Quote:
Discussions were held this morning in Copenhagen at the Ubuntu Developer Summit about improving audio and graphics support for Ubuntu Linux in order to propel the distribution as a first-rate gaming platform.
Ubuntu wants to be a great gaming platform and as part of that audio and graphics support are two of several areas that need to be improved.
Ubuntu's ultimate goal in terms of the graphics (OpenGL) support coverage is that there's a consistent experience between Linux and Windows / Mac OS X. Aside from Valve collaborating with NVIDIA and AMD to improve their closed-source Linux graphics drivers (along with Intel on their open-source graphics driver), at this UDS Copenhagen discussion was Valve possibly launching Jockey / Ubuntu Software Center directly when needed for prompting users to install the binary graphics drivers when needed for a game instead of using the slower, less-featureful, and buggy open-source graphics drivers.
What Ubuntu developers are looking to push to game developers as the recommended API Is using OpenGL 2.x and OpenGL ES 2.0 where the functionality is the same, which would mean the broadest possible hardware coverage across different devices. The closed-source NVIDIA / AMD graphics drivers meanwhile support OpenGL 4.x while the open-source Mesa/Gallium3D drivers are around OpenGL 3.0~3.1 for the most part.
Ubuntu wants to be a great gaming platform and as part of that audio and graphics support are two of several areas that need to be improved.
Ubuntu's ultimate goal in terms of the graphics (OpenGL) support coverage is that there's a consistent experience between Linux and Windows / Mac OS X. Aside from Valve collaborating with NVIDIA and AMD to improve their closed-source Linux graphics drivers (along with Intel on their open-source graphics driver), at this UDS Copenhagen discussion was Valve possibly launching Jockey / Ubuntu Software Center directly when needed for prompting users to install the binary graphics drivers when needed for a game instead of using the slower, less-featureful, and buggy open-source graphics drivers.
What Ubuntu developers are looking to push to game developers as the recommended API Is using OpenGL 2.x and OpenGL ES 2.0 where the functionality is the same, which would mean the broadest possible hardware coverage across different devices. The closed-source NVIDIA / AMD graphics drivers meanwhile support OpenGL 4.x while the open-source Mesa/Gallium3D drivers are around OpenGL 3.0~3.1 for the most part.
SOURCE
It's coming along step by step.

EDIT:
Oh, and I can't believe nobody has posted this! http://www.valvesoftware.com/linuxsurvey.php (Steam Linux beta application)
Edited by xeekei - 10/30/12 at 8:11am








