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[GI]Medal of Honor: Warfighter PC Specs - Page 3

post #21 of 149
Quote:
Good News!

The product you pre-ordered is now available. Download and play it today.

Lol, troll email, game still isn't unlocked
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post #22 of 149
Its unlocked for me I just played 3 rounds
    
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post #23 of 149
Just got my desktop built with the waterblock and everything. Sigh...might have to do some upgrading.
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post #24 of 149
Yea the game is strangely more demanding than BF3 it seems.
    
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post #25 of 149
Too bad the game is unplayable. Stayed up for this and got a buggy unplayable game. The single player is glitched causing my allies to start killing me soon as the level loads and we get off the boats. Multiplayer will just go to loading screen after 1 minute of gameplay and send me to the main menu.

Verry dissapointing. The graphics from the first mission looked better than BF3 no doubt, but unfortunately the game is unplayable.
post #26 of 149
Quote:
Originally Posted by Shaded War View Post

Too bad the game is unplayable. Stayed up for this and got a buggy unplayable game. The single player is glitched causing my allies to start killing me soon as the level loads and we get off the boats. Multiplayer will just go to loading screen after 1 minute of gameplay and send me to the main menu.
Verry dissapointing. The graphics from the first mission looked better than BF3 no doubt, but unfortunately the game is unplayable.

That's strange no issues here.
    
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post #27 of 149
Quote:
Originally Posted by EfemaN View Post

Basically what Lavitz said. It's completely counter-intuitive, and wouldn't make sense in any normal scenario. The engines handle the assets, visuals, code, everything, and two engines in question are in no way compatible. They essentially shipped two completely different games, it sounds like, aside from the visual assets, maybe.

There was two engines, because EA wanted multiplayer what Danger close didn't have time to make so EA asked DICE to do the multiplayer for MOH. Unfortunately DICE didn't have knowledge anymore with unreal engine 'cause they've been using Frostbite 2 engine for a long time so they had to make multiplayer with that engine. Danger Close didn't have knowledge for Frostbite 2 engine when they started working on the game so they used unreal engine in singleplayer. Unfortunately they didn't have time to learn new engine and convert their current work to Frostbite 2 engine so they kept using unreal engine for singleplayer which caused weird difference between MP and SP.

EDIT. it was like this on last MOH which was released 2010. This version uses FB2 on both.
Edited by nikolauska - 10/22/12 at 11:27pm
post #28 of 149
Quote:
Originally Posted by nikolauska View Post

There was two engines, because EA wanted multiplayer what Danger close didn't have time to make so EA asked DICE to do the multiplayer for MOH. Unfortunately DICE didn't have knowledge anymore with unreal engine 'cause they've been using Frostbite engine for a long time so they had to make multiplayer with that engine. Danger Close didn't have knowledge for Frostbite engine when they started working on the game so they used unreal engine in singleplayer. Unfortunately they didn't have time to learn new engine and convert their current work to Frostbite engine so they kept using unreal engine for singleplayer which caused weird difference between MP and SP.

No, that was the last MoH. both the MP and SP are being made by danger close on the FB2 engine.
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post #29 of 149
Ugh, I was REALLY counting on this game being half way decent. 3/10.
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post #30 of 149
Quote:
Originally Posted by Audio View Post

No, that was the last MoH. both the MP and SP are being made by danger close on the FB2 engine.

I was explaining about the last MOH 'cause others didn't know why there were two engines. I know that this version user FB2 engine on both SP and MP and it is solely made by Danger Close so no more DICE doing MP.
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