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post #391 of 468
Quote:
Originally Posted by lordikon View Post


I'm not insulting you, I'm just saying that you don't know what you're talking about.

Your quote:
Quote:
That is wrong? Weird, cause I have proof. Skyrim and COD are two games that do not come with 2k textures on the PC version, thus not 1080p native.

Every game on PC renders at native resolution, regardless of what resolution that may be (with some extreme exceptions like games that may not support certain high resolutions like the retina macbook use). You mention that Skyrim and COD are games that somehow are not rendering at native resolution, and you bring textures into the conversation, when those have nothing to do with render resolution in any way.

So I wouldn't say I misunderstood what you wrote. Maybe you misspoke?

You claimed I did not know what I was talking about, I would consider that an insult as I found it a bit disrespectful. Are you sure that "Every game on PC renders at native resolution"? Do you have proof? Because Mirror's Edge runs better at 1080p maxed out than at 720p on low settings for some ungodly reason, which gives me the impression that there is a single native resolution in ALL games and then the GPU does the work to make the game prettier, which is more believable than there being 2 - 10 different native "render" and/or "texture" files in the games using your theory over mine.
   
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post #392 of 468
Quote:
Originally Posted by Paratrooper1n0 View Post

You claimed I did not know what I was talking about, I would consider that an insult as I found it a bit disrespectful. Are you sure that "Every game on PC renders at native resolution"? Do you have proof? Because Mirror's Edge runs better at 1080p maxed out than at 720p on low settings for some ungodly reason, which gives me the impression that there is a single native resolution in ALL games and then the GPU does the work to make the game prettier, which is more believable than there being 2 - 10 different native "render" and/or "texture" files in the games using your theory over mine.

Lol...... I'm not even going to bother replying any more..... It's borderline mental abuse if I do....
post #393 of 468
Quote:
Originally Posted by Paratrooper1n0 View Post

Quote:
Originally Posted by lordikon View Post


I'm not insulting you, I'm just saying that you don't know what you're talking about.

Your quote:
Quote:
That is wrong? Weird, cause I have proof. Skyrim and COD are two games that do not come with 2k textures on the PC version, thus not 1080p native.

Every game on PC renders at native resolution, regardless of what resolution that may be (with some extreme exceptions like games that may not support certain high resolutions like the retina macbook use). You mention that Skyrim and COD are games that somehow are not rendering at native resolution, and you bring textures into the conversation, when those have nothing to do with render resolution in any way.

So I wouldn't say I misunderstood what you wrote. Maybe you misspoke?

You claimed I did not know what I was talking about, I would consider that an insult as I found it a bit disrespectful. Are you sure that "Every game on PC renders at native resolution"? Do you have proof? Because Mirror's Edge runs better at 1080p maxed out than at 720p on low settings for some ungodly reason, which gives me the impression that there is a single native resolution in ALL games and then the GPU does the work to make the game prettier, which is more believable than there being 2 - 10 different native render files in the games using your theory over mine.

I guess if we get technical there are an extremely small subset of games that may not render to a native resolution backbuffer, like Dark Souls for PC for example. It does this because it was poorly ported from console by a studio that never really made PC games, most ports do not do this and render natively.

No idea why Mirror's Edge renders better (by better I assume you mean faster) at 1080p than 720p, upscaling would not cause this, it would cause 1080p to run slightly slower than 720p due to the time taken to do the upscaling.

I promise you that there is no a single native resolution in ALL games. I've made a handful of games, and a game engine, and I assure you that is not the case for PC games.

I do not mean to sound insulting, was just trying to let you know you that you may not be well versed on this subject (don't worry, most of OCN isn't either). At the point where I realize I don't much about a subject, I try not to make any claims on it, and rather I tend to read up on it, learn more, ask questions, etc.
Edited by lordikon - 11/13/12 at 11:46am
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post #394 of 468
Quote:
Originally Posted by Hukkel View Post

Wow this is a waste of my time. I am trying to learn something here not trying to prove you wrong and this is all the answer I can get after three times trying to ask the same question? Nvm man, sorry I bothered you,

Then trying asking questions in a well laid out manner that makes sense, I've just been back through your posts and not in a single instance has your questions made any sense in regards to what you're truly trying to ask and say.

