A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player's own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime effect.
This tech sounds hard to run, maybe not with the graphics they have, but I can imagine adding this into a more complex game might take a bit more power.
I wish they had described the effects you would experience in game. Beyond saying that it "gets difficult" and seeing the colors shifting, I'd like to know what else they incorporated. Does time around you appear to speed up? Do you reach destinations faster as you approach the speed of light? Do other objects around you appear to flatten along the vector that you're traveling?
I wish they had described the effects you would experience in game. Beyond saying that it "gets difficult" and seeing the colors shifting, I'd like to know what else they incorporated. Does time around you appear to speed up? Do you reach destinations faster as you approach the speed of light? Do other objects around you appear to flatten along the vector that you're traveling?
I wish they had described the effects you would experience in game. Beyond saying that it "gets difficult" and seeing the colors shifting, I'd like to know what else they incorporated. Does time around you appear to speed up? Do you reach destinations faster as you approach the speed of light? Do other objects around you appear to flatten along the vector that you're traveling?
One of the coolest parts is wandering around at the end, after beating the game, when everything starts warping and distorting, and they only allow you to play around with it for 10 seconds.
That's pretty much the point of the game - to show what happens when the speed of light is close to that of your own. There's also some slight warping that occurs. Once you beat the game, the colors revert to normal, but everything warps like crazy. Far more than it did in the collecting portion.
It's meant to be more a tool of demonstration rather than a hard or long game.
Please note that you wouldn't be able to see infrared or ultraviolet ray, so your vision would actually become smaller and smaller until it becomes a small hole at the very end.
Fortunately this is more of a game engine demonstration than an actual game. I'm definitely gonna try this out. Relativity has always amazed me even though I only understand a little of it. I guess I'm their target audience
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