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[IG] Full Outlast Trailer Released! - Page 5

post #41 of 48
I thought the video was great,if the game stays true to that and not just an fmv sequence..either way I wouldn't buy it because it'll have me screaming and give me nightmares..
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post #42 of 48
Quote:
Originally Posted by B!0HaZard View Post

That is irrelevant. I didn't say that day 1 DLC is bad, I said that making it a pre-order bonus is. Everyone should have it. They're not making an entire expansion in the time between going gold and release. I remember back when you bought an expansion pack a year after the game came out. You got a TON of new content. This is not that much content. "Oh, you made a single extra side mission? Blimey, that's definitely worth the $10 you want post-release." I remember getting CoD4 half a year late and they made all the post-release maps free on PC as part of patches.

My main point regarding Watch Dogs was the physical bonuses. You cannot even get those without buying 2 copies. Want a physical map, a figurine AND a cap? Buy two copies. You can always get the digital content as extras later (at an increased price, of course).

I think pre-order bonuses exist to boost pre-orders. It's a good statistic if you can say before release that x amount has pre-ordered and if you can say that you've sold x million copies a week after release. I'm fairly sure when companies like Activision release that info, they are trying to appeal to investors. I'm not against pre-order bonuses at all, I like the thought that someone loyal or excited enough to throw money down before release gets a reward. I just hate some of the bonuses. I would LOVE an Aiden Pearce cap (sadly, the Vigilante edition is not for PC). I really like the Alan Wake soundtrack (which I got not as a pre-order bonus, but as part of a deluxe edition or something). Stuff like that is great. Early access to weapons (Medal Of Honor Warfighter), access to the best game difficulty (Metro Last Light), an extra map that sucks anyway (Nuketown in CoD:BO2), all of those are useless pre-order bonuses and in Metro LL's case a big middle finger to the players who didn't pre-order.

I'd be willing to bet that those physical goods will be available for purchase at some point after the game is released anyway, but who knows.

As for things like Metro LL, yeah that does suck, but I bet they add that in later on, and besides, isn't that the fault of developers? Why say "never pre-order games" because one unethical dev decides to try to take advantage of the market? Wouldn't it be better to just say "don't buy games from devs with unethical pre-ordering practices"?
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post #43 of 48
I dont mind preordering if it is a game I really want to play. I preordered Metro LL and never really used ranger mode since I was really new to the series. The weps and ammo helped out for the first play through though.
 
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post #44 of 48
Quote:
Originally Posted by DrBrogbo View Post

Yeah you're right, it doesn't help me at all. You know, other than being able to pre-load, pre-order bonuses (often), and a cheaper price.

How in the world does it hurt anyone? Are you seriously going to try to tell me that pre-orders (which only really happen once a game is close to going gold) cause devs to be lazy and make crappier games because they know people will snatch them up anyway? Please. That is hearsay at best, and completely illogical. The only people that get burned when a dev releases a horrendous game are the pre-orderers themselves, and guess what? They don't pre-order again, and they usually share their sob story with everyone that will listen.

Colonial marines had a demo, and was going to be a big title. They bait and switched and f'd the game community. Next?

Oh you think that was a rare instance? Please tell us moar about how that won't be happening again. Cause you can see the future and all.

Quote:
Originally Posted by DrBrogbo View Post

Have you PLAYED any of those 3 games?

That's the whole point that you're missing, and what others here are trying to tell you. Unless you're just rich or something, and you've got more money than sense.
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post #45 of 48
Quote:
Originally Posted by PhotonFanatic View Post

Colonial marines had a demo, and was going to be a big title. They bait and switched and f'd the game community. Next?

Oh you think that was a rare instance? Please tell us moar about how that won't be happening again. Cause you can see the future and all.
That's the whole point that you're missing, and what others here are trying to tell you. Unless you're just rich or something, and you've got more money than sense.

Oh please, your ability to blame all of the game industry's failings on pre-orders is grounded in just as much nonsense as my ability to predict the future.

What's the point that I'm missing, that the games sucked? They were mediocre. The only reason anyone thought they sucked is because of expectations. Colonial Marines was horrendously generic and buggy (to be fair, almost every other aliens game is generic and buggy as well), Duke Nukem Forever was blandtastic, and Dead Island I actually really enjoyed. Sure the preview video made it out to be a different type of game, but guess what? In all those cases, guess what?

Every one of those problems would still have been in those games if pre-orders had not existed, and every single one of those developers received a horrendous amount of flack for those problems. While you may say that pre-orderers are to blame for developers feeling justified in repeating those mistakes, don't you think it's even remotely possible that developers faced increased backlash and complaints from the customers that pre-ordered (meaning they actually performed a service for the gaming community)?

Publishers will always try to get more money, and will therefore almost always skirt the line between pleased customers and annoyed customers, but no developer/publisher EVER wants to face the backlash that Colonial Marines caused.
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post #46 of 48
Well no, not all the game industry's failings. Just the ones that the preorders cause. They do cause some, like it or not. It may not be as drastic as some people think but its there. Same for DRM. Its got its negative side that hurts gamers as well. Its just that most people are willing to put up with it, in order to have fairly instant access to what they want.
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post #47 of 48
Quote:
Originally Posted by XiCynx View Post

If you have the mindset when going into it that it's not going to be scary, then it won't be. These games are always mind over matter. I caught myself jumping about 4-5 times in the trailer. But then again I watched this trailer at night, with all my lights off and headphones on turned up pretty loud. It's all about how to make it. smile.gif

I don't know..I played Amnesia on purpose during the night with lights turned off, and to make it worse I live in a suburb community that each house feels like it is in the middle of a forest. But, It's just really hard to get me scared.

As for going in to the game, well I went in with a mindset of whatever, lets see if this game can scare me. And I think the only moment I remember actually having my heart beat rising was during the first water scene, when an invisible enemy runs at you on water for the first time. Other than that tho, I can't remember any other moments I was actually scared. I'm all for horror games,movies,books, but very few actually get me. My brain tends to pay attention to every detail which makes it so that almost every single game is predictable for me. As for jump scares, those aren't real scares, those are playing on the fact that your body's first reaction to the unknown is to spasm your muscles so that you would get away from it.
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post #48 of 48
Quote:
Originally Posted by CyberWolf575 View Post

I don't know..I played Amnesia on purpose during the night with lights turned off, and to make it worse I live in a suburb community that each house feels like it is in the middle of a forest. But, It's just really hard to get me scared.

As for going in to the game, well I went in with a mindset of whatever, lets see if this game can scare me. And I think the only moment I remember actually having my heart beat rising was during the first water scene, when an invisible enemy runs at you on water for the first time. Other than that tho, I can't remember any other moments I was actually scared. I'm all for horror games,movies,books, but very few actually get me. My brain tends to pay attention to every detail which makes it so that almost every single game is predictable for me. As for jump scares, those aren't real scares, those are playing on the fact that your body's first reaction to the unknown is to spasm your muscles so that you would get away from it.
Playing as intended is a good thing.
You just need te immese yourself into the story.

On a side note Jens gave me a free copy of AMFP to make up for the PDP video. (dam I hate that Swedish dog)
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