What is it that you are asking? And I'll answer it the best I can either in this thread or via PM.
Edited by almighty15 - 11/13/12 at 11:54am
post #395 of 468
Quote:
Originally Posted by lordikon View Post

Quote:
Originally Posted by Paratrooper1n0 View Post

Quote:
Originally Posted by lordikon View Post


I'm not insulting you, I'm just saying that you don't know what you're talking about.

Your quote:
Quote:
That is wrong? Weird, cause I have proof. Skyrim and COD are two games that do not come with 2k textures on the PC version, thus not 1080p native.

Every game on PC renders at native resolution, regardless of what resolution that may be (with some extreme exceptions like games that may not support certain high resolutions like the retina macbook use). You mention that Skyrim and COD are games that somehow are not rendering at native resolution, and you bring textures into the conversation, when those have nothing to do with render resolution in any way.

So I wouldn't say I misunderstood what you wrote. Maybe you misspoke?

You claimed I did not know what I was talking about, I would consider that an insult as I found it a bit disrespectful. Are you sure that "Every game on PC renders at native resolution"? Do you have proof? Because Mirror's Edge runs better at 1080p maxed out than at 720p on low settings for some ungodly reason, which gives me the impression that there is a single native resolution in ALL games and then the GPU does the work to make the game prettier, which is more believable than there being 2 - 10 different native render files in the games using your theory over mine.

I guess if we get technical there are an extremely small subset of games that may not render to a native resolution backbuffer, like Dark Souls for PC for example. It does this because it was poorly ported from console by a studio that never really made PC games, most ports do not do this and render natively.

No idea why Mirror's Edge renders better (by better I assume you mean faster) at 1080p than 720p, upscaling would not cause this, it would cause 1080p to run slightly slower than 720p due to the time taken to do the upscaling.

I promise you that there is no a single native resolution in ALL games. I've made a handful of games, and a game engine, and I assure you that is not the case for most PC games.

I do not mean to sound insulting, was just trying to let you know you that you may not be well versed on this subject (don't worry, most of OCN isn't either). At the point where I realize I don't much about a subject, I try not to make any claims on it, and rather I tend to read up on it, learn more, ask questions, etc.

Bold: Fixed.
And thank you for some information to clear some of my theories. I would assume 1080p would be Mirror's Edge native and 720p is downscaling on the PC platform.
But back to the topic. I wouldn't mind seeing a $500 launch PS3 if it had an AMD 7850 equivalent.
   
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post #396 of 468
Quote:
Originally Posted by Paratrooper1n0 View Post

Quote:
Originally Posted by lordikon View Post

Quote:
Originally Posted by Paratrooper1n0 View Post

Quote:
Originally Posted by lordikon View Post


I'm not insulting you, I'm just saying that you don't know what you're talking about.

Your quote:
Quote:
That is wrong? Weird, cause I have proof. Skyrim and COD are two games that do not come with 2k textures on the PC version, thus not 1080p native.

Every game on PC renders at native resolution, regardless of what resolution that may be (with some extreme exceptions like games that may not support certain high resolutions like the retina macbook use). You mention that Skyrim and COD are games that somehow are not rendering at native resolution, and you bring textures into the conversation, when those have nothing to do with render resolution in any way.

So I wouldn't say I misunderstood what you wrote. Maybe you misspoke?

You claimed I did not know what I was talking about, I would consider that an insult as I found it a bit disrespectful. Are you sure that "Every game on PC renders at native resolution"? Do you have proof? Because Mirror's Edge runs better at 1080p maxed out than at 720p on low settings for some ungodly reason, which gives me the impression that there is a single native resolution in ALL games and then the GPU does the work to make the game prettier, which is more believable than there being 2 - 10 different native render files in the games using your theory over mine.

I guess if we get technical there are an extremely small subset of games that may not render to a native resolution backbuffer, like Dark Souls for PC for example. It does this because it was poorly ported from console by a studio that never really made PC games, most ports do not do this and render natively.

