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"Low" FPS in Crysis 2 with GTX 690 in certain spots

post #1 of 42
Thread Starter 
With my sig rig, I usually rock around 80-90 FPS in Crysis 2, but I noticed that on the level "Lab Rat", it dipped all the way down to 53 when I looked out over the dock area. Is this normal, or is my processor bottlenecking me or something?

Here's a screenshot that shows exactly where I'm looking when I get around 55-60 FPS. Could someone else with a GTX 690 and Crysis 2 possibly verify if this is normal behavior or not?

5wSOq.jpg
post #2 of 42
I would say normal, most games do this. You don't have a bottleneck.
    
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post #3 of 42
Normal.. Your CPU is more than able to drive a 690, especially that those clocks.
   
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post #4 of 42
Thread Starter 
Thanks for the feedback guys. I'm going to assume it's just because there's more stuff to render in certain scenes or something to that effect..
post #5 of 42
Lots more. I suspect the over-tessellated water tongue.gif Mine dips down extremely low, but turning Post Processing and Shadows down brought it back up again.
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post #6 of 42
Do you get low GPU usage when this happens?
post #7 of 42
I have the same problems like OP, when I play Crysis 2, I never get 60 fps constant (usually between 45-50 fps) @stock

my core i5 is overclocked @4.4 ghz, and ram running @2133 Mhz (OC) , and my GPU Usage is 98-99%....but when I play BF3 even @full war..., I can get 70-90 fps @stock

my question,is that normal for 670? and why this happen on crysis 2? because crytek games is my favorite games.

Shar
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post #8 of 42
Yup, that's totally 'normal' in that scene. I get about 45-50fps, and like 85- 90% GPU usage. Most of that map is like that actually, and it's not the only map in the game that has this exact issue.

As someone else mentioned above, I believe it's due to the large body of water in the map, because that's a common thread amongst the maps in the game that have this issue for me. MOST of the game runs at a steady 60fps (v-sync is on), with usage in the range of 60-99% (usually around 80%), but there's a few that just ... don't.

GPU Usage is not the end-all, be-all of measuring how hard one's graphics card is working ... it's just how hard one particular subsystem of the card is working ... other parts of the card can still be saturated in terms of workload, and this can cause the fps and the 'usage' to both go down.

Of course these same symptoms can also manifest due to a bottleneck somewhere else entirely in the system (like CPU), or due to buggy/inefficient coding either in the driver or the game ... which ultimately I think is what's actually the issue w/Crysis in the maps that have this problem ...
    
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post #9 of 42
Quote:
Originally Posted by brettjv View Post

As someone else mentioned above, I believe it's due to the large body of water in the map, because that's a common thread amongst the maps in the game that have this issue for me. MOST of the game

what do you mean by that? I still don't understand...redface.gif
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post #10 of 42
Without Mods Crysis 2 renders tessellated water that is visible (ie rivers, Ponds and streams) and invisible (under the map)

This means that the games renders alot of water (even water under the map) as well as all the other objects and lighting which bite into your FPS hard. I recommend trying Maldo's HD mod as it eliminates this issue and you will probably see over 100 fps on most maps with that card.
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