Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [IGN] Report: PS4 Dev Kits Surface
New Posts  All Forums:Forum Nav:

[IGN] Report: PS4 Dev Kits Surface - Page 38  

post #371 of 468
Here we go, yet again rolleyes.gif
Quote:
Originally Posted by Brutuz View Post

Look at this overclocked HD7850, it uses 122w at load for the card only, those numbers are (as far as I can tell) full, 100% load ie like Furmark which the custom AIC HD7990 reviews are showing can make a significantly higher number than what will be there in reality, the TDP on the 5800k is also higher TDP than the A10-5700, despite having clocks within 200Mhz Turbo clocks and being clocked higher for Turbo than the other 100w Trinity APU, it's well known AMDs TDP numbers are more worst case scenarios plus as you can see here, the power consumption while gaming is lower than doing something designed to use as much of the CPU as possible, games will always have times when it has to wait for the GPU, etc.

Don't EVER quote PC power consumption figures and use them for consoles.....
Quote:
Originally Posted by Brutuz View Post

The PS3 also had a 380w PSU, I also want to see Uncharted 3 numbers on a launch PS3..That would be actually using most of the hardware to its fullest whereas the launch titles wouldn't, as 7800GTX + Core 2 Duo/Athlon64 power consumption vs a PS3 would prove.

Completely and utterly wrong, you my friend need to learn the difference between hardware utilisation and software efficiently, Every single game on PS3 uses as close to 100% of the hardware, difference is how efficient they're at using the machine.
Quote:
Originally Posted by Brutuz View Post

You mean like how there were no HD games on the PS2? Oh wait.

And how many of those games render a true HD frame buffer? NONE.... They're about as HD as the current Call Of Duty games are.
Quote:
Originally Posted by Brutuz View Post

Much like how some 360 games manage to support 1080p despite how most games can't due to the lack of graphical prowess or the like. but you can't run around saying games like Minecraft, Osmos, Qubed, Plants vs. Zombies, etc would all require ultra high-end GPUs to run at 4k res and wouldn't benefit from the higher resolution.

Cherry picking ideas are we? And they still would not be able to run those at 4k on 360, you seem to have no clue of just how much processing power is required for 4k.
Quote:
Originally Posted by Brutuz View Post

Some games will have support simply because they'd still be at a fluid FPS at 4K resolution, it wouldn't require much work to do and would give them a marketing bullet point.

Would not be that much work? Yea right, again proving your lack of technical knowledge rolleyes.gif
Quote:
Originally Posted by Brutuz View Post

I've seen many people say that, but at 3m I can see the difference when I'm wearing glasses/contact lenses and I'm very shorted sighted (I can't see more than 10cm without squinting without correcting lenses). I want to see actual proof.

Google it, it's scientifically proven...
post #372 of 468
Quote:
Originally Posted by Foolsmasher View Post

Quote:
Originally Posted by Brutuz View Post

Look at this overclocked HD7850, it uses 122w at load for the card only, those numbers are (as far as I can tell) full, 100% load ie like Furmark which the custom AIC HD7990 reviews are showing can make a significantly higher number than what will be there in reality, the TDP on the 5800k is also higher TDP than the A10-5700, despite having clocks within 200Mhz Turbo clocks and being clocked higher for Turbo than the other 100w Trinity APU, it's well known AMDs TDP numbers are more worst case scenarios plus as you can see here, the power consumption while gaming is lower than doing something designed to use as much of the CPU as possible, games will always have times when it has to wait for the GPU, etc. This is also assuming that AMD won't tweak it to reduce power consumption for Sony..which nVidia did for the RSX.
The PS3 also had a 380w PSU, I also want to see Uncharted 3 numbers on a launch PS3..That would be actually using most of the hardware to its fullest whereas the launch titles wouldn't, as 7800GTX + Core 2 Duo/Athlon64 power consumption vs a PS3 would prove.
Nearly no-one else did.
You mean like how there were no HD games on the PS2? Oh wait. Much like how some 360 games manage to support 1080p despite how most games can't due to the lack of graphical prowess or the like. but you can't run around saying games like Minecraft, Osmos, Qubed, Plants vs. Zombies, etc would all require ultra high-end GPUs to run at 4k res and wouldn't benefit from the higher resolution.
Some games will have support simply because they'd still be at a fluid FPS at 4K resolution, it wouldn't require much work to do and would give them a marketing bullet point.
I've seen many people say that, but at 3m I can see the difference when I'm wearing glasses/contact lenses and I'm very shorted sighted (I can't see more than 10cm without squinting without correcting lenses). I want to see actual proof.

/sigh

Thanks for pointing out the handful of examples that most won't care about.

