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Some thoughts from someone who has owned a HD 7970 and a GTX 680 - Page 3

post #21 of 29
Quote:
Originally Posted by ZiggysRig View Post

Its really nothing to debate bro, one method introduces blur and the other method gets rid of jaggies without introducing blur. Obviously MSAA has the edge image quality wise and im pretty sure anyone else around here would tell you the same. wink.gif Oh and btw 4XMSAA will get rid of a lot more jaggies than 2XFXAA and will look cleaner in the process due to no blur.

http://www.overclock.net/t/1189461/bf3-deferred-anti-aliasing-vs-anti-aliasing-post-comparison-or-why-you-should-stop-using-msaa

http://hardocp.com/article/2011/11/02/battlefield_3_single_player_performance_iq_review/8
Edited by ZealotKi11er - 10/31/12 at 5:13pm
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post #22 of 29
Thread Starter 
Look man, you should never pick FXAA over MSAA unless MSAA is causing to much of a performance hit. FXAA blurs the image and MSAA doesnt, im not sure how anyone in their right mind would honestly think that FXAA looks better than MSAA.

Even with the first link you posted most guys are saying that MSAA looks better and well....It does. Now if the blur from FXAA doesnt bother then thats fine as FXAA will eliminate jaggies in a few places that MSAA will not cover, however I as well as most other folks prefer the cleaner look that MSAA provides.
Quote:
This is why, overall, 4xMSAA is the way to go - I like the higher-defined textures and I agree with a previous poster that the lighting/shadows do change with FXAA quite a bit. Also, at 1920x1200 with 4xMSAA, I have virtually no problems with jaggies on my screen - they're pretty much non-existent.

If you really want the best overall image quality, run 4xMSAA and 4xSSAA via NVCP - otherwise, MSAA vs FXAA is going to be pretty subjective to whomever is using what, at what resolution, refresh rate, etc. It's much easier to look at screenshots and go "look here, no jaggies!" than actually experiencing the image quality change during realtime gameplay. I notice no jaggies with MSAA that I notice with FXAA, and I can't stand the slightly lower texture definition with FXAA either. But I guess I must be deluded.

It seems that for Radeon users the performance hit with 4XMSAA is too much hence the reason you probably desire FXAA over MSAA.
Edited by ZiggysRig - 10/31/12 at 5:21pm
post #23 of 29
Quote:
Originally Posted by ZiggysRig View Post

Look man, you should never pick FXAA over MSAA unless MSAA is causing to much of a performance hit. FXAA blurs the image and MSAA doesnt, im not sure how anyone in their right mind would honestly think that FXAA looks better than MSAA.
Even with the first link you posted most guys are saying that MSAA looks better and well....It does.
However it seems that for Radeon users the performance hit with 4XMSAA is too much hence the reason you probably desire FXAA over MSAA.

Read th second link and what the OP said in the first link. The whole MSAA is better is all Nvida Fanboy trash talk because HD 6970 got a huge hit from it and made GTX570/80 users feel superior. Long story shot MSAA does not the way it should because of how the engine of BF3 is build with lighting and shadow, FXAA does what it set out to do.
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Ishimura
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post #24 of 29
Quote:
Originally Posted by ZiggysRig View Post

What I would like to know with the cat 12.11's is if the BF3 issue has been fully resolved, I mean I know what the benchmarks show but again the last time I went off of that it was deceptive and didnt paint the entire Picture. Can someone with an HD 7970 card and the new 12.11's speak up in regards to BF3 Multiplayer using the same settings at the Gulf Of Oman map?

Okay I have not used a 680 but I am going to answer a question you asked. I just tested BF3 at 4XMSAA at 1920x1200 on Gulf of Omen with everything on ultra with my sig rig and the game still does not drop below 60 fps. If I remember right, even before the new drivers, dropping below 60 was seldom; now it is nonexistent.
Edited by SkippyDogg - 10/31/12 at 5:26pm
post #25 of 29
Thread Starter 
Quote:
Originally Posted by ZealotKi11er View Post

Read th second link and what the OP said in the first link. The whole MSAA is better is all Nvida Fanboy trash talk because HD 6970 got a huge hit from it and made GTX570/80 users feel superior. Long story shot MSAA does not the way it should because of how the engine of BF3 is build with lighting and shadow, FXAA does what it set out to do.

MSAA has nothing to do with nvidia fanboy trask talk, do not be rediculous bro because MSAA has been around a lot longer than shader based FXAA. With that being said "and im not accusing you" the real fanboys are usually the onse who are just mad because their cards cannot handle a specific source of AA so they go on about how unimportant it is just because their cards cant do it and that my friend is crap.

I mentioned earlier that MSAA doesnt hit every single place that is aliased the way that FXAA does but like I said before I will take the crisp image with MSAA offers to the blurry mess that FXAA produces. Also using either method of AA their are still jaggies which I can notice when moving around so neither one gets rid of them all.

At the end of the day MSAA looks way better than FXAA because the image remains sharp and doesnt lose detail like it does when FXAA is applied. Thats all im gonna say on the subject, just pick the method that suits you best and be done with it.
post #26 of 29
Thread Starter 
Quote:
Originally Posted by SkippyDogg View Post

Okay I have not used a 680 but I am going to answer a question you asked. I just tested BF3 at 4XMSAA at 1920x1200 on Gulf of Omen with everything on ultra with my sig rig and the game still does not drop below 60 fps. If I remember right, even before the new drivers, dropping below 60 was seldom; now it is nonexistent.

4XMSAA bro, I know it doesnt sound like it would do much but I remember when I had my HD 7970 that 2XMSAA didnt take nearly as much of a hit as 4XMSAA on gulf of oman. If you could try it once more I would appreciate it and make sure you have POST AA turned off.

Thanks for your help man. thumb.gif
post #27 of 29
Quote:
Originally Posted by ZiggysRig View Post

4XMSAA bro, I know it doesnt sound like it would do much but I remember when I had my HD 7970 that 2XMSAA didnt take nearly as much of a hit as 4XMSAA on gulf of oman. If you could try it once more I would appreciate it and make sure you have POST AA turned off.
Thanks for your help man. thumb.gif

I did try it with 4XMSAA, same results.
post #28 of 29
Thread Starter 
Quote:
Originally Posted by SkippyDogg View Post

I did try it with 4XMSAA, same results.

Okay cool, you had said 2XMSAA before editing the post so I didnt know. Thanks for testing it out man.
post #29 of 29
Quote:
Originally Posted by ZiggysRig View Post

Okay cool, you had said 2XMSAA before editing the post so I didnt know. Thanks for testing it out man.

Yeah ninja edit ninja.gif I had 2xMSAA first but then reread your post and saw you asked for 4XMSAA. No problem, glad I could help.
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