Quote:
A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime effect.
Source
Awesome

P.S.:
For those who can't read that site for whatever reasons (blocked at work), here's a video from the article on YouTube
And a page dedicated to the project on MIT's own site: http://gamelab.mit.edu/games/a-slower-speed-of-light/
Edited by ElevenEleven - 11/2/12 at 1:09pm