My point was that devolopers and gamers alike shouldn't be as concerned with sheer resolution. Would you rather have Crysis 3 quality graphics at 1080, or Plants vs. Zombies quality graphics at 4k? If your game will run smoothly at 4k on next gen hardware, then pushing graphical prowess was not your main objective in the first place.

Crysis quality at 1080p, however, I wouldn't say no to say, Oblivion quality at 4k either depending on the game. Indie games are always going to require less graphical horsepower by their very nature; why would you act like none would run in 4K when it's obvious at least a few games would be able to do it? Read my post properly, notice I listed a bunch of XBLA games, not AAA games such as Crysis 3, ME3, etc.
Ænema
(25 items)
 
The Outsider
(14 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i5 3570k @ 4.5Ghz ASRock Z77 Pro3 Powercolor Radeon HD7950 PCS+ Boost 4x4GB G.Skill Ares 1866Mhz CL9 
Hard DriveHard DriveHard DriveHard Drive
Corsair Force 3 120GB  Crucial M4 256GB Western Digital Black 1TB WD1002FAEX Seagate Barracuda 3TB ST3000DM001 
Hard DriveOptical DriveCoolingCooling
Samsung EcoGreen F4 HD204UI 2TB Pioneer DVR-220LBKS Noctua NH-D14 Scythe Gentle Typhoon 1850rpm 
CoolingCoolingOSOS
Corsair AF140 Quiet Edition Stock PCS+ Cooler (HD7950) OpenSUSE Linux 12.3 64bit Windows 8 Pro 64bit with ClassicShell 
MonitorMonitorKeyboardPower
BenQ G2220HD Samsung SyncMaster 710v Ducky Shine II White LED, Cherry Blue Silverstone Strider Plus 500w 
CaseMouseMouse PadAudio
CoolerMaster CM690 II Black and White Logitech G700 Razer Goliathus Fragged Extended Speed Edition ASUS Xonar DX 
Other
NZXT Sentry Mesh 30w Fan Controller 
CPUMotherboardGraphicsRAM
Intel Core 2 Duo E6700 Intel DG965SS ASUS Radeon x700 256MB G.Skill F2-6400CL5D-4GBNT 
Hard DriveOptical DriveCoolingOS
Western Digital Scorpio Blue 500GB LG Blu-Ray Reader/DVD writer combo Intel Stock 775 Cooler XMBCBuntu 
MonitorKeyboardPowerCase
Sony Bravia 55" TV Logitech Wireless FSP 420w Cheap Beige 
MouseAudio
Logitech Wireless Onboard 
CPUMotherboardGraphicsRAM
Intel Core i3 370M @ 2.4Ghz Samsung R540 H55 Radeon HD545v 1GB 8GB DDR3-1066Mhz CL7 
Hard DriveOptical DriveOSMonitor
Corsair Force Series 3 120GB DVD-RW slimline Arch Linux x86_86 - LXDE 15.6" 1366x768 LED Backlit Display 
KeyboardPowerCaseMouse
Stock Scissor Keyboard 90w Power Brick Samsung R540 Logitech M305 
  hide details  
Ænema
(25 items)
 
The Outsider
(14 items)
 
 
CPUMotherboardGraphicsRAM
Intel Core i5 3570k @ 4.5Ghz ASRock Z77 Pro3 Powercolor Radeon HD7950 PCS+ Boost 4x4GB G.Skill Ares 1866Mhz CL9 
Hard DriveHard DriveHard DriveHard Drive
Corsair Force 3 120GB  Crucial M4 256GB Western Digital Black 1TB WD1002FAEX Seagate Barracuda 3TB ST3000DM001 
Hard DriveOptical DriveCoolingCooling
Samsung EcoGreen F4 HD204UI 2TB Pioneer DVR-220LBKS Noctua NH-D14 Scythe Gentle Typhoon 1850rpm 
CoolingCoolingOSOS
Corsair AF140 Quiet Edition Stock PCS+ Cooler (HD7950) OpenSUSE Linux 12.3 64bit Windows 8 Pro 64bit with ClassicShell 
MonitorMonitorKeyboardPower
BenQ G2220HD Samsung SyncMaster 710v Ducky Shine II White LED, Cherry Blue Silverstone Strider Plus 500w 
CaseMouseMouse PadAudio
CoolerMaster CM690 II Black and White Logitech G700 Razer Goliathus Fragged Extended Speed Edition ASUS Xonar DX 
Other
NZXT Sentry Mesh 30w Fan Controller 
CPUMotherboardGraphicsRAM
Intel Core 2 Duo E6700 Intel DG965SS ASUS Radeon x700 256MB G.Skill F2-6400CL5D-4GBNT 
Hard DriveOptical DriveCoolingOS
Western Digital Scorpio Blue 500GB LG Blu-Ray Reader/DVD writer combo Intel Stock 775 Cooler XMBCBuntu 
MonitorKeyboardPowerCase
Sony Bravia 55" TV Logitech Wireless FSP 420w Cheap Beige 
MouseAudio
Logitech Wireless Onboard 
CPUMotherboardGraphicsRAM
Intel Core i3 370M @ 2.4Ghz Samsung R540 H55 Radeon HD545v 1GB 8GB DDR3-1066Mhz CL7 
Hard DriveOptical DriveOSMonitor
Corsair Force Series 3 120GB DVD-RW slimline Arch Linux x86_86 - LXDE 15.6" 1366x768 LED Backlit Display 
KeyboardPowerCaseMouse
Stock Scissor Keyboard 90w Power Brick Samsung R540 Logitech M305 
  hide details  
post #373 of 468
Quote:
Originally Posted by Carniflex View Post

