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[IGN] Report: PS4 Dev Kits Surface - Page 43  

post #421 of 468
Quote:
Originally Posted by Brutuz View Post

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Originally Posted by Paratrooper1n0 View Post

Quote:
Originally Posted by Brutuz View Post

Quote:
Originally Posted by lacrossewacker View Post

Quote:
Originally Posted by Foolsmasher View Post

They'd never do that, because then we'd have games that look the same or worse than current gen, with no perceivable difference unless you're sitting 2 feet from your TV.
The idiots will lose. thumb.gif
I for one wish TV manufacturers would finally put out a set without some sort of issue like screen uniformity, rising black levels, etc. before we go and double resolution. Too bad that will never happen because they need new reasons to sell you a TV every couple years. Kuros were the closest we got and are still unmatched, and those haven't been made for years now.

actually they DO do that. I sit in lab with my girlfriend (she's a game design major) at GMU in Fairfax Virginia. Her "professor" is a BIoware employee (who's currently working at the Fairfax Bioware location. He always shows off his work and character designs from Never Winter Nights n such.

I go there and ask him about the general progress of games and which way he thinks they're heading. Obviously he's not aloud to talk about the new consoles ( asked him about Dragon Age 3, the new Mass Effect, the next xbox/ps3.....he just smiles)

He said before they release a game, they'll go out to some average Wal-Mart, pick up the cheapest HDTV, like some Sanyo or Westingate, and make sure it works on that. That pretty much ensures it'll work on ANYTHING from there on out.

Game developers try to go for the same philosophy as World of Warcraft. Aim for the lowest common denominator to allow the maximum number of people play. That lowest common denominator is actually mobile devices now, so they're going to try to make games that can span across even those (which I was NOT happy to hear)

So when they develop their games, they do not say "hey lets make sure we make a game geared towards those 12 guys with 65 inch 4k TVs" Instead they say, (and this is what the bioware employee said "We look at the average sold products of the last year, TVs/Computer hardware. We say, okay this is where the biggest user base is. That's our target performance line." That target line CERTAINTLY isn't 4k. (The passed 3 paragraphs are all from what he said, Wal-Mart/WOW/and the average hardware sales, those examples are from him)

I can see Sony pushing 1080p on their next console, not because they care about the clarity of their games, they'd do it just to market the heck out of their 1080p tvs and try to convince all those with 720p tv to upgrade. Don't expect SONY to say " hey kids, we know you want clear games, so now you can! Just go ask mommy for 10,000 dollars and you'll have yourself a nice 4k tv!"

-_-

I like your optimism, but clearly....CLEARLY some of you are either lacking in business or hardware knowledge. Not being offensive, just lowering your expectations. IF you want 4k resolutions @ 15fps, be my guest

I'm talking about Indie games.

Indie games will not be running at 15fps at 4k, and you can bet that some of those games will be utilizing 4K as a marketing tool and..well, just because.
I'm not sure if you're meaning me in that last sentence but if you are you clearly barely read my post.

Actually a good chunk of indie games are some of the best looking, graphically.

Yes, art style is a very under-estimated factor to graphics quality, in terms of tech specs AAA games are where its at usually though.

Skyrim is not where its at?
   
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post #422 of 468
I wouldn't be surprised if the PS4 was able to upscale 4k simply because it will have a pretty forward looking Blu-Ray stuff included in it much like the PS3 did but I'm with Almighty in that I highly highly doubt any game natively renders 4k.

Ps4 will be able to play 4k movies though. No doubt in my mind.
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post #423 of 468
Quote:
Originally Posted by almighty15 View Post

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Originally Posted by Brutuz View Post

What about purely 2D games? Or games that just don't have that many polygons? You have to be kidding me if you think a HD6550D, let alone a HD7850 wouldn't support a game like Osmos at 4K.
You're also seriously under-estimating the power of the HD7850 and how well it scales with res..Adding in the HD6550D for FXAA, Hybrid CFX, etc just adds to this. There definitely will be at least one game that is 4K supported.

You will not see any games in 4k next generation, mark my words... Even from a coding point of view it's extra work that would not be worth it.

There isn't really any extra work for quite a number of game styles, look at stuff like Minecraft..It just renders more and makes UI elements bigger using scaling, it could support literally any resolution.
Quote:
Originally Posted by lordikon View Post

Minecraft is often CPU-limited because of all the occlusion culling calculations it has to do. It's a very special case, as most games don't have to do nearly as much culling calculations each frame. Minecraft running at 4K isn't much more expensive than running it at 1080p. Yes you'll need 4x the fillrate just like any other game, but most other games are using a lot more complicated pixel shading to begin with, so having 4x more is usually a deal breaker.

And 2D games? He's saying no game at all will use 4K, I doubt any AAA game will (Or if any do, it would be GT6/7 late in the consoles life-time and support it at a much lower graphical fidelity much like GT4 with 1080i on the PS2 and GT5 with 1080p on the PS3) but Indie games? I can definitely see that happening, maybe not that many but at least one.
Quote:
Originally Posted by jtom320 View Post

I wouldn't be surprised if the PS4 was able to upscale 4k simply because it will have a pretty forward looking Blu-Ray stuff included in it much like the PS3 did but I'm with Almighty in that I highly highly doubt any game natively renders 4k.

Ps4 will be able to play 4k movies though. No doubt in my mind.

