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post #401 of 468
Quote:
Originally Posted by lacrossewacker View Post

Quote:
Originally Posted by Foolsmasher View Post

They'd never do that, because then we'd have games that look the same or worse than current gen, with no perceivable difference unless you're sitting 2 feet from your TV.
The idiots will lose. thumb.gif
I for one wish TV manufacturers would finally put out a set without some sort of issue like screen uniformity, rising black levels, etc. before we go and double resolution. Too bad that will never happen because they need new reasons to sell you a TV every couple years. Kuros were the closest we got and are still unmatched, and those haven't been made for years now.

actually they DO do that. I sit in lab with my girlfriend (she's a game design major) at GMU in Fairfax Virginia. Her "professor" is a BIoware employee (who's currently working at the Fairfax Bioware location. He always shows off his work and character designs from Never Winter Nights n such.

I go there and ask him about the general progress of games and which way he thinks they're heading. Obviously he's not aloud to talk about the new consoles ( asked him about Dragon Age 3, the new Mass Effect, the next xbox/ps3.....he just smiles)

He said before they release a game, they'll go out to some average Wal-Mart, pick up the cheapest HDTV, like some Sanyo or Westingate, and make sure it works on that. That pretty much ensures it'll work on ANYTHING from there on out.

Game developers try to go for the same philosophy as World of Warcraft. Aim for the lowest common denominator to allow the maximum number of people play. That lowest common denominator is actually mobile devices now, so they're going to try to make games that can span across even those (which I was NOT happy to hear)

So when they develop their games, they do not say "hey lets make sure we make a game geared towards those 12 guys with 65 inch 4k TVs" Instead they say, (and this is what the bioware employee said "We look at the average sold products of the last year, TVs/Computer hardware. We say, okay this is where the biggest user base is. That's our target performance line." That target line CERTAINTLY isn't 4k. (The passed 3 paragraphs are all from what he said, Wal-Mart/WOW/and the average hardware sales, those examples are from him)

I can see Sony pushing 1080p on their next console, not because they care about the clarity of their games, they'd do it just to market the heck out of their 1080p tvs and try to convince all those with 720p tv to upgrade. Don't expect SONY to say " hey kids, we know you want clear games, so now you can! Just go ask mommy for 10,000 dollars and you'll have yourself a nice 4k tv!"

-_-

I like your optimism, but clearly....CLEARLY some of you are either lacking in business or hardware knowledge. Not being offensive, just lowering your expectations. IF you want 4k resolutions @ 15fps, be my guest

I'm talking about Indie games.

Indie games will not be running at 15fps at 4k, and you can bet that some of those games will be utilizing 4K as a marketing tool and..well, just because.
I'm not sure if you're meaning me in that last sentence but if you are you clearly barely read my post.
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post #402 of 468
Quote:
Originally Posted by Brutuz View Post

I'm talking about Indie games.
Indie games will not be running at 15fps at 4k, and you can bet that some of those games will be utilizing 4K as a marketing tool and..well, just because.
I'm not sure if you're meaning me in that last sentence but if you are you clearly barely read my post.

I can see that happening actually, I shouldn't deal in absolutes. Truth be told I would be more interested in seeing a little side scroller in 4k just because.
post #403 of 468
Quote:
Originally Posted by Brutuz View Post

Quote:
Originally Posted by lacrossewacker View Post

Quote:
Originally Posted by Foolsmasher View Post

They'd never do that, because then we'd have games that look the same or worse than current gen, with no perceivable difference unless you're sitting 2 feet from your TV.
The idiots will lose. thumb.gif
I for one wish TV manufacturers would finally put out a set without some sort of issue like screen uniformity, rising black levels, etc. before we go and double resolution. Too bad that will never happen because they need new reasons to sell you a TV every couple years. Kuros were the closest we got and are still unmatched, and those haven't been made for years now.

actually they DO do that. I sit in lab with my girlfriend (she's a game design major) at GMU in Fairfax Virginia. Her "professor" is a BIoware employee (who's currently working at the Fairfax Bioware location. He always shows off his work and character designs from Never Winter Nights n such.

I go there and ask him about the general progress of games and which way he thinks they're heading. Obviously he's not aloud to talk about the new consoles ( asked him about Dragon Age 3, the new Mass Effect, the next xbox/ps3.....he just smiles)

He said before they release a game, they'll go out to some average Wal-Mart, pick up the cheapest HDTV, like some Sanyo or Westingate, and make sure it works on that. That pretty much ensures it'll work on ANYTHING from there on out.

