Originally Posted by tahayassen
If you need grappling hooks, then there was some serious flaw in level design.
Who said need? Grappling hook mods were put in to enhance gameplay, and they did just that. If by bad level design you mean open for exploration and creative strategy, and good level design you mean a scripted corridor shooter, I suppose this would be correct. I remember a ton of old Q1 multiplayer servers used to have grappling hooks, it didn't unbalance gameplay at all. So, in my opinion, if someone can mod in something that completely changes movement and strategy on all levels and for every player without unbalancing gameplay because of level design gimmicks, that's pretty damn good.
Actually what I was seeing is that in modern games that don't have the mechanic built in and are thus designed to work around it, a hook is game-breaking. It either just doesn't work because it causes too many glitches or it just serves no purpose. Though these aren't FPS it's like why Bethesda took flying out of the ES series, because it supposedly broke gameplay, being able to fly around above combat.Truth is they were just too lazy to put in mechanics to circumvent it. Put a grappling hook in Skyrim and it immediately breaks everything. No melee NPC can reach you and you can easily sit out of accurate range of any other NPC. Dragons are no threat because you can just hook away as soon as they start to attack, since all of their attacks are telegraphed literally seconds ahead. You might say this is completely irrelevant, but it isn't, because you don't need a grappling hook to do any of this. You can easily find spots in pretty much any area where you can jump and slide your way onto or into something where NPC's can't get you.
That is bad level design.