Originally Posted by PhotonFanatic
Colonial marines had a demo, and was going to be a big title. They bait and switched and f'd the game community. Next?
Oh you think that was a rare instance? Please tell us moar about how that won't be happening again. Cause you can see the future and all.
That's the whole point that you're missing, and what others here are trying to tell you. Unless you're just rich or something, and you've got more money than sense.
Oh please, your ability to blame all of the game industry's failings on pre-orders is grounded in just as much nonsense as my ability to predict the future.
What's the point that I'm missing, that the games sucked? They were mediocre. The only reason anyone thought they sucked is because of expectations. Colonial Marines was horrendously generic and buggy (to be fair, almost every other aliens game is generic and buggy as well), Duke Nukem Forever was blandtastic, and Dead Island I actually really enjoyed. Sure the preview video made it out to be a different type of game, but guess what? In all those cases, guess what?
Every one of those problems would still have been in those games if pre-orders had not existed, and every single one of those developers received a horrendous amount of flack for those problems. While you may say that pre-orderers are to blame for developers feeling justified in repeating those mistakes, don't you think it's even remotely possible that developers faced increased backlash and complaints from the customers that pre-ordered (meaning they actually performed a service for the gaming community)?
Publishers will always try to get more money, and will therefore almost always skirt the line between pleased customers and annoyed customers, but no developer/publisher EVER wants to face the backlash that Colonial Marines caused.