Quote:
Originally Posted by Hukkel View Post

If it comes with a HD7850 that can run in crossfire with the A10 then I have no worries for this console delivering the performance we want from it. It doesn't need a HD7970 to create much better games than currently. If I am correct the HD6670 would already be around 6x as strong as the RSX. So a HD7850 would be a huge step up. I mean on a PC a HD7850 already delivers very good results in 1080p. Let alone when a developer can optimise for it for months on end. I would be extremely happy with a HD7850.

As long as they put enough RAM in there that is wink.gif Considering the current memory prices I'm hoping for about 8 GB (plus hopefully at least 1 GB of GDDR5 for the discrete graphics card part). The 7850 would be strong enough to push the "next big thing" the 4k resolution displays at decent framerate and prettier graphics than current consoles. Considering that at 4k resolution the AA would not be needed at all. Assuming they put in there a connectivity which has sufficient bandwidth and I would be surprised if they would not use HDMI 1.4a or DisplayPort 1.2. Hopefully both wink.gif, say 2x HDMI and 3x or 4x DP.

Displayport would be quite useless on consoles.
Quote:
Originally Posted by almighty15 View Post

Quote:
Originally Posted by Carniflex View Post

As long as they put enough RAM in there that is wink.gif Considering the current memory prices I'm hoping for about 8 GB (plus hopefully at least 1 GB of GDDR5 for the discrete graphics card part). The 7850 would be strong enough to push the "next big thing" the 4k resolution displays at decent framerate and prettier graphics than current consoles. Considering that at 4k resolution the AA would not be needed at all. Assuming they put in there a connectivity which has sufficient bandwidth and I would be surprised if they would not use HDMI 1.4a or DisplayPort 1.2. Hopefully both wink.gif, say 2x HDMI and 3x or 4x DP.

Not a single game will be rendereed at 4k next generation......

Why can't people be realistic for once rolleyes.gif
Quote:
Originally Posted by almighty15 View Post

Quote:
Originally Posted by Carniflex View Post

Oh I'm being realistic. Think of the marketing text and the big yellow "4K" sticker on the box. While the 4K displays will most likely drop sharply in price when the screens go into a proper mass production somewhere I would expect them to remain about 2x to 4x more expensive than similar size 1080p screens so it would make sense that when someone buys themselves a "4K" TV he or she will be also looking for an content to take advantage of that. Considering that the TV programs most likely will not get into 4K format in immediate future that leaves blue-ray movies (assuming they bother going for 4k with these) and consoles, meaning that you have someone looking for such content and obviously being well enough economically to be able to afford a premium product. I'd imagine dev's could get away even with something like a 120 - 150$ for a "4K" game on a console. After first few devs get away with such a pricetag I'm sure the others will take note.
Thing is - if the console gets the 7850 its actually strong enough to push such resolutions. A "4K" resolution is only roughlt 8 megapixels and as its a TV oriented it will be only at about 30 fps. A 7870 at stock settings can do 10 megapixels with x4 AA on top of that at 157 fps in source engine (dont have 7850 so cant give an equivalent number for that, but I would expect it to be perhaps ~20% lover at most). So there is plenty of power in there to increase eye candy substantially over the relatively well optimized Source engine. When properly optimizing for it you can make that 4K resolution run at 60 fps (no or at most x2AA) with Crysis level graphics. As you have previously pointed out at such resolution the AA is not really nesseary anyway.

Here we go again.... rolleyes.gif

A next gen system would need to have 8x the fillrate of the current gen ( 4k is 8 times the pixels 720p )

A 7850 has less then 4x the fillrate of PS3's RSX meaning that if PS4 rendered at 4k you would only be getting PS2 quality graphics...

So oh wise one, can you please explain how you expect to get 4k and graphics that are a step up above the current machines with a ~4x fillrate increase?