I would probably agree if he said AAA games, but indie games? There will at least be 1 4K Indie game if the PS4 supports 4K out at any point in its life-time.
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post #424 of 468
Quote:
This is apparently the second iteration of the dev kit; the first, which appeared earlier this year, was in essence just a graphics card, while this version is now a "modified PC". The report asserts that the next update will come in January, when it'll be close to final specifications, with the ultimate version landing with devs next summer.

Not surprised at all.
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post #425 of 468
Speaking of 1440p "TV" - got thinking about it this morning and you know, It's relatively easy to have one. For example, you can get a 27'' Korean with hdmi input for approx 350 EUR and around here in Estonia we switched to digital TV relatively recently so most people instead of going out and buying all digital TV set just bought the "digibox" a small converter box which takes the aired signal and converts it into an analog format suitable for older TV sets. The trick is - almost all of these have also HDMI output, so combine that 27'' Korean with a Digibox and you have your 27'' 1440 p TV. Ofc no one is airing such content around here nor is there any movies available for that resolution but in principle you can already have a 1440p TV for less than 400 EUR.
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post #426 of 468
Interesting information I stumbled upon in the internet:
Quote:
Also in May 2012, NHK showed the ultra high-definition imaging system it has developed in conjunction with Shizuoka University, which outputs 33.2 megapixel video at 120 fps with a color depth of 12 bits.[31][32] As Ultra high-definition broadcasts at full resolution are designed for large, wall sized displays, there is a possibility that fast moving subjects may not be clear when shot at 60 fps, so the option of 120 fps has been standardized for these situations.[31] To handle the sensor output of approximately 4 billion pixels per second with a data rate as high as 51.2 Gbit/s, a faster analog-to-digital converter has been developed to process the data from the pixels, and then a high-speed output circuit distributes the resulting digital signals into 96 parallel channels.[31] This 1.5 in (38 mm) CMOS sensor is smaller and uses less power when compared to conventional ultra high-definition sensors, and it is also the world's first to support the full specifications of the ultra high-definition standard.[31]
From: http://en.wikipedia.org/wiki/Ultra-high-definition_television

Thats then 8K resolution. Incidentially the 8K resolution is only couple hundred pixels smaller than human eye resolution in the area where humans have binocular vision (Human eye - approx 7600x5000 pixels, 8K standard - 7680 × 4320)
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post #427 of 468
Quote:
Originally Posted by Carniflex View Post

Interesting information I stumbled upon in the internet:
Quote:
Also in May 2012, NHK showed the ultra high-definition imaging system it has developed in conjunction with Shizuoka University, which outputs 33.2 megapixel video at 120 fps with a color depth of 12 bits.[31][32] As Ultra high-definition broadcasts at full resolution are designed for large, wall sized displays, there is a possibility that fast moving subjects may not be clear when shot at 60 fps, so the option of 120 fps has been standardized for these situations.[31] To handle the sensor output of approximately 4 billion pixels per second with a data rate as high as 51.2 Gbit/s, a faster analog-to-digital converter has been developed to process the data from the pixels, and then a high-speed output circuit distributes the resulting digital signals into 96 parallel channels.[31] This 1.5 in (38 mm) CMOS sensor is smaller and uses less power when compared to conventional ultra high-definition sensors, and it is also the world's first to support the full specifications of the ultra high-definition standard.[31]
From: http://en.wikipedia.org/wiki/Ultra-high-definition_television

Thats then 8K resolution. Incidentially the 8K resolution is only couple hundred pixels smaller than human eye resolution in the area where humans have binocular vision (Human eye - approx 7600x5000 pixels, 8K standard - 7680 × 4320)


IMO that's pretty much the ideal 30" display (300dpi).


If I had a billion dollars...
post #428 of 468
Quote:
Originally Posted by ILoveHighDPI View Post

IMO that's pretty much the ideal 30" display (300dpi).
If I had a billion dollars...

Heh. Indeed. Very overpriced for now. Besides - While for 4K I can sort of imagine a PC screen that kinda ok size to be functional for 8K ... well dunno. I can sort of imagine such screen ofc although I'd imagine that at such screen size 16:9 aspect ratio might not be the best anymore and the screen should be slightly curved. At ~ 110 ppi (as the popular 27'' Koreans are) one would get ~20'' for 1080p, 27'' for 1440p, 40'' of 4K and 80'' diagonal for 8K. Human vision "aspect ratio" is about 4/3 or 120 degree horizontally and approx 90 degree vertically. 16:9 is 1.777 as opposed to 1.3333 for the 4:3.

I do sit atm on a screen array with diagonal of ~80''


And my "edge" screens are turned towards me for more comfortable viewing. For me - if the screen array would be substantially higher - i.e., 16:9 aspect ratio things would get a bit unergonomical as I have found that its not comfortable to look at things which are higher than your eyes when you are sitting with straight back - so optimal is to have the upper edge of your display at the height of your eyes. Used to have couple of additional screens mounted on the wall above my main screen array back when I was still doing 3 screen portrait eyefinity.

But I think I'm drifting kinda way off topic in here. I just found interesting that the standard for such high resolution as 8K has been already finished and even first hardware is available. 8K resolution at 12 bits per channel and at 120 FPS is quite a feat even taking into account "Moors Law".
Edited by Carniflex - 11/17/12 at 11:15pm
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post #429 of 468
Lmao at 8k....... People won't buy it, especially on PC.
post #430 of 468
Question...

if it's based on an AMD A10 Trinity APU... is basically a PC... so this would mean, would be easy to "hack" the games so they can be played on a PC?

Also, how much chance does it thave to make it on a similar CPU when released? Changing from x86-64 to PowerPC or switching a lot of differnet processors once again and again doesn't seem like legit for programming
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