creative strategy, and good level design you mean a scripted corridor shooter, I suppose this would be correct. I remember a ton of old Q1 multiplayer servers used to have grappling hooks, it didn't unbalance gameplay at all. So, in my opinion, if someone can mod in something that completely changes movement and strategy on all levels and for every player without unbalancing gameplay because of level design gimmicks, that's pretty damn good.

Actually what I was seeing is that in modern games that don't have the mechanic built in and are thus designed to work around it, a hook is game-breaking. It either just doesn't work because it causes too many glitches or it just serves no purpose. Though these aren't FPS it's like why Bethesda took flying out of the ES series, because it supposedly broke gameplay, being able to fly around above combat.Truth is they were just too lazy to put in mechanics to circumvent it. Put a grappling hook in Skyrim and it immediately breaks everything. No melee NPC can reach you and you can easily sit out of accurate range of any other NPC. Dragons are no threat because you can just hook away as soon as they start to attack, since all of their attacks are telegraphed literally seconds ahead. You might say this is completely irrelevant, but it isn't, because you don't need a grappling hook to do any of this. You can easily find spots in pretty much any area where you can jump and slide your way onto or into something where NPC's can't get you.

That is bad level design.
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My Mangled Mess
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