He is being realistic. There could be quite a few games rendered at 1920x1080 and then the GPU can upscale them to 4k. Just like how most PC games are upscaled to 1440p/1600p from their native resolution which is either 1080p or 720p depended if the game was developed on consoles first or PC exclusive. Also, that resolution could be pulled off with Killzone 3 or Final Fantasy XIII detail.
Quote:
Originally Posted by almighty15 View Post

Quote:
Originally Posted by Carniflex View Post

Well you obviously have concept well in hand how things work so why don't you enlighten me. As a scientist I'm keeping an open mind so if my argument is proven wrong I have no problems changing my mind. You did bring up a max theoretical pixel fill rate, which is a valid point, as it shows the theoretical maximum that can be achieved on a given set of hardware and I did show that this is not an limiting factor in this case as even a current gen console has a high enough maximum theoretical pixel fillrate for a 4K display - obvisously there is more into that as current gen console has trouble driving even 1080p well enough. So the max theoretical pixel fillrate is - in my opinion - not an adequate "measuring stick" for saying if the system can or can not drive a 4K resolution at acceptable quality and frame rate.
Now as far as my experience of running games at 10 megapixels is "even more worthless" - would you care to explain how so and why ? As far as I can see its pretty relevant as I'm doing so on a very similar hardware when compared to that next gen console we are talking about here. i.e., my 1055T + 7870 against A10 + 7850.

You asked for it...

Comparing max fillrate is perfectly fine as long as you compare max filrate for all parts, in which case we're comparing the max fillrate of RSX and a 7850 so the comparison is a fair one to make, if we were to compare 7850 max fillrate vs RSX's actual then that would be unfair. It should also be noted that because of how efficient developers end up running code on console parts they always get much closer to there max numbers then equivalent PC parts do.

Memory bandwidth, shader ops, Texel rate, all of these do not scale linear with resolution increases, Fill rate does scale linear with resolution which is why I chose to use it. If you render at 8x the resolution you'll need ~8x the fillrate, but you will not need 8x the memory bandwidth, shader ops...etc...etc... as they do not scale linear.

Your comparisons are worth less, why in the blue hell are you using Source in your examples? It's a very old engine and has graphics that are greatly out matched by games on current consoles and will be made to look even older by the next generation set of consoles.

Next generation games are going to completely and utterly raise the bar on graphics, they'll be an order of magnitude above anything we have out right now and yet you test Lost Coast and conclude that because your card can play this extremely dated game at 6MP it meens that a 7850 can manage next generation games at 8MP? Please, have you heard your self?

15b.jpg

Seriously, you're using that as a basis for next generation?

What would you say the best looking game out is right now? Crysis 2? BF3? Metro 2033? Well next generation launch games will make those look extremely dated but as they're the best looking games right now we'll use those as a comparison...

Here's BF3 running high ( Not even Ultra!!! ) with 4xAA at 5760x1080

Battlefield%20SE.png

Now Crysis 2, maxed out with 4xAA

Crysis%202%20SE.png

Metro 2033 high with 4xAA ( Not even maxed out )

Metro%20SE.png

And yet you seem to think that a 7850 can run NEXT GENERATION games at 4k?

Seriously......

Those are maxed out. Current games run on low-med settings on consoles. Nice try with that little sidestep you did there, those support your opponents views as well as mine.
Quote:
Originally Posted by almighty15 View Post

Quote:
Originally Posted by Hukkel View Post

I don't mean to have a fight in here over this. But doesn't stuff like clockspeed matter in this? If the RSX runs at 500 and the 6670 at 800-900 or even at least at 700 I don't see why it couldn't be. Also I based my x6 on one of the numerous previous threads floating on this forum about this subject. I am no expert on this, not claiming to be one.
But if it is to really go 1080p then it'll need a bit of mussle since (like you said) the change from 720p to 1080p already costs a lot of performance. Add the fact we want extra detail, more players on maps, better lighting effects and bigger maps with that and they need to step up the hardware. I mean just playing the current games in 1080p is not enough.

Nope.... Not a thing...

A 7850 will be able to allow native 1080p on all games AND a the bump in visual quality that people will expect to see from them.

This part is actually true. And the GPU could also add upscaling up to 2160p for some games.
Quote:
Originally Posted by Foolsmasher View Post

Guys.....

There will be no games that run at 4k res. You most likely WILL get an updated HDMI spec that will allow video output of 4k material. In fact, the latest AVR's all have 4k video scalers in them already.

Nobody should give a flying fart about playing at 4k res on your TV that you will be sitting a comfortable distance from. At most distances there is only a very small difference in perceived resolution from 720p to 1080p.

You would be wise to ask for processing grunt to go elsewhere rather than using it to drive a bunch of unnecessary pixels.

