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[CB] Borderlands 2 Sells 5 Million, Take-Two Rakes In Big Cash From Digital Sales - Page 2

post #11 of 22
Quote:
Originally Posted by IcedEarth View Post

An average of 3 hours per night since release. eek.gif
University student by any chance?

Yeah, but it's more me playing it a ton on different days.
     
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post #12 of 22
Quote:
Originally Posted by Marin View Post

Yeah, but it's more me playing it a ton on different days.

Mine says over 265hrs, mind you I have a terrible habit of afking with the game running or paused, I have to have atleast 200hrs on it already.
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post #13 of 22
Quote:
Originally Posted by Gnomepatrol View Post

Look what they did.

1. Have good idea.
2. Create quality game.
3. Code it well for both pc and console platforms.
4. Sell to the masses.
5. Piracy dun care.
6. Profit.

EA looking at you, you turd of a company, see what they did. Do this.

Ubisoft needs to take notice as well, probably moreso on the DRM front...
 
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post #14 of 22
The piracy % is over-exaggerated in the gaming industry, just like it is in the music and movie industry:
It is a fallacy used by the "economists" in all fields, that want to project those imaginary clients that would never really buy the game anyways, into future growth potential - many times unrealistic.

"Yeah, we made $100M, but if can re-capture some of this 95% of sales we lose because of pirates, we can potentially make $500M or $1B...please buy our stock and trust us, we can do it"...(house market anyone?). It is the "extrenality" we are not really responsible off, and we can recycle as an excuse when we fail to provide and support our growth with actual product - we did not fail, it is the government that doesn't provide enough support. It is the pirates...it is God etc...anything but our fault to predict that a BS game or BS pricing can simply prove our predictions wrong.

People do pirate games, and apps and music etc. It is a fact. But this also spreads the word, allows people to have a 1st hand experience - something that was once possible through demo versions etc that is now almost completely abandoned by the gaming industry, and after one point is free advertising for them. Me pirating a game and being ecstatic about it, might lead to me eventually buying it out of appreciation.

I don't see why selling "half" a game's content for $50-60 and then adding cost ontop of that for downloadable content demoralizes the market less than pirating...
Face it: if I want to buy a game, I will.

People who pirate, usually do it for 10s of games "just because they can". Just like you might buy 10 games @ $4-5/ea in a Steam sale instead of 1, but end up playing that single one of them (or none).
...they likelihood of kids around the world being unable to buy even one of those dozen pirated games @ $50-60 a piece is VERY low. You make $100M today selling 2M copies, you might sell 2.01M copies to people that will get discuraged trying to pirate it but would buy it anyways...

Then again you might lose the potential mod that will take advantage of "piracy tactics/methods", that will revive your title, that will create a legend and multiply your potential player base by orders of magnitude.

If I buy a game and it is mediocre or bad, it is much more likely to stop me from buying again from the same company / studio, and that actually costs them more money in the long run than the cheap "piracy" excuse.

They have a huge loyal player base they need to cater to, and many potent clients they can win over time by properly materialized games.
They make MILLIONS with those frikkin games.
The return of investment is far superior to that the movie or music industries.

It is the classic "revolting youth that turned adult, made money and now is hard core conservative" syndrome that leads to greed.
Give power (and monies) to a man, to see his inner/real character.
Edited by dtolios - 10/31/12 at 4:13pm
post #15 of 22
Idk about this whole piracy thing, gearbox has been killing it lately. Plus Borderlands 2 is the sequel to the already killer Borderlands that everyone's played (hopefully) already. BL1 felt and played great on PC and I'm sure everyone agrees. It was just natural for this game to get a ton of sales considering how great of a game it is. This whole situation wouldn't have been discussed with Diablo 3 (worrying about piracy) because everyone knew that game was going to clock some major figures anyways. Honestly, this is just a company kicking some butt by doing well and releasing what they want, how they want (Valve anyone?).
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post #16 of 22
I remember Runic Games talking about how they make a similar amount of profit per sale on a digital copy on steam at $20 vs. a physical copy sold at Wal-Mart at $60.

So, it doesn't surprise me that companies are making a lot of money off of digital sales for well-selling $60 games rolleyes.gif
post #17 of 22
With this "What might be surprising is that one of the biggest revenue increases for the company was actually from digital PC sales" being said... will they now make a PC version of Red Dead Redemption? (yes, two+ years after release date tongue.gif)
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post #18 of 22
Quote:
Originally Posted by tombom View Post

BL1 felt and played great on PC and I'm sure everyone agrees.

Great game, terrible console port. BL2 fixed all of that.
     
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post #19 of 22
Amazing game, I preordered and bought the dlc pass. Something I would never do on some of the other games.
Edited by Onex - 10/31/12 at 5:00pm
post #20 of 22
Awesome game, over 120 hours on multiple toons. I pre-ordered and could not be happier. Fulfilled my item fixation, unlike D-BLOW. I am glad that these guys got the monetary reward for their superior product. Now, how to prevent them from being eaten by Activision/EA in the next few years...
     
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