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post #11 of 25
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Also for anybody reading this, I just tried running the game again with FRAPS running in the background. It will report 60-90 FPS when the game is running smoothly, which is great. However, when the framerate dips and stutters, it will still report 40-50FPS. thinking.gif I know that that can't be the actual FPS because it just stutters way too much, and it's so obvious.

I even tried lowered some of my settings to "Medium," and I still get stuttering. This is madness I tell you. Madness!
post #12 of 25
Hm. Ok. Firstly, im going to assume you're up to date on firmware, drivers, bios, etc. I'm also assuming you're running with the latest version of Crysis (1.21), and that you're not running any mods, tweaks, configs, etc.


1. Try setting everything to low, but keep your resolution at native. Then, run the game. At those settings, there SHOULDN'T be any FPS issues.

2. Run HW monitor in the background. It will record temperatures of each part. The CPU shouldn't go over 50c, and the GPU shouldn't go over 80c.

3. If the FPS issue starts happening - STOP. Simply stop moving for a few minutes. If the issue is caused by HDD reads, the issue will go away after a bit of time (a few seconds to a minute). However, if it stays the same (i.e. the FPS doesn't return to normal, we have a bit more complex issue. Firstly, try turning around. If its an issue with poly count, or textures, or VRAM, the FPS will only tank when facing certain directions.

4. When you say "once the sun came up", I'm guessing you're talking about the first level - specifically the area called "First Light". This is the first area of the game with massive view distances, and a ton of objects on screen. This could be what is causing it.


Again, this is simply going on what I'm getting from your posts. A more detailed description of what is happening would be great.
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post #13 of 25
Thread Starter 
Quote:
Originally Posted by doomlord52 View Post

Hm. Ok. Firstly, im going to assume you're up to date on firmware, drivers, bios, etc. I'm also assuming you're running with the latest version of Crysis (1.21), and that you're not running any mods, tweaks, configs, etc.
1. Try setting everything to low, but keep your resolution at native. Then, run the game. At those settings, there SHOULDN'T be any FPS issues.
2. Run HW monitor in the background. It will record temperatures of each part. The CPU shouldn't go over 50c, and the GPU shouldn't go over 80c.
3. If the FPS issue starts happening - STOP. Simply stop moving for a few minutes. If the issue is caused by HDD reads, the issue will go away after a bit of time (a few seconds to a minute). However, if it stays the same (i.e. the FPS doesn't return to normal, we have a bit more complex issue. Firstly, try turning around. If its an issue with poly count, or textures, or VRAM, the FPS will only tank when facing certain directions.
4. When you say "once the sun came up", I'm guessing you're talking about the first level - specifically the area called "First Light". This is the first area of the game with massive view distances, and a ton of objects on screen. This could be what is causing it.
Again, this is simply going on what I'm getting from your posts. A more detailed description of what is happening would be great.

You may actually be onto something. I tried running the game with FRAPS again, and I discovered something. I'm at the part where you're about to cross the bridge to the Korean village where you free the first hostage. When I face the village, my FPS is stuck around 30-35, but when I'm facing the other way with all of the trees etc, I'm getting around 45-50. It's odd because there's less objects when facing the village, so I'd suspect it'd be the other way around...When I'm moving the mouse around when facing the village, and when I'm righting clicking the mouse over and over to go in and out of the scope mode, that's when it's really noticeable.

Setting the settings all to "low" didn't eliminate the problem completely, but it definitely made it a lot less severe.
Edited by TSBroich - 10/15/12 at 12:26am
post #14 of 25
I had two gtx 480s that ran the game maxed out, 60fps witht he occasional dip here and there. But generally pretty smooth. GTX480s were clocked @920MHz core. I had a gtx680 @ 1.45GHz and couldn't max the game out. No AA at all and with shaders setting to high instead of very high, then it ran pretty good.

Now the game runs maxed out no problem with my gtx690. This is all on a 1200p monitor.

I just think the 7850 can't handle the game the way you want the settings. Lower shaders to medium and see if that helps you.
    
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post #15 of 25
Thread Starter 
Quote:
Originally Posted by MrTOOSHORT View Post

I had two gtx 480s that ran the game maxed out, 60fps witht he occasional dip here and there. But generally pretty smooth. GTX480s were clocked @920MHz core. I had a gtx680 @ 1.45GHz and couldn't max the game out. No AA at all and with shaders setting to high instead of very high, then it ran pretty good.
Now the game runs maxed out no problem with my gtx690. This is all on a 1200p monitor.
I just think the 7850 can't handle the game the way you want the settings. Lower shaders to medium and see if that helps you.

Thanks for replying. I tried setting the shaders to medium just now, and the problem was still there.

Also, I just looked up the gtx690. Over a thousand bucks! lol. Nice..
Edited by TSBroich - 10/15/12 at 12:45am
post #16 of 25
Sounds like driver issues... mad.gif
post #17 of 25
Thread Starter 
Well I went ahead and processed the return for my ASUS HD 7850, and I'll be shipping it out sometime within the next couple days to get most money back (restocking, shipping). angrysmiley.gif

I ordered the Nvidia EVGA GTX 660 Ti instead, and it should be here on Wednesday. I'll report back that day on how the performance differs.

GTX 660 Ti
Edited by TSBroich - 10/15/12 at 6:18pm
post #18 of 25
Quote:
Originally Posted by TSBroich View Post

Well I went ahead and processed the return for my ASUS HD 7850, and I'll be shipping it out sometime within the next couple days to get most money back (restocking, shipping). angrysmiley.gif
I ordered the Nvidia EVGA GTX 660 Ti instead, and it should be here on Wednesday. I'll report back that day on how the performance differs.
GTX 660 Ti
The restock fee sucks. I sold mine on eBay instead!

That said, you're going to love that card! Let us know how it goes.
post #19 of 25
Quote:
Originally Posted by TSBroich View Post

You may actually be onto something. I tried running the game with FRAPS again, and I discovered something. I'm at the part where you're about to cross the bridge to the Korean village where you free the first hostage. When I face the village, my FPS is stuck around 30-35, but when I'm facing the other way with all of the trees etc, I'm getting around 45-50. It's odd because there's less objects when facing the village, so I'd suspect it'd be the other way around...When I'm moving the mouse around when facing the village, and when I'm righting clicking the mouse over and over to go in and out of the scope mode, that's when it's really noticeable.
Setting the settings all to "low" didn't eliminate the problem completely, but it definitely made it a lot less severe.

While it may seem like that, Crysis actually did jungles VERY well. It may look like there's more stuff on screen, but there really isn't. There might only be a few hundred objects. Meanwhile, Crysis fails insanely hard at urban areas. That village has SO many different objects, and there's so many of them, that you were probably getting chocked by the poly count and draw calls.

While I'm surprised that's happening with that card, I'm not surprised that it's the main culprit.
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post #20 of 25
I remember some part of Warhead does this and i think it was the CPU. My GPU usage would drop to 50%. I had 2 x HD 6970 back then. Have not tried Crysis ever since. HD 7850 alone will not handle MAX settings Crysis.
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