Current HDMI supports 4k. 1.5 will most likely support it fully at 30/60Hz.
   
The shooter that cannot be touched
BATTLEFIELD 1942 WWII ANTHOLOGY
CPUMotherboardGraphicsRAM
i7-2700k AsRock Z77 M-ATX ASUS GTX 570 GSkill16GB (2 x 8GB) 
Hard DriveOptical DriveCoolingOS
Seagate 500GB 7200RPM HDD ASUS DVD Burner Phanteks PH-TC12DX in Blue Windows 7 64bit 
OSPowerCaseMouse
Linux Mint 13 Maya Corsair 600 watt Builder series ENERMAX Staray Logitech MX310 
Mouse PadAudioOther
Cloth mousepad Integrated AFT XM5U Media Card Reader 
CPUMotherboardGraphicsRAM
Core 2 Duo 2.8GHz dual core Lenovo 27584SU PM45 Quadro FX2700M 6GB DDR3 
Hard DriveOptical DriveOSMonitor
2x 160GB DVD Burner Windows 7 Ultimate 64bit 17" Anti-Glare 16:10 1920x1200 + 17' HP 1440x900 
KeyboardPowerCaseMouse
107 Rubber Dome keyboard + MS keyboard Lenovo 170 watt brick Laptop Nub + Trackpad, USB logitec mouse 
Mouse Pad
N/A 
  hide details  
   
The shooter that cannot be touched
BATTLEFIELD 1942 WWII ANTHOLOGY
CPUMotherboardGraphicsRAM
i7-2700k AsRock Z77 M-ATX ASUS GTX 570 GSkill16GB (2 x 8GB) 
Hard DriveOptical DriveCoolingOS
Seagate 500GB 7200RPM HDD ASUS DVD Burner Phanteks PH-TC12DX in Blue Windows 7 64bit 
OSPowerCaseMouse
Linux Mint 13 Maya Corsair 600 watt Builder series ENERMAX Staray Logitech MX310 
Mouse PadAudioOther
Cloth mousepad Integrated AFT XM5U Media Card Reader 
CPUMotherboardGraphicsRAM
Core 2 Duo 2.8GHz dual core Lenovo 27584SU PM45 Quadro FX2700M 6GB DDR3 
Hard DriveOptical DriveOSMonitor
2x 160GB DVD Burner Windows 7 Ultimate 64bit 17" Anti-Glare 16:10 1920x1200 + 17' HP 1440x900 
KeyboardPowerCaseMouse
107 Rubber Dome keyboard + MS keyboard Lenovo 170 watt brick Laptop Nub + Trackpad, USB logitec mouse 
Mouse Pad
N/A 
  hide details  
post #374 of 468
Quote:
Originally Posted by TopicClocker View Post

My question is that wouldn't other things come into account for the performance of the graphics card?

They would but fill rate is one of the biggest factors, you can have the fastest GPU core in the world, you half the fill rate and it'll struggle in most situations.
Quote:
Originally Posted by TopicClocker View Post

I'd expect the AMD Radeon 7850 to be able to deliver four or maybe 5 times what the RSX Is capable of.

From the raw numbers alone you're looking at 3-4x times on average with some stats being higher and others being lower.
Quote:
Originally Posted by TopicClocker View Post

From your stats It seems It would offer 4x more as the minimum, but constantly PC gamers who claim to know their hardware are always saying how the hardware is really weak in consoles even for the time they have lasted.

They are not as underpowered as people might think from a GPU/CPU point of view, the biggest things that really killing them at the moment is the lack of memory and memory bandwdith, if you were to suddenly double the RAM and memory bandwidth the games would they again make another big leap in terms of visuals.

To give you an idea, on PS3 a game that runs at 30fps you only have 813mb of bandwidth per frame, that is not a lot of bandwidth when you factor that even the ancient ATI HD 5770 has 2.56Gb of bandwidth per frame. 7970 has 8.8Gb per frame, over 10x that of RSX!

Quote:
Originally Posted by TopicClocker View Post

I personally expect the APU's CPU power to deliver around 4 times what the Cell is capable of, If not maybe 3x more, those SPEs seem to be still holding their ground but I think with a more "popular" and familiar architecture they'll be able to push out power to rival if not surpass the PS3's SPE's capabilities, however at the moment consider the GFLOPs the Cell is capable of It doesn't really look too good for the APU's CPU power, but then again I may be wrong, I believer It's the number of SPEs and the GFLOPs they are capable of delivering which have created a formidable foe to conquer, the PPE on the other But clearly from your stats It appears I'm wrong, I know those Statistics matter a lot but are there other things to take into account about a single component's capabilities and when you compare it to other hardware?

