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[IGN] Report: PS4 Dev Kits Surface - Page 2  

post #11 of 468
Quote:
Originally Posted by tpi2007 View Post

I would guess the A10 based APU is a placeholder for a 28nm Steamroller based APU, with which the PS4 will supposedly launch.
It wouldn't surprise me if this placeholder APU has the GPU overclocked to 1 Ghz (it's capable of doing it), perhaps with a 125w TDP, in order to come closer to the real performance of the Steamroller APU. The CPU part may also be overclocked to achieve the same effect.
As to resolution, yes, I think it will probably be running newer games at 720p a few years after release and then drop to sub 720p just like the PS3 right now.

With hugely better specs, why would it? That's quite an arrogant thing to say. 720p with these specs would be the absolute minimum.
    
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post #12 of 468
At least they picked a sane CPU arch this time. Should result in better cross-plat games, and hopefully better performance.


As for 8-16gb RAM? Probably not. I could see 4-6gb, but I'm fearing it's going to be around 3gb. I dont think Sony wants a repeat of the $600+ launch price. And 1080p60fps? I doubt it. I'm pretty sure we'll be seeing 1080p almost entirely, but I think we'll still be stuck at 30fps. We're already going from 900,000 pixels (720p) to over 2 million, and it gets even more insane if you ALSO go from 30 to 60fps: From 27million pixels per second to 124 million.

While hardware has improved, they'll also want to increase poly count, AA and so on, all of which is going to add to render time. The only way it's going to happen is if the hardware is 10-20x faster than the PS3.
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post #13 of 468
APU? Really? Seems a little...underpowered.
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post #14 of 468
Quote:
Originally Posted by doomlord52 View Post

At least they picked a sane CPU arch this time. Should result in better cross-plat games, and hopefully better performance.
As for 8-16gb RAM? Probably not. I could see 4-6gb, but I'm fearing it's going to be around 3gb. I dont think Sony wants a repeat of the $600+ launch price. And 1080p60fps? I doubt it. I'm pretty sure we'll be seeing 1080p almost entirely, but I think we'll still be stuck at 30fps. We're already going from 900,000 pixels (720p) to over 2 million, and it gets even more insane if you ALSO go from 30 to 60fps: From 27million pixels per second to 124 million.
While hardware has improved, they'll also want to increase poly count, AA and so on, all of which is going to add to render time. The only way it's going to happen is if the hardware is 10-20x faster than the PS3.

An APU is close to 7-8x faster then the ageing G70 architecture that powers PS3's RSX....

But all the rumours surrounding PS4 have always said it's an APU based machine with a dedicated GPU too...
post #15 of 468
Quote:
Originally Posted by Mr Frosty View Post

PS3 generally now runs multiplats with no difference and in some games it actually runs them better then 360
Its not hard to code for, RSX uses basic OpenGL which has been around forever and any one who programmed PS2's Emotion Engine would find Cell a doddle..
PS3's biggest problem for the first few years was memory, the OS take a good chunk of RAM but over the years Sony have reduced it and gave developers more memory.
At launch PS3's OS took 120mb of memory, now it only takes 50mb giving developers an extra 70mb to play with, that has made all the difference.

I know Dev's complained to no end and still do about it being difficult to code.
Quote:
Originally Posted by Bosniac View Post

That's because ports are ports. Those devs. did not from a cost perspective utilize the PS3 fully. Yet we see games like Uncharted 2, Ratchet & Clank, God Of War 3, and Killzone 3 look fantastic, and as good and better as any title on the Xbox 360.

Right. Ported to PS3 because its to big of a pain in the butt to code from the start. Atleast that's what Ive read over the years. AFAIK Skyrim still don't run for crap on PS3. Also I don't think those games you mentioned (although good looking) would be impossible on the 360. It is no slouch compared to the PS3.
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post #16 of 468
Sad, sounds like the rumored 4K resolution is false
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post #17 of 468
Quote:
Originally Posted by Mr Frosty View Post

PS3 generally now runs multiplats with no difference and in some games it actually runs them better then 360
Its not hard to code for, RSX uses basic OpenGL which has been around forever and any one who programmed PS2's Emotion Engine would find Cell a doddle..
PS3's biggest problem for the first few years was memory, the OS take a good chunk of RAM but over the years Sony have reduced it and gave developers more memory.
At launch PS3's OS took 120mb of memory, now it only takes 50mb giving developers an extra 70mb to play with, that has made all the difference.

So you have developed for PS2/PS3?

2009

http://news.cnet.com/sony-ps3-is-hard-to-develop-for-on-purpose/
Quote:
"Anyone making a game, if you're going to make it for both, just lead on the PS3 because if it works on the PS3, it'll work on 360,"

2009

http://www.destructoid.com/surprise-valve-thinks-ps3-is-too-hard-to-develop-for-135649.phtml
Quote:
“The PC and the 360 are just more straightforward,” Leonard said. “We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform.”

2011

http://www.qj.net/pov/ps3/pov-is-it-still-hard-to-make-games-for-ps3.html
Quote:
"Marvin Donald, game director at Darksiders II developer Vigil, has complained that memory management on the PS3 has caused them quite a bit of grief. "It's a pain in the ass to work on,"

2011

http://www.videogamer.com/news/carmack_ps3_has_more_raw_performance_than_xbox_360.html
Quote:
"id Software co-founder and chief software architect John Carmack has said that the PS3 has more raw performance than the Xbox 360, but it does come at a cost: it's harder to develop for."

2012

http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest
Quote:
"There was nothing like PIX at first. Eventually some Sony 1st-party devs got fed up and made their own PIX-like GPU debugger. The GPU is very, very disappointing… Most people try to stick to working with the CPU, but it can’t handle the workload."
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post #18 of 468
why do people actually believe rumored PlayStation specs after the PS2?
post #19 of 468
I hope they run a crossfire setup if they do go with an AMD A10. 4GB system memory along with 1GB dedicated graphics memory at a minimum would go far on a console, and even better if they go higher.
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post #20 of 468

And yet they all seem to get demolished by PS3 Exclusive games...... I remember when mutliplatform developers were slagging PS3 off saying it would never have textures as good as 360 could produce...

Then Naughty Dog released Uncharted and made them all look stupid........
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