Originally Posted by Sgt Bilko
I'd like an apology from you whenever you are ready.
And as for my results, stop changing what you are looking for, first it was min fps, then core usage and now it's GPU usage?
There is ALWAYS going to be a bottleneck in your rig, CPU, GPU, RAM etc......
So for one final test then i'm done trying to help you
1080p, No AA, No Motion Blur.
You'll notice that i just picked the Max Thread usage correct? Well that means that it displays the core that is being ultilised the most as opposed to picking Core 0,1 whichever because it looks like it's being used more.
Now you were wondering about my GPU usage yes?
Well, It's a fault in the way that Afterburner reads the usage for Multiple AMD cards, apparently i can fix it by enabling unified GPU uasge monitoring but i don't care that much, my fps is stable and thats what i really care about.
^ See what i mean?
Now, I should also point out that i was using around 8GB of ram while BF4 was running (chrome and other programs in the background).
And that's it, This is the last time i try to help you.
an apology....for what?
as far as you providing me the benchamrks only....did you send them to me in an email or did you share in this thread for all to read?
anything I put In the thread (and I put a lot for the amount of time I been posting in this thread) I hope helps anyone that can use it.
I do appreciate that you did some testing but you did not open up taskmanager performance tab and have gpu-z running so if we can see its pegged.
you said you were gonna do it but I guess you didn't like the results.
the max cpu/thread usage is good idea. I will start grabbing that one in hwinfo4 instead of manually picking it like I had been
you can very well see at least one of your cores is almost maxed out just like mine with 1 single card.
Red was pointing out to me that some of the less used cores might pickup more usage when adding a vcard to make sli / cfx instead of piling onto the most used core.
I hope hes right.
when you are riding the line of 90% cpu usage on some of the cores well it don't take very much to mike it lag/spike especially if one of those high usage cores get hit with some kind of game info all at once
yes its hard to test if what your looking for is a repeatable fps figures.
what is not hard to test is close up explosions to see what they do to that ms per frame and also cpu and gpu spikes
by "runnin and gunnin" aka "yolo" is pretty good way to do it but I take c4 and plant the stuff on walls and step back and look at the walls and then detonate and that usually can reproduce it.
one of the best maps for repeatability is operation locker and even operation metro
most of the choke points are easily repeatable and those 2 maps should probably be the testing maps for what we are doing as Caspian boarder and operation firestorm are pretty big out door maps.
on operation firestorm if you blow up some of those gas containers by B and it spills burning fuel onto the ground it really takes a hit on my gpu when its in 1080P ultra no aa
I imagine getting another vcard for sli will help that out a lot.
the explosions and lots of "sound" going on works the cpu I believe and loading assets / animations w/e works the cpu more and that's where the spikes/lag/drop in fps come from I think.
what are the highest temps for core 0 and cpu package I can run when testing P95 blend for 24hrs?
im already pretty high and don't really want to burn this chip up but also don't want to under utilize it if I can squeeze more GHz from it with a lil more volts.
I do appreciate any help you provide or anyone else help for that matter.
we are all after the same thing here aren't we?
google tdbone1 with 8800gts, 5770, 5870, 6870, 9800gtx+ as my name starts to pop up with all those systems in SLI or CFX
I been doing it since the 3dfx monster video cards who owned the "SLI" name until NVidia sued them and took back the "SLI" name and hired some of 3dfx people.
3dfx was sued by NVidia and went out of business but NVidia kept "sli" name as we use it today.
so my 1st sli setup was in 97 about
I have only had 1 intel system (p3 500) the rest since then have been AMD
ive had a lot of amd CPU's since then
I had the K2 (before there was even an Athlon name)
had Athlon and gold fingers (that's old school) you have to check that out.
so when you try to "order" people you should know some people know quite a bit (like I do)
im just now fooling with water within last few years)
I have had:
ill prob go into cust loop sometime but I really don't see it happening since everything is getting smaller fab proc and require less wattage PSU's and will fit in smaller case's
I think the days of the huge monster case's and cpu gobbling power are almost over
prob a year or 2 left so I might ride it out with this cvf-z board if I can get the perf out of it I looking for (with bf4) as it usually takes those game companies like dice a few years to make a new engine.
btw when are we switching to ray tracing video cards instead of what we got now?
I read this was going to be the way it goes in the future of gaming before the new consoles were released but it looks like it didn't happen.
anyone hear anything on this for the vcards lately?
we sure are not seeing any new leaps to gpu's and the way we game in a long time.
I know carmack from id software/Bethesda is trying to get the virtual 3d stuff to take off.
is it gonna go that way?
ill probably wind up getting another matching gtx 770 next month but not sure if I loose FSAA or if it will introduce transparency problems or what.
used to have overlapping textures in BFBC2 when in sli/cfx and other anomalies.
what the most important thing is though is gameplay
have to have those ms per frame really low during heavy action.