Cell sucks at Integer calculations and when I meen sucks hard.....and would get whooped by a pentium Dual Core in that regard, floating point though is an entirely different story, even an 6 core Sandy Bridge-E CPU would not stand up wo Cell and it's SPE's when it comes to floating point performance.

smile.gif
post #375 of 468
Quote:
Originally Posted by almighty15 View Post

They would but fill rate is one of the biggest factors, you can have the fastest GPU core in the world, you half the fill rate and it'll struggle in most situations.
From the raw numbers alone you're looking at 3-4x times on average with some stats being higher and others being lower.
They are not as underpowered as people might think from a GPU/CPU point of view, the biggest things that really killing them at the moment is the lack of memory and memory bandwdith, if you were to suddenly double the RAM and memory bandwidth the games would they again make another big leap in terms of visuals.
To give you an idea, on PS3 a game that runs at 30fps you only have 813mb of bandwidth per frame, that is not a lot of bandwidth when you factor that even the ancient ATI HD 5770 has 2.56Gb of bandwidth per frame. 7970 has 8.8Gb per frame, over 10x that of RSX!
Cell sucks at Integer calculations and when I meen sucks hard.....and would get whooped by a pentium Dual Core in that regard, floating point though is an entirely different story, even an 6 core Sandy Bridge-E CPU would not stand up wo Cell and it's SPE's when it comes to floating point performance.
smile.gif

Wow thanks, sorry about the typos I kind of rushed that post and made edits a long the way and It stopped making sense because of that.
post #376 of 468
Quote:
Originally Posted by Paratrooper1n0 View Post

There could be quite a few games rendered at 1920x1080 and then the GPU can upscale them to 4k. Just like how most PC games are upscaled to 1440p/1600p from their native resolution which is either 1080p or 720p

WUT??? Just flat out wrong!!!!!!!!!!!!!!!!!!!!!! PC have no hardware ups calers like consoles do..... They never have...
Quote:
Originally Posted by Paratrooper1n0 View Post

Also, that resolution could be pulled off with Killzone 3 or Final Fantasy XIII detail.

Yay, I spent $400+ on a brand new shiny next generation console and got exactly the same graphics as I got with the last one but slightly sharper... rolleyes.gif

Quote:
Originally Posted by Paratrooper1n0 View Post

Those are maxed out. Current games run on low-med settings on consoles. Nice try with that little sidestep you did there, those support your opponents views as well as mine.

Oh my god so funny, I suggest you go back and re-read what I said until you comprehend what the point was.
Quote:
Originally Posted by Paratrooper1n0 View Post

This part is actually true. And the GPU could also add upscaling up to 2160p for some games.

On TV's that everyone has?
post #377 of 468
Quote:
Originally Posted by almighty15 View Post

Quote:
Originally Posted by Paratrooper1n0 View Post

There could be quite a few games rendered at 1920x1080 and then the GPU can upscale them to 4k. Just like how most PC games are upscaled to 1440p/1600p from their native resolution which is either 1080p or 720p

WUT??? Just flat out wrong!!!!!!!!!!!!!!!!!!!!!! PC have no hardware ups calers like consoles do..... They never have...
Quote:
Originally Posted by Paratrooper1n0 View Post

Also, that resolution could be pulled off with Killzone 3 or Final Fantasy XIII detail.

Yay, I spent $400+ on a brand new shiny next generation console and got exactly the same graphics as I got with the last one but slightly sharper... rolleyes.gif

Quote:
Originally Posted by Paratrooper1n0 View Post

Those are maxed out. Current games run on low-med settings on consoles. Nice try with that little sidestep you did there, those support your opponents views as well as mine.

Oh my god so funny, I suggest you go back and re-read what I said until you comprehend what the point was.
Quote:
Originally Posted by Paratrooper1n0 View Post

This part is actually true. And the GPU could also add upscaling up to 2160p for some games.

On TV's that everyone has?

That is wrong? Weird, cause I have proof. Skyrim and COD are two games that do not come with 2k textures on the PC version, thus not 1080p native.
Talking about not kreading properly, you just gave an example. The rest of your response is nothing but sidestepping from the conversation. Though, I will say I did see your point, you did not want to be proven wrong but you ended up proving the GPU can handle high resolutions.
Edited by Paratrooper1n0 - 11/13/12 at 10:33am
   