Game developers try to go for the same philosophy as World of Warcraft. Aim for the lowest common denominator to allow the maximum number of people play. That lowest common denominator is actually mobile devices now, so they're going to try to make games that can span across even those (which I was NOT happy to hear)

So when they develop their games, they do not say "hey lets make sure we make a game geared towards those 12 guys with 65 inch 4k TVs" Instead they say, (and this is what the bioware employee said "We look at the average sold products of the last year, TVs/Computer hardware. We say, okay this is where the biggest user base is. That's our target performance line." That target line CERTAINTLY isn't 4k. (The passed 3 paragraphs are all from what he said, Wal-Mart/WOW/and the average hardware sales, those examples are from him)

I can see Sony pushing 1080p on their next console, not because they care about the clarity of their games, they'd do it just to market the heck out of their 1080p tvs and try to convince all those with 720p tv to upgrade. Don't expect SONY to say " hey kids, we know you want clear games, so now you can! Just go ask mommy for 10,000 dollars and you'll have yourself a nice 4k tv!"

-_-

I like your optimism, but clearly....CLEARLY some of you are either lacking in business or hardware knowledge. Not being offensive, just lowering your expectations. IF you want 4k resolutions @ 15fps, be my guest

I'm talking about Indie games.

Indie games will not be running at 15fps at 4k, and you can bet that some of those games will be utilizing 4K as a marketing tool and..well, just because.
I'm not sure if you're meaning me in that last sentence but if you are you clearly barely read my post.

Actually a good chunk of indie games are some of the best looking, graphically.
   
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post #404 of 468
Quote:
Originally Posted by Paratrooper1n0 View Post

Quote:
Originally Posted by Brutuz View Post

Quote:
Originally Posted by lacrossewacker View Post

Quote:
Originally Posted by Foolsmasher View Post

They'd never do that, because then we'd have games that look the same or worse than current gen, with no perceivable difference unless you're sitting 2 feet from your TV.
The idiots will lose. thumb.gif
I for one wish TV manufacturers would finally put out a set without some sort of issue like screen uniformity, rising black levels, etc. before we go and double resolution. Too bad that will never happen because they need new reasons to sell you a TV every couple years. Kuros were the closest we got and are still unmatched, and those haven't been made for years now.

actually they DO do that. I sit in lab with my girlfriend (she's a game design major) at GMU in Fairfax Virginia. Her "professor" is a BIoware employee (who's currently working at the Fairfax Bioware location. He always shows off his work and character designs from Never Winter Nights n such.

I go there and ask him about the general progress of games and which way he thinks they're heading. Obviously he's not aloud to talk about the new consoles ( asked him about Dragon Age 3, the new Mass Effect, the next xbox/ps3.....he just smiles)

He said before they release a game, they'll go out to some average Wal-Mart, pick up the cheapest HDTV, like some Sanyo or Westingate, and make sure it works on that. That pretty much ensures it'll work on ANYTHING from there on out.

Game developers try to go for the same philosophy as World of Warcraft. Aim for the lowest common denominator to allow the maximum number of people play. That lowest common denominator is actually mobile devices now, so they're going to try to make games that can span across even those (which I was NOT happy to hear)

So when they develop their games, they do not say "hey lets make sure we make a game geared towards those 12 guys with 65 inch 4k TVs" Instead they say, (and this is what the bioware employee said "We look at the average sold products of the last year, TVs/Computer hardware. We say, okay this is where the biggest user base is. That's our target performance line." That target line CERTAINTLY isn't 4k. (The passed 3 paragraphs are all from what he said, Wal-Mart/WOW/and the average hardware sales, those examples are from him)

I can see Sony pushing 1080p on their next console, not because they care about the clarity of their games, they'd do it just to market the heck out of their 1080p tvs and try to convince all those with 720p tv to upgrade. Don't expect SONY to say " hey kids, we know you want clear games, so now you can! Just go ask mommy for 10,000 dollars and you'll have yourself a nice 4k tv!"

-_-

I like your optimism, but clearly....CLEARLY some of you are either lacking in business or hardware knowledge. Not being offensive, just lowering your expectations. IF you want 4k resolutions @ 15fps, be my guest

I'm talking about Indie games.

Indie games will not be running at 15fps at 4k, and you can bet that some of those games will be utilizing 4K as a marketing tool and..well, just because.
I'm not sure if you're meaning me in that last sentence but if you are you clearly barely read my post.

Actually a good chunk of indie games are some of the best looking, graphically.

Yes, art style is a very under-estimated factor to graphics quality, in terms of tech specs AAA games are where its at usually though.
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post #405 of 468
Quote:
Originally Posted by Brutuz View Post

Yes, art style is a very under-estimated factor to graphics quality, in terms of tech specs AAA games are where its at usually though.

