Quote:
Originally Posted by lordikon 
I'm not insulting you, I'm just saying that you don't know what you're talking about.
Your quote:
Every game on PC renders at native resolution, regardless of what resolution that may be (with some extreme exceptions like games that may not support certain high resolutions like the retina macbook use). You mention that Skyrim and COD are games that somehow are not rendering at native resolution, and you bring textures into the conversation, when those have nothing to do with render resolution in any way.
So I wouldn't say I misunderstood what you wrote. Maybe you misspoke?

I'm not insulting you, I'm just saying that you don't know what you're talking about.
Your quote:
Quote:
That is wrong? Weird, cause I have proof. Skyrim and COD are two games that do not come with 2k textures on the PC version, thus not 1080p native.
Every game on PC renders at native resolution, regardless of what resolution that may be (with some extreme exceptions like games that may not support certain high resolutions like the retina macbook use). You mention that Skyrim and COD are games that somehow are not rendering at native resolution, and you bring textures into the conversation, when those have nothing to do with render resolution in any way.
So I wouldn't say I misunderstood what you wrote. Maybe you misspoke?
You claimed I did not know what I was talking about, I would consider that an insult as I found it a bit disrespectful. Are you sure that "Every game on PC renders at native resolution"? Do you have proof? Because Mirror's Edge runs better at 1080p maxed out than at 720p on low settings for some ungodly reason, which gives me the impression that there is a single native resolution in ALL games and then the GPU does the work to make the game prettier, which is more believable than there being 2 - 10 different native "render" and/or "texture" files in the games using your theory over mine.
