The shooter that cannot be touched
BATTLEFIELD 1942 WWII ANTHOLOGY
CPUMotherboardGraphicsRAM
i7-2700k AsRock Z77 M-ATX ASUS GTX 570 GSkill16GB (2 x 8GB) 
Hard DriveOptical DriveCoolingOS
Seagate 500GB 7200RPM HDD ASUS DVD Burner Phanteks PH-TC12DX in Blue Windows 7 64bit 
OSPowerCaseMouse
Linux Mint 13 Maya Corsair 600 watt Builder series ENERMAX Staray Logitech MX310 
Mouse PadAudioOther
Cloth mousepad Integrated AFT XM5U Media Card Reader 
CPUMotherboardGraphicsRAM
Core 2 Duo 2.8GHz dual core Lenovo 27584SU PM45 Quadro FX2700M 6GB DDR3 
Hard DriveOptical DriveOSMonitor
2x 160GB DVD Burner Windows 7 Ultimate 64bit 17" Anti-Glare 16:10 1920x1200 + 17' HP 1440x900 
KeyboardPowerCaseMouse
107 Rubber Dome keyboard + MS keyboard Lenovo 170 watt brick Laptop Nub + Trackpad, USB logitec mouse 
Mouse Pad
N/A 
  hide details  
   
The shooter that cannot be touched
BATTLEFIELD 1942 WWII ANTHOLOGY
CPUMotherboardGraphicsRAM
i7-2700k AsRock Z77 M-ATX ASUS GTX 570 GSkill16GB (2 x 8GB) 
Hard DriveOptical DriveCoolingOS
Seagate 500GB 7200RPM HDD ASUS DVD Burner Phanteks PH-TC12DX in Blue Windows 7 64bit 
OSPowerCaseMouse
Linux Mint 13 Maya Corsair 600 watt Builder series ENERMAX Staray Logitech MX310 
Mouse PadAudioOther
Cloth mousepad Integrated AFT XM5U Media Card Reader 
CPUMotherboardGraphicsRAM
Core 2 Duo 2.8GHz dual core Lenovo 27584SU PM45 Quadro FX2700M 6GB DDR3 
Hard DriveOptical DriveOSMonitor
2x 160GB DVD Burner Windows 7 Ultimate 64bit 17" Anti-Glare 16:10 1920x1200 + 17' HP 1440x900 
KeyboardPowerCaseMouse
107 Rubber Dome keyboard + MS keyboard Lenovo 170 watt brick Laptop Nub + Trackpad, USB logitec mouse 
Mouse Pad
N/A 
  hide details  
post #378 of 468
Quote:
Originally Posted by Paratrooper1n0 View Post

Quote:
Originally Posted by almighty15 View Post

Quote:
Originally Posted by Paratrooper1n0 View Post

There could be quite a few games rendered at 1920x1080 and then the GPU can upscale them to 4k. Just like how most PC games are upscaled to 1440p/1600p from their native resolution which is either 1080p or 720p

WUT??? Just flat out wrong!!!!!!!!!!!!!!!!!!!!!! PC have no hardware ups calers like consoles do..... They never have...
Quote:
Originally Posted by Paratrooper1n0 View Post

Also, that resolution could be pulled off with Killzone 3 or Final Fantasy XIII detail.

Yay, I spent $400+ on a brand new shiny next generation console and got exactly the same graphics as I got with the last one but slightly sharper... rolleyes.gif

Quote:
Originally Posted by Paratrooper1n0 View Post

Those are maxed out. Current games run on low-med settings on consoles. Nice try with that little sidestep you did there, those support your opponents views as well as mine.

Oh my god so funny, I suggest you go back and re-read what I said until you comprehend what the point was.
Quote:
Originally Posted by Paratrooper1n0 View Post

This part is actually true. And the GPU could also add upscaling up to 2160p for some games.

On TV's that everyone has?

That is wrong? Weird, cause I have proof. Skyrim and COD are two games that do not come with 2k textures on the PC version, thus not 1080p native.
Talking about not kreading properly, you just gave an example. The rest of your response is nothing but sidestepping from the conversation. Though, I will say I did see your point, you did not want to be proven wrong but you ended up proving the GPU can handle high resolutions.

You should probably stop now. Suffice to say, you're not educated on the subject in which you're trying to make a point.

Texture resolution has nothing to do with screen resolution. Texture resolution is the size (in pixels) of the texture file. The resolution that a texture renders to the screen is based on a multitude of run-time factors, of which screen resolution is only one of them.

As was previously mentioned, PC games do not up-scale the final render. The only scaling in PC games is during anti-aliasing techniques, in which the game is rendering at a resolution higher than the final render resolution, and then downscaled back to the final render resolution.
Edited by lordikon - 11/13/12 at 10:52am
Foldatron
(17 items)
 
Mat
(10 items)
 
Work iMac
(9 items)
 
CPUMotherboardGraphicsGraphics
i7 950 EVGA x58 3-way SLI EVGA GTX 660ti GTX 275 
RAMHard DriveHard DriveHard Drive
3x2GB Corsair Dominator DDR3-1600 80GB Intel X25-M SSD 2TB WD Black 150GB WD Raptor 
Hard DriveOSMonitorKeyboard
2x 150GB WD V-raptor in RAID0 Win7 Home 64-bit OEM 55" LED 120hz 1080p Vizio MS Natural Ergonomic Keyboard 4000 
PowerCase
750W PC P&C Silencer CoolerMaster 690 
CPUGraphicsRAMHard Drive
Intel Core i5 2500S AMD 6770M 8GB (2x4GB) at 1333Mhz 1TB, 7200 rpm 
Optical DriveOSMonitorKeyboard
LG 8X Dual-Layer "SuperDrive" OS X Lion 27" iMac screen Mac wireless keyboard 
Mouse
Mac wireless mouse 
CPUGraphicsRAMHard Drive
i7-2600K AMD 6970M 1GB 16GB PC3-10600 DDR3 1TB 7200rpm 
Hard DriveOptical DriveOSMonitor
256GB SSD 8x DL "SuperDrive" OS X 10.7 Lion 27" 2560x1440 iMac display 
Monitor
27" Apple thunderbolt display 
  hide details  
Foldatron
(17 items)
 
Mat
(10 items)
 
Work iMac
(9 items)
 
CPUMotherboardGraphicsGraphics
i7 950 EVGA x58 3-way SLI EVGA GTX 660ti GTX 275 
RAMHard DriveHard DriveHard Drive
3x2GB Corsair Dominator DDR3-1600 80GB Intel X25-M SSD 2TB WD Black 150GB WD Raptor 
Hard DriveOSMonitorKeyboard
2x 150GB WD V-raptor in RAID0 Win7 Home 64-bit OEM 55" LED 120hz 1080p Vizio MS Natural Ergonomic Keyboard 4000 
PowerCase
750W PC P&C Silencer CoolerMaster 690 
CPUGraphicsRAMHard Drive
Intel Core i5 2500S AMD 6770M 8GB (2x4GB) at 1333Mhz 1TB, 7200 rpm 
Optical DriveOSMonitorKeyboard
LG 8X Dual-Layer "SuperDrive" OS X Lion 27" iMac screen Mac wireless keyboard 
Mouse
Mac wireless mouse 
CPUGraphicsRAMHard Drive
i7-2600K AMD 6970M 1GB 16GB PC3-10600 DDR3 1TB 7200rpm 
Hard DriveOptical DriveOSMonitor
256GB SSD 8x DL "SuperDrive" OS X 10.7 Lion 27" 2560x1440 iMac display 
Monitor
27" Apple thunderbolt display 
  hide details  
post #379 of 468
Quote:
Originally Posted by almighty15 View Post

Nope.... Not a thing....

Can you please explain? I mean if clocks go up with the same amount of hardware doesn't this mean the performance of the card goes up?
OrB!T*
(18 items)
 
 
CPUMotherboardGraphicsRAM
I5-2500k ASRock Z68 Extreme 4 Evga gtx670 Cosair Vengeance 2*4 1.5v CL8 1600 
Hard DriveHard DriveHard DriveOptical Drive
CnMemory SSD WD Caviar black Samsung Spinpoint LG bluray rewriter 
CoolingOSMonitorPower
Thermaltake 120 mm blue Thunderblade fan Windows 7 64bit LG 2360V Cooler Master Silent Pro M600 
CaseMouseMouse PadAudio
Thermaltake Chaser MK I Roccat Kova+ Roccat Taito Astrogaming A40 wireless 
Audio
Logitech Z-2300 
  hide details  
OrB!T*
(18 items)
 
 
CPUMotherboardGraphicsRAM
I5-2500k ASRock Z68 Extreme 4 Evga gtx670 Cosair Vengeance 2*4 1.5v CL8 1600 
Hard DriveHard DriveHard DriveOptical Drive
CnMemory SSD WD Caviar black Samsung Spinpoint LG bluray rewriter 
CoolingOSMonitorPower
Thermaltake 120 mm blue Thunderblade fan Windows 7 64bit LG 2360V Cooler Master Silent Pro M600 
CaseMouseMouse PadAudio
Thermaltake Chaser MK I Roccat Kova+ Roccat Taito Astrogaming A40 wireless 
Audio
Logitech Z-2300 
  hide details  
post #380 of 468
Quote:
Originally Posted by Hukkel View Post

Can you please explain? I mean if clocks go up with the same amount of hardware doesn't this mean the performance of the card goes up?

Depends on what your bottleneck is, if you're completely bandwidth limited like the current generation consoles are then merely adding more GPU power won't really do a lot.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Rumors and Unconfirmed Articles
This thread is locked  
Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [IGN] Report: PS4 Dev Kits Surface