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Oh I'm being realistic. Think of the marketing text and the big yellow "4K" sticker on the box. While the 4K displays will most likely drop sharply in price when the screens go into a proper mass production somewhere I would expect them to remain about 2x to 4x more expensive than similar size 1080p screens so it would make sense that when someone buys themselves a "4K" TV he or she will be also looking for an content to take advantage of that. Considering that the TV programs most likely will not get into 4K format in immediate future that leaves blue-ray movies (assuming they bother going for 4k with these) and consoles, meaning that you have someone looking for such content and obviously being well enough economically to be able to afford a premium product. I'd imagine dev's could get away even with something like a 120 - 150$ for a "4K" game on a console. After first few devs get away with such a pricetag I'm sure the others will take note.Thing is - if the console gets the 7850 its actually strong enough to push such resolutions. A "4K" resolution is only roughlt 8 megapixels and as its a TV oriented it will be only at about 30 fps. A 7870 at stock settings can do 10 megapixels with x4 AA on top of that at 157 fps in source engine (dont have 7850 so cant give an equivalent number for that, but I would expect it to be perhaps ~20% lover at most). So there is plenty of power in there to increase eye candy substantially over the relatively well optimized Source engine. When properly optimizing for it you can make that 4K resolution run at 60 fps (no or at most x2AA) with Crysis level graphics. As you have previously pointed out at such resolution the AA is not really nesseary anyway.
Edit: I just reran the test at 6 MP (3240x1920), with no AA and highest settings for the source engine
and it seems I'm actually a bit CPU bottlenecked even at such resolution, as while GPU manages to hit 100% load in several sections of the test according to the GPU-Z log there is also several parts where its sitting only at 60 ..70% load.
It seems pretty decent, in my opinion, against the current console standards regardless of being relatively venerable engine
I was getting ~239 fps average for 6 MP, no AA, highest possible settings with 7870 at stock. Now 8 MP is 25% more than 6 MP so for 8 MP the result should be ~180 fps and if one would assume that 7850 in that hypothetical console is approx 20% weaker then this wold mean roughly ~140 fps - i.e., I would argue that there is plenty of power left to do DX 11 (or its OpenGL equivalent) tricks for additional eyecandy or if developer cant think of anything else then for adding excessive amount of bloom and motion blur as is customary for the current gen consoles as far as I understand.
Edited by Carniflex - 11/13/12 at 4:22am






















Considering the current memory prices I'm hoping for about 8 GB (plus hopefully at least 1 GB of GDDR5 for the discrete graphics card part). The 7850 would be strong enough to push the "next big thing" the 4k resolution displays at decent framerate and prettier graphics than current consoles. Considering that at 4k resolution the AA would not be needed at all. Assuming they put in there a connectivity which has sufficient bandwidth and I would be surprised if they would not use HDMI 1.4a or DisplayPort 1.2. Hopefully both
