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[IGN] Rockstar Wants Grand Theft Auto 5 Multiplayer Suggestions - Page 2

post #11 of 46
Holy crap to you people saying no multiplayer. I've had some serious enjoyment playing GTA4 online in free mode with a group of friends. It's absolutely sandbox and amazingly fun for a while.
post #12 of 46
^ Free mode is the best. I can spend hours on end just cruising with friends. We even have some fun using simple native trainer to tune our cars smile.gif If there's no MP, I see no benefit to purchasing the game. My only suggestion is no Social Club, and only do GFWL if it actually works this time.
Edited by piemasterp - 10/21/12 at 9:56am
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post #13 of 46
What about an Anti-Vehicular sniper rifle? A Barrett Model 99 comes to mind. If the reload were slow enough, it wouldn't be OP either. Plus I would love to see vehicular damage completely redone. IMO, there should be 0 negative effects from bullets unless they hit something important. Sheet metal and interior crap isn't important. Vehicles should only take damage if shot in the engine, in which case the engine would just die, or maybe catch fire, none of that exploding stupidity. Shooting the gas tank should result in fuel loss, and have a chance for a "critical" of sorts, where a fire or explosion may occur. The only other way a vehicle should explode is from explosive weapons such as an RPG, grenade, or C4/satchel charge. Plus the handling needs major work, an exotic sports car that handles like a boat is ridiculous. Tire damage needs no changing, body armor should only protect against small arms fire, Transfender needs to be reintroduced, bank robberies, an economy system shared across all servers in which you have a personal bank, weapons should be bought not found, side jobs where you can earn money, such as being a hitman or delivering things for npc's. But, I would not make these changes standard, I would have a Role Play game mode, where only things like an economy or jobs would reside. Much like a built in San Andreas Cops n' Robbers, minus stupid commands. Wieldable tazers for police officers would be nice too, plus Imagine if the officer who tazed and arrested you had to actually drive you back to a station, It would be so much fun chasing down the cop who arrested your buddy and freeing him.
    
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post #14 of 46
Quote:
Originally Posted by AddictedGamer93 View Post

What about an Anti-Vehicular sniper rifle? A Barrett Model 99 comes to mind. If the reload were slow enough, it wouldn't be OP either. Plus I would love to see vehicular damage completely redone. IMO, there should be 0 negative effects from bullets unless they hit something important. Sheet metal and interior crap isn't important. Vehicles should only take damage if shot in the engine, in which case the engine would just die, or maybe catch fire, none of that exploding stupidity. Shooting the gas tank should result in fuel loss, and have a chance for a "critical" of sorts, where a fire or explosion may occur. The only other way a vehicle should explode is from explosive weapons such as an RPG, grenade, or C4/satchel charge. Plus the handling needs major work, an exotic sports car that handles like a boat is ridiculous. Tire damage needs no changing, body armor should only protect against small arms fire, Transfender needs to be reintroduced, bank robberies, an economy system shared across all servers in which you have a personal bank, weapons should be bought not found, side jobs where you can earn money, such as being a hitman or delivering things for npc's. But, I would not make these changes standard, I would have a Role Play game mode, where only things like an economy or jobs would reside. Much like a built in San Andreas Cops n' Robbers, minus stupid commands. Wieldable tazers for police officers would be nice too, plus Imagine if the officer who tazed and arrested you had to actually drive you back to a station, It would be so much fun chasing down the cop who arrested your buddy and freeing him.

You, sir, have some great ideas. Why don't you have a job at R*?
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post #15 of 46
The only suggestion I would have would be leave multiplayer out of it completely and give us a solid single player game the way games should be played!
 
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post #16 of 46
Look at MTA:3, MTA:VC, MTA:SA, modders spent countless years putting multiplayer into the GTA series. mods have proved time and time again that GTA players want multiplayer. IMO the multiplayer for Red Dead Redemption and Max Payne 3 were great, GTA:IV multiplayer was essentially Rockstar just getting its foot in the door, I hope that GTA:V multiplayer is revolutionary.. I'd like to see huge games, maybe 64 player on pc 32 on console, an adaptation of "gang wars" something like king of the hill where gangs hold key areas of the map, and rival gangs can get points for capturing and holding those points.. you know a conquest mode except across a big portion of the city, with multiple teams.
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post #17 of 46
Prison Break.
Plan a Heist.
Bodyguard.
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post #18 of 46
no gfwl
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post #19 of 46
Dedicated servers.
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post #20 of 46
Looks like they are only looking for advice on a current system they already have. I personally would love to be able to be a cop in someone else's single player game. It would be like other games that have allowed players to be the enemies.

Or you could have more than 1 person running through some of the single player missions at the same time from different points of view. They could populate one server with 10-12 players all doing different things. Some would be cops, some could be criminals, some could be regular citizens, etc. No one would know who is who, and everyone has their own goals to achieve and of course that would cause paths to cross. It doesn't even have to be the same players every time, and if there are not enough player controlled characters for a certain class no big deal, just let them be AI. I know some would simply just try and grief others, but with a large map and only 10-12 players max it would be tough to simply go around and look for players to grief.

I personally think that would be great. It would cause players to not act like complete psychopaths for fear another real player would see them and take them out. Yet you would still need to try and complete your missions, so you would still need to do things out of the ordinary.

Just a thought. I obviously haven't figured it all out. It's sort of like some MMO stuff I guess (although more incognito), but without the massive part and done in a well populated sandbox.
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