Well if the rumor about A10 + 7850 is true then even AAA games could pull off 4K resolution if they so desire on that upcoming console. For example, a Source engine does ~158 fps on a PC (7870 at stock settings) with highest visual settings at 10 megapixels screen resolution (no AA). A Metro 2033 DX 11 bench runs at 30 fps at 10 megapixels with medium settings, ~24 fps at high settings and at ~15 fps at the highest possible settings on the 7870 at stock on PC. So for going for all kinds of eyecandy and 4K the developer would need to be careful with resources obviously for getting decent framerate if hes aiming at Metro 2033 level of graphics. Then again Source engine is not particularly shoddy looking either so it indeed depends on a game - stuff like for example Alien Swarm or Dota 2 should have no problems running at 4K on such hardware. Stuff like Metro 2033 and Crysis 1 - now thats questionable - more likiely would be 1080p and perhaps x2 or x4 AA at best.

At the end of a day majority of games would stick to 1080p most likely on that new console as it would run decently even if the dev does half hearthed job at optimizing. Few would, however, be capable of running in native 4K mode - mostly for marketing purposes to take advantage of these people who have acquired such hardware and are in a lookout for a content which could take advantage of such hardware.
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post #406 of 468
Quote:
Originally Posted by Carniflex View Post

Well if the rumor about A10 + 7850 is true then even AAA games could pull off 4K resolution if they so desire on that upcoming console. For example, a Source engine does ~158 fps on a PC (7870 at stock settings) with highest visual settings at 10 megapixels screen resolution (no AA). A Metro 2033 DX 11 bench runs at 30 fps at 10 megapixels with medium settings, ~24 fps at high settings and at ~15 fps at the highest possible settings on the 7870 at stock on PC. So for going for all kinds of eyecandy and 4K the developer would need to be careful with resources obviously for getting decent framerate if hes aiming at Metro 2033 level of graphics. Then again Source engine is not particularly shoddy looking either so it indeed depends on a game - stuff like for example Alien Swarm or Dota 2 should have no problems running at 4K on such hardware. Stuff like Metro 2033 and Crysis 1 - now thats questionable - more likiely would be 1080p and perhaps x2 or x4 AA at best.
At the end of a day majority of games would stick to 1080p most likely on that new console as it would run decently even if the dev does half hearthed job at optimizing. Few would, however, be capable of running in native 4K mode - mostly for marketing purposes to take advantage of these people who have acquired such hardware and are in a lookout for a content which could take advantage of such hardware.

Didn't you once claim that it could do all next generation games at 4k?

And now your saying it can't... about time you realised...
post #407 of 468
Quote:
Originally Posted by almighty15 View Post

Didn't you once claim that it could do all next generation games at 4k?
And now your saying it can't... about time you realised...

As far as I'm aware I have not claimed such thing that it could be running all next gen games at 4k. I must say that I was a bit more optimistic about performance of such setup before I managed to get the Metro 2033 benchmark to run in DX 11 mode in my native screen reso. In the light of these results I obviously had to bring my expectations closer to the observed reality. Regardless I would still expect at least some games offer the 4K resolution support and as such conflict the earlier statement to which I was replying that "no game will run at 4K".
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post #408 of 468
Quote:
Originally Posted by Carniflex View Post

As far as I'm aware I have not claimed such thing that it could be running all next gen games at 4k. I must say that I was a bit more optimistic about performance of such setup before I managed to get the Metro 2033 benchmark to run in DX 11 mode in my native screen reso. In the light of these results I obviously had to bring my expectations closer to the observed reality. Regardless I would still expect at least some games offer the 4K resolution support and as such conflict the earlier statement to which I was replying that "no game will run at 4K".

We can make a little private bet now if you like? No game, including Indie games will run at 4k next generation.
post #409 of 468
Quote:
Originally Posted by almighty15 View Post

Quote:
Originally Posted by Carniflex View Post

As far as I'm aware I have not claimed such thing that it could be running all next gen games at 4k. I must say that I was a bit more optimistic about performance of such setup before I managed to get the Metro 2033 benchmark to run in DX 11 mode in my native screen reso. In the light of these results I obviously had to bring my expectations closer to the observed reality. Regardless I would still expect at least some games offer the 4K resolution support and as such conflict the earlier statement to which I was replying that "no game will run at 4K".

We can make a little private bet now if you like? No game, including Indie games will run at 4k next generation.

/me goes to make a game called "strobe-light" that will flash a screen up-to 4k in res in colors corresponding to what button is being pressed

Never underestimate Indie games. Considering the extremely small amount of GPU power Minecraft takes, I could easily see it playing in 4K. A 7850 would do it, then ask for more.
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post #410 of 468
Quote:
Originally Posted by KyadCK View Post

/me goes to make a game called "strobe-light" that will flash a screen up-to 4k in res in colors corresponding to what button is being pressed
Never underestimate Indie games. Considering the extremely small amount of GPU power Minecraft takes, I could easily see it playing in 4K. A 7850 would do it, then ask for more.

Just because a a game looks basic does not meen it's easy on the system, with the amount of over raw you would get on Mine Craft I wouldn't hold your breath with it being run at 4k.

You also have to consider if developers could be bother with 4k, extra coding and bug testing for what will ultimately be less then 1% of the displays there games will be used on.
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