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Questions for Dean "Rocket" Hall - Creator of the DayZ Mod? - Page 3

post #21 of 26
Regarding the Texture of the player models. will they be higher than the ones used when you Only have Combined Operations?
post #22 of 26
Here comes my list...

1. What type of abilities will the admins have to run there servers? Currently the strict rules allows for chaos and server admins have very little power to do anything about it.

2. With spawning in as a new character is there any thoughts on spawning anywhere on the map?

3. Sniping has been pretty popular in this game because of the bullet drop and so forth, is there anything you guys plan on adding to make it more realistic?

4. How about character and weapon customization? I'd like to be able to just carry like a scope from an as50 for spotting or put that on like a lee enfield.

5. Are you going to support private and non private hives? If so whats the benefits of both?
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post #23 of 26
Ooooo I've got one.

No seriously this time. redface.gif

Bleeding is obviously going to still be in, so what are you going to be doing to add more depth to that mechanic? Could we possibly see a tracking system that highlights blood trails of other players and/or zombies that can sniff you out or track you if you're bleeding or badly wounded?
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post #24 of 26
Quote:
Originally Posted by xXxALLANxXx View Post

Here comes my list...
1. What type of abilities will the admins have to run there servers? Currently the strict rules allows for chaos and server admins have very little power to do anything about it.
2. With spawning in as a new character is there any thoughts on spawning anywhere on the map?
3. Sniping has been pretty popular in this game because of the bullet drop and so forth, is there anything you guys plan on adding to make it more realistic?
4. How about character and weapon customization? I'd like to be able to just carry like a scope from an as50 for spotting or put that on like a lee enfield.
5. Are you going to support private and non private hives? If so whats the benefits of both?

1.) I definitely want to know as well

2.) The reason for the coast was for the story, you 'washed up' on the shore. I think it makes sense, although maybe private servers could have spawnpoints set anywhere? Would be nice

3.) More realistic? the bullet physics are already VERY realistic.

4.) I do like your idea of having a spotting scope, but we already have binocs and the range finders. As for putting an AS50 scope on a Lee Enfield, the enfield doesn't have a rail system to accomodate it, if we're talking realism here, that won't happen. Character customization would be nice though.

5.) I would like to assume yes, but this too is one of my question. Benefits of private hives would be locked/passworded, more mods, etc
 
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post #25 of 26
1. Bandit or Hero?
2. The mod in its current state has been pretty much overrun by hackers (unfortunately), and the number of hacks being developed for ARMA II in general has skyrocketed. Have any efforts been made to reach out to these hackers as potential employees to counter future hack releases once the standalone is released?
3. You have made it clear in the past that the humanity system will play a big part in how you interact with other players, however it is currently subtle at best. Are you planning anything on top of the visual cues that you outlined in your presentation at Rezzed?
4. Alt + F4'ing is obviously a huge issue in the game as it affects how people interact with other players, in previous interviews you have said that you have tried leaving your character in the game for a certain amount of time after you log out, however you later explained this was unsuccessful. What are your thoughts on the DayZ Redux Mod and how it implements anti-Alt+F4 measures?
5. One thing that I've always found with the ARMA engine(and milsims in general) is that they often sacrifice quality for both realism and content. This has been especially noticeable with zombie animations, is the focus content and realism then quality or are you going to try to sneak in some quality in a little earlier in the development?
6. Why are you here doing interviews? GET BACK TO WORK! tongue.gif
post #26 of 26
Would you consider adding in movable objects to potentially build bases with? Tonic's Wasteland is a great example of a mod that allows you to build a base that you have to defend against all attackers.
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