No idea why Mirror's Edge renders better (by better I assume you mean faster) at 1080p than 720p, upscaling would not cause this, it would cause 1080p to run slightly slower than 720p due to the time taken to do the upscaling.

I promise you that there is no a single native resolution in ALL games. I've made a handful of games, and a game engine, and I assure you that is not the case for most PC games.

I do not mean to sound insulting, was just trying to let you know you that you may not be well versed on this subject (don't worry, most of OCN isn't either). At the point where I realize I don't much about a subject, I try not to make any claims on it, and rather I tend to read up on it, learn more, ask questions, etc.

Bold: Fixed.
And thank you for some information to clear some of my theories. I would assume 1080p would be Mirror's Edge native and 720p is downscaling on the PC platform.
But back to the topic. I wouldn't mind seeing a $500 launch PS3 if it had an AMD 7850 equivalent.

Unless Mirror's Edge was a very very shoddy port, then it has no native resolution. If it has no native resolution then there is no up/downscaling, there are simply a list of supported resolutions, whichever one is chosen is rendered natively. The only case a PC game would have any kind of scaling would be if they were using a non-native resolution backbuffer, which is entirely unnecessary and would only exist as a relic in the engine/game left over from a console porting process.

The fact that almost all PC games (99% of them at least) have no native resolution is called resolution independence, here is more info: http://en.wikipedia.org/wiki/Resolution_independence

Basically when rendering 3D polygons the game does not care what the resolution is, you render to the backbuffer using a world matrix (which is in world space, not screen space), and then the pixel shader transforms the pixels from world space positions to screen space positions (pixels). So in those 99% of games the world matrix contains the information from the view matrix, which contains the resolution that the user has chosen from the game's settings. If that resolution is not native resolution then the monitor will do any scaling needed to render it over all the pixels on the screen.

The thing to take away from this is that the world matrix can contain the information for any resolution the developer chooses, so there is no reason why they would not choose a native resolution on a PC, as the monitor will do any needed scaling if the player has chosen a resolution not native to their monitor. Consoles are different in that they will do the upscaling before passing the video to the output device (TV/monitor), so the developer can render to whatever size backbuffer they choose, then have the console upscale that very quickly to an HD resolution. What you end up with is an HD resolution with sub-HD quality.
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post #397 of 468
Game developers do not build games to suite the highest priced TVs. When they play test a game, they'll go to the store, buy the cheapest TV, and make sure the game runs on it. They want the ensure they can work on the weakest link, everything else is a given. Making sure a game runs at 4k does nothing for the 99% of people without it. SOOOOO go ahead idiots and pray that developers make games for resolutions that don't realistically exist yet -_-
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post #398 of 468
Quote:
Originally Posted by lacrossewacker View Post

Game developers do not build games to suite the highest priced TVs. When they play test a game, they'll go to the store, buy the cheapest TV, and make sure the game runs on it. They want the ensure they can work on the weakest link, everything else is a given. Making sure a game runs at 4k does nothing for the 99% of people without it. SOOOOO go ahead idiots and pray that developers make games for resolutions that don't realistically exist yet -_-

They'd never do that, because then we'd have games that look the same or worse than current gen, with no perceivable difference unless you're sitting 2 feet from your TV.

The idiots will lose. thumb.gif

I for one wish TV manufacturers would finally put out a set without some sort of issue like screen uniformity, rising black levels, etc. before we go and double resolution. Too bad that will never happen because they need new reasons to sell you a TV every couple years. Kuros were the closest we got and are still unmatched, and those haven't been made for years now.
Edited by Foolsmasher - 11/13/12 at 11:00pm
post #399 of 468
Quote:
Originally Posted by Foolsmasher View Post

They'd never do that, because then we'd have games that look the same or worse than current gen, with no perceivable difference unless you're sitting 2 feet from your TV.
The idiots will lose. thumb.gif
I for one wish TV manufacturers would finally put out a set without some sort of issue like screen uniformity, rising black levels, etc. before we go and double resolution. Too bad that will never happen because they need new reasons to sell you a TV every couple years. Kuros were the closest we got and are still unmatched, and those haven't been made for years now.

actually they DO do that. I sit in lab with my girlfriend (she's a game design major) at GMU in Fairfax Virginia. Her "professor" is a BIoware employee (who's currently working at the Fairfax Bioware location. He always shows off his work and character designs from Never Winter Nights n such.

I go there and ask him about the general progress of games and which way he thinks they're heading. Obviously he's not aloud to talk about the new consoles ( asked him about Dragon Age 3, the new Mass Effect, the next xbox/ps3.....he just smiles)

He said before they release a game, they'll go out to some average Wal-Mart, pick up the cheapest HDTV, like some Sanyo or Westingate, and make sure it works on that. That pretty much ensures it'll work on ANYTHING from there on out.

Game developers try to go for the same philosophy as World of Warcraft. Aim for the lowest common denominator to allow the maximum number of people play. That lowest common denominator is actually mobile devices now, so they're going to try to make games that can span across even those (which I was NOT happy to hear)

So when they develop their games, they do not say "hey lets make sure we make a game geared towards those 12 guys with 65 inch 4k TVs" Instead they say, (and this is what the bioware employee said "We look at the average sold products of the last year, TVs/Computer hardware. We say, okay this is where the biggest user base is. That's our target performance line." That target line CERTAINTLY isn't 4k. (The passed 3 paragraphs are all from what he said, Wal-Mart/WOW/and the average hardware sales, those examples are from him)

I can see Sony pushing 1080p on their next console, not because they care about the clarity of their games, they'd do it just to market the heck out of their 1080p tvs and try to convince all those with 720p tv to upgrade. Don't expect SONY to say " hey kids, we know you want clear games, so now you can! Just go ask mommy for 10,000 dollars and you'll have yourself a nice 4k tv!"

-_-

I like your optimism, but clearly....CLEARLY some of you are either lacking in business or hardware knowledge. Not being offensive, just lowering your expectations. IF you want 4k resolutions @ 15fps, be my guest
Edited by lacrossewacker - 11/14/12 at 6:59am
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post #400 of 468
Quote:
Originally Posted by lacrossewacker View Post

actually they DO do that. I sit in lab with my girlfriend (she's a game design major) at GMU in Fairfax Virginia. Her "professor" is a BIoware employee (who's currently working at the Fairfax Bioware location. He always shows off his work and character designs from Never Winter Nights n such.
I go there and ask him about the general progress of games and which way he thinks they're heading. Obviously he's not aloud to talk about the new consoles ( asked him about Dragon Age 3, the new Mass Effect, the next xbox/ps3.....he just smiles)
He said before they release a game, they'll go out to some average Wal-Mart, pick up the cheapest HDTV, like some Sanyo or Westingate, and make sure it works on that. That pretty much ensures it'll work on ANYTHING from there on out.
Game developers try to go for the same philosophy as World of Warcraft. Aim for the lowest common denominator to allow the maximum number of people play. That lowest common denominator is actually mobile devices now, so they're going to try to make games that can span across even those (which I was NOT happy to hear)
So when they develop their games, they do not say "hey lets make sure we make a game geared towards those 12 guys with 65 inch 4k TVs" Instead they say, (and this is what the bioware employee said "We look at the average sold products of the last year, TVs/Computer hardware. We say, okay this is where the biggest user base is. That's our target performance line." That target line CERTAINTLY isn't 4k. (The passed 3 paragraphs are all from what he said, Wal-Mart/WOW/and the average hardware sales, those examples are from him)
I can see Sony pushing 1080p on their next console, not because they care about the clarity of their games, they'd do it just to market the heck out of their 1080p tvs and try to convince all those with 720p tv to upgrade. Don't expect SONY to say " hey kids, we know you want clear games, so now you can! Just go ask mommy for 10,000 dollars and you'll have yourself a nice 4k tv!"
-_-
I like your optimism, but clearly....CLEARLY some of you are either lacking in business or hardware knowledge. Not being offensive, just lowering your expectations. IF you want 4k resolutions @ 15fps, be my guest

I meant the dev's wouldn't push 4k res over graphic quality, hence agreeing with you. doh.gif
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