The conclusion is that they don't come well out of this PR disaster. Their initial statement (below, from the related thread here on OCN) already denoted ambivalence. Sort of like "we really don't want to do this and will just make it so that the feature is not supported or fully implemented in the game, we are just reluctantly and not in a very good mood giving in to fan requests".
Now they backpedal on something that, while not said in the right tone, did make many fans happy.
They spoke too soon. Once you make a decision, it's made and you have to stick with it, their initial statement demonstrated they were not very willing in their decision making process in the first place.
This may just be an artistic related decision and not have anything to do with EA (or maybe it does, because the game will look different on PCs versus consoles, with possibly even more perceived quality differences), but in the end many people will think it does and that is not good for DICE, especially as many people have been saying they are disappointed with the game.
Edited by tpi2007 - 10/23/12 at 1:42pm
Originally Posted by Raven.7
Mikeal Kalms, one of DICE's Senior Programmers, has just annouced that the next Battlefield 3 Client Patch will include a command console option to disable color grading. The quoted announcement can be found below, with a link to the original post.
Originally Posted by MikaelKalms;82357
There will be a console command for disabling the color grading entirely in the game included with the next PC game client update.
We believe that turning it off gives no major competitive advantage/disadvantage.
IRNV scope and a few others which turn the image into greyscale or greenscale don't work properly without color grading and will look real ugly.
There will be no in-game UI for turning it on/off.
We are unlikely to handle support questions and bug reports regarding stuff that happens when color grading is disabled.
As for server settings: we are not currently planning to implement any new ones.