Originally Posted by Yahar
It jitters some, but then again, if you don't notice it in-game, you're fine.
Originally Posted by Makav3li
I'm guessing you didn't understand something, so I'll try to make it clear :
Game characteristics :
- Very fast character movement, including walljumps, circle jumps, strafe jumps and slides, mixed with "realistic" weapons (as in not lasers).
- Close quarters to mid-long distance firefights.
- You can't just stand looking at a doorway and consider job done à là CS/CSS/CSGO, part of the teamplay is flanking and being flanked all the time.
- Flags don't capture themselves if you camp a position out.
Mouse usage ;
- Low sensitivity of around 60cm/360º.
- Due to game characteristics - specially movement-, most people uses high sensitivity to mid sensitivity. I'm considered a rarety at low sens.
So while I usually don't get to 3m/s during normal, relaxed gameplay, I can get up to 3.5m/s on competitive games, when stressed, and people coming out of nowhere (usually flanking while you're shooting at someone, from sides or behind). It is on such a scenario when the AM is useless to me, as it just skips once you exceed it's max speed, whereas other mice might still track or give negative accel.
If you're willing to ask anything or to think that it's impossible